how tf does the consecrated sphinx, notion thief, fractured identity work

Asked by xxWORLDSTARxx 9 months ago

1.play a consecrated sphinx 2. play notion thief 3. fracture identity notion thief 4. pass turn opponent draws

so three people have notion thief 1. infinite replacement effect loop? 2. draw resolves in priority order 3. breaks the rules of space and time

Gidgetimer says... Accepted answer #1

You can link cards by enclosing the name in double square brackets.

Consecrated Sphinx

Notion Thief

Fractured Identity

Your formatting is weird and it isn't clear what you are asking, I will do my best to explain the interaction.

For simplicity in tracking we are going to refer to the opponents as "opponent A-C".

The same event can't be replaced more than once by a single replacement effect.

  1. Opponent A is going to draw for turn and there will be a Consecrated Sphinx trigger.

  2. When your Sphinx trigger resolves you will choose to draw.

  3. You choose one of three replacement effects to apply to the draw.

  4. Assuming that you choose opponent A's replacement they will then have a choice of two replacements to apply since they are now the player affected by the replacements.

  5. If they choose Opponent B's replacement then opponent B will have to choose Opponent C's replacement and there will be no more replacements.

  6. Opponent C will draw. Consecrated Sphinx will trigger, but not be put on the stack yet since you are in the middle of resolving an ability.

  7. Repeat 3-6 for the second draw of the Sphinx trigger.

  8. You will then have two sphinx triggers to resolve and assuming that you always choose to draw, you will mill out all of your opponents getting an extra Sphinx triggers each time.

614.5. A replacement effect doesn’t invoke itself repeatedly; it gets only one opportunity to affect an event or any modified events that may replace that event.

616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).

February 14, 2024 6:09 p.m.

Rhadamanthus says... #2

xxWORLDSTARxx: An answer to your question has been up for a while. Since there don't seem to be any follow-ups or corrections that need to be made, I marked it as the "Accepted answer" so this topic can move out of the list of unanswered questions. In the future you can take care of this yourself using the "Mark as Answer" button on the response that you feel is the most helpful answer to your question.

February 21, 2024 8:51 a.m.

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