leyline of punishment
Asked by zigkid3 14 years ago
since with Leyline of Punishment damage can't be prevented, does that mean all creatures are unblockable then as well? since combat damage is damage after all.
Oh and regarding creatures... they block the path of the attacker, they don't prevent damage. :)
September 27, 2010 10:27 p.m.
so blocking does not count as "preventing" damage then? are you sure?
in my mind it seems like blocking is somewhat the same thing as preventing the damage being dealt to you. or is it seen as, that creature is still dealing damage, just to something else instead?
September 27, 2010 10:34 p.m.
Justarsaus says... #4
From the Comprehensive Rules (February 1, 2009)
* 310. Combat Damage Step o 310.1. As the combat damage step begins, the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. All assignments of combat damage go on the stack as a single object. Then any abilities that triggered on damage being assigned go on the stack. (See rule 410, Handling Triggered Abilities.) Then the active player gets priority and players may play spells and abilities. o 310.2. A player may divide a creatures combat damage as he or she chooses among the legal recipients. Dividing combat damage is subject to the following restrictions: + 310.2a Each attacking creature and each blocking creature will assign combat damage equal to its power. Creatures that would assign 0 or less damage this way dont assign combat damage at all. + 310.2b An unblocked attacking creature thats attacking a player will assign all its combat damage to the defending player. An unblocked attacking creature thats attacking a planeswalker will assign all its combat damage to the planeswalker its attacking. If the creature isnt currently attacking anything (if, for example, it was attacking a planeswalker that has left play), it will assign no combat damage.
September 27, 2010 11:26 p.m.
Justarsaus says... #5
From the Comprehensive Rules (February 1, 2009)
- Combat Damage Step
o 310.1. As the combat damage step begins, the active player announces how each attacking creature will assign its combat damage. Then the defending player announces how each blocking creature will assign its combat damage. All assignments of combat damage go on the stack as a single object. Then any abilities that triggered on damage being assigned go on the stack. (See rule 410, Handling Triggered Abilities.) Then the active player gets priority and players may play spells and abilities.
o 310.2. A player may divide a creatures combat damage as he or she chooses among the legal recipients. Dividing combat damage is subject to the following restrictions:
- 310.2a Each attacking creature and each blocking creature will assign combat damage equal to its power. Creatures that would assign 0 or less damage this way dont assign combat damage at all.
- 310.2b An unblocked attacking creature thats attacking a player will assign all its combat damage to the defending player. An unblocked attacking creature thats attacking a planeswalker will assign all its combat damage to the planeswalker its attacking. If the creature isnt currently attacking anything (if, for example, it was attacking a planeswalker that has left play), it will assign no combat damage.
September 27, 2010 11:30 p.m.
Justarsaus says... #6
310.2d A blocking creature will assign combat damage, divided as its controller chooses, to the attacking creatures its blocking. If it isnt currently blocking any creatures (if, for example, they were destroyed or removed from combat), it will assign no combat damage.
310.2e An effect that states a creature deals its combat damage in a different manner than normal affects the assignment of combat damage.
310.3. Although combat-damage assignments go on the stack as an object, they arent spells or abilities, so they cant be countered.
310.4. Combat damage resolves as an object on the stack. When it resolves, its all dealt at once, as originally assigned. The combat damage object is then removed from the stack and ceases to exist. After combat damage finishes resolving, the active player gets priority.
310.4a Combat damage is dealt as it was originally assigned even if the creature dealing damage is no longer in play, its power has changed, or the creature or planeswalker receiving damage has left combat.
310.4b The source of the combat damage is the creature as it currently exists, if its still in play. If its no longer in play, its last known information is used to determine its characteristics.
310.4c If a creature or planeswalker that was assigned combat damage is no longer in play, or is neither a creature nor planeswalker, the damage assigned to it isnt dealt.
o 310.5. At the start of the combat damage step, if at least one attacking or blocking creature has first strike (see rule 502.2) or double strike (see rule 502.28), creatures without first strike or double strike dont assign combat damage. Instead of proceeding to end of combat, the phase gets a second combat damage step (see rule 310.1) to handle the remaining creatures. In the second combat damage step, any attackers and blockers that didnt assign combat damage in the first step, plus any creatures with double strike, assign their combat damage.
September 27, 2010 11:31 p.m.
Justarsaus says... #7
there is no "preventing" it is more like combat damage is redirected
September 27, 2010 11:32 p.m.
Ok, By "preventing", we are talking about the prevention of combat damage.
for example a 1/1 is sent in to attack.
Now, if that 1/1 is blocked, it's still doing combat damage to the creature it's blocked by.
So your still dealing combat damage. Just not to the intended place.
Prevention is effectively nullifying the damage being done.
Hence the example of Fog .
If you really want to get technical though. Have a look at Hedron-Field Purists .
It prevents upto 2 damage, but thats it. Doesn't prevent ALL damage.
It's cards like these that the Leyline of Punishment is extremely good against as life prevention is something that is a pain in the backside. :)
September 28, 2010 2:40 a.m.
leyline's effect cannot be prevented with cards such as Gideon Jura, his 0 ability states "prevent all damage that would be dealt to him this turn" this effect is negated by the leyline, therefore Gideon can be destroyed due to combat damage
cardcoin says... #1
No. Creatures deal damage, and any effects that prevent damage are ignored. (with the exception of Indestructible creatures, they just stand around and take hits.)
So for example, you play Fog to prevent damage, if Leyline of Punishment is on the battlefield it effectively stops this effect from happening. and combat carries on as normal.
Hope this helps clarify things.
September 27, 2010 10:26 p.m.