Thanks for stopping by. I started playing Magic during Revised until Urza's Saga and then completely retired, only to begin playing again at the release of Return to Ravnica, before eventually retiring except for the occasional game of Commander. After a long time away, I am starting to brew again more competitively; whether I start hitting the LGS for Standard tournaments remains to be seen. Regardless, I hope to reconnect with old friends and make new ones as well.

I love to homebrew and try out new things. I would say I'm a control player at heart. Don't get me wrong, there are days when I want to tap hasty creatures and pound face, but I prefer control type builds. My Commander games are mostly multipleplayer with anywhere between 3-7 players, which is reflected in the builds.

Way back in the day, I also loved to do playtests on tappedout. I briefly helped Spootyone with his article series, but no longer had the time to do them.

My current Commander builds:

(under construction, ignore what is underneath for now)


Zerg Nation

Commander / EDH* Apoptosis

SCORE: 5 | 16 COMMENTS | 569 VIEWS


What better way to make friends is then bringing slivers to the party. This deck is a lot of fun and much more flexible and resilient then I thought it would have been, long live the horde!


Aurelia, Warden of the Prison

Commander / EDH* Apoptosis

SCORE: 1 | 2 COMMENTS | 635 VIEWS | IN 2 FOLDERS


A work in progress, I wanted to make a Commander deck with Aurelia, the Warleader as my General and was looking for ways to make something that wasn't vanilla. I decided to take advantage of her ability that allows all creatures to untap and build in elements to put into place a soft lock with cards like Smoke, Meekstone, etc. and cards that synergize with them. Fun but not there yet.

Thanks for looking!
-Apop.

Other fun stuff to fill my page:
I am Blue/White
I am Blue/White
 photo Apoptosis.jpg

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Said on Gear Up!...

#1

OMG, another mistake in my deck list Sword of Body and Mind should be Sword of Hearth and Home!!!

December 5, 2024 3:46 p.m.

Said on Gear Up!...

#2

I found another mistake, my deck was coming up one card short. Sram, Senior Edificer was still in there. Add it back and I'm at 100 cards. Processing error!

December 5, 2024 11:19 a.m.

Said on Gear Up!...

#3

I realized that I had moved Sword of Body and Mind out of the 99. This card synergizes with both Aurelia and Godo. Equip the sword on any other creature and you get infinite attacks (akin to Helm of the Host). I had a tough time deciding what to take out and decided on swapping out Mizzium Mortars. I really like this card for the 1-sided wraith effects and I always want at least two wraiths in my deck, but find that hordes of small creatures are less of a problem then one big one. And I still have Blasphemous Act and Pyrohemia, so keeping instant speed spot removal has priority (and I don't want to drop it any lower than it already is).

But there are other cards on the "chopping block", which include: Nahiri, the Lithomancer (I've literally never drawn this in a game but it's there primarily for the -2) or possibly Nahiri, Forged in Fury (again I cannot ever recall drawing this in game). We'll see.

December 5, 2024 11:07 a.m.

Said on Gear Up!...

#4

Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.

OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade  Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle  Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)

In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)

December 4, 2024 10:43 p.m.

Said on Gear Up!...

#5

Updated this deck extensively based on EDH play at my LGS. Foremost, I have swapped commanders: Iroas, God of Victory *list* is now the commander and Akiri is within the 99. I have had great success with this deck and won several times against pods with very good players. Very happy with it's performance and will updte the main description soon.

December 4, 2024 9:39 p.m.

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Finished Decks 95
Prototype Decks 41
Drafts 1
Playing since Revised Edition
Points 180
Avg. deck rating 10.50
T/O Rank 63
Helper Rank None yet
Favorite formats Commander / EDH, Casual
Cards suggested / good suggestions 39 / 39
Venues Millenium Games
Joined 11 years