Mana Cost:
- 4 CMC on Yore-Tiller colors
- 4-color commander require proper mana fixing if we want to cast it early (which we do)
Power/Toughness:
4/4
Decent stats for a 4cmc Commander. 6 hits to kill a player with commander damage.
Types:
Legendary Artifact Creature — Human
Big list containing some auto-includes for artifact-based decks
Possible inclusions: Helm of the Host (copying Breya adds 3 artifacts to the board)
Inclusions: Master Transmuter (cheat artifacts from your hand into play)
Oracle Text:
When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.
{2}, Sacrifice two artifacts: Choose one —
- Breya deals 3 damage to target player or planeswalker
- Target creature gets -4/-4 until end of turn
- You gain 5 life
For 4 mana we add 3 bodies to the battlefield which happen to be artifacts. This ability alone is exactly what we want to be doing which is to achieve a high artifact count.
Breya has a 4/4 body which is not very impressive by EDH's standards but it's more than enough to deter a lot of pesky attackers and can hit opponents that are not able to assemble proper defences (her -4/-4 ability can help here). The 2 Thopters are just 1/1's but they give us some defensive chump-blocking options, can often hit opponents that do not have flyers and last but not least be used (just like Breya) as sacrifice fodder.
Breya's activated abilities require 2 generic mana + 2 sacrificed artifacts. This activation even if costly it should not constitute a problem. Breya alone offers fodder for 1 and a half activations and the rest of the deck's composition are mostly artifacts anyways.
But what do we get for this?
Breya deals 3 damage to target player or planeswalker
With the first ability we can ping an opponent (and even kill him if his life total is lower than 4), or if there's just one opponent left and he is in "shooting-range" we can sacrifice most of our board to ping him until he's dead.
Dealing 3 damage to a planeswalker is also extremely useful and something that I often overlook, but shouldn't!
Target creature gets -4/-4 until end of turn
The second ability is the one we use the most. At the moment it kills roughly 70% of all commanders and a whopping 87% of all non-Legendary commander-legal creatures. That's a lot of possible targets and it comes really handy when we need to get rid of nasty commanders or creatures that are just bringing too much value to their owners.
You gain 5 life
The ability we use the least but when we use it we are definitely glad we have it!