Please login to comment

Thanks, I've basically tried to make it so that night never turns to day without you manually doing it for removal with Brutal Cathar  Flip, the biggest weakness of werewolves is that they're all pretty mid, during the day, and it's very easy for an opponent to just play two spells a turn, there's also nothing really preventing them to remove your creatures before they can transform, but this style of deck, hopefully, achieves it by dragging the games for longer and longer while also accelerating your werewolves and letting them stay in their transformed state, which is, I think, the biggest thing for them, if they're ever going to do anything at all on the board. All things considered, if one or two of your puppies can stick on the field, you're pretty much in a winning position, already.

December 4, 2024 8:45 p.m.

Friends

Narrash

Followers

NarrashJojonathan

MTG Decks

Wild and Unchained

Arena Hyunkel

SCORE: 3 | 8 COMMENTS | 125 VIEWS

High Moon (Boros Werewolves Midrange)

Modern Hyunkel

SCORE: 2 | 2 COMMENTS | 38 VIEWS

From Human to God (Azorius Polymorph Control)

Modern Hyunkel

SCORE: 2 | 1 COMMENT | 129 VIEWS

Advent of Another Sun

Standard* Hyunkel

SCORE: 1 | 206 VIEWS | IN 1 FOLDER

Blood of the Saints

Modern Hyunkel

SCORE: 5 | 3 COMMENTS | 1263 VIEWS | IN 1 FOLDER

High Noon Control (Esper) BO1

Standard Hyunkel

SCORE: 1 | 174 VIEWS

Finished Decks 14
Prototype Decks 4
Drafts 0
Avg. deck rating 3.00
T/O Rank 835
Helper Rank 503
Joined 7 years