KongMing
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THE BRAVE DO …...
#2
Sorry for the delay Goldberserkerdragon, we're moving next week and held a long going-away party yesterday.
Here's the boardstate I had when the game ended, I'll talk you through my turns, then give some analysis on what went well and what upgrades are needed. (Note, there were also 3 token copies of the Blood-Forged Battle Axe on Cloud)
It was a 5-player game playing with (in turn order) Dogmeat, Mothman, Cloud (me), Gavi, and Bumbleflower.
Opening Hand: Plains, Mountain, Slayer's Stronghold, Rhux, Sol Ring, Thran Powersuit, Infiltration Lens
T1: Draw Plains, play Plains into Sol Ring into Thran Powersuit, pass.
T2: Draw Swiftfoot Boots, play Mountain into Rhux and Infiltration Lens, pass.
T3: Draw Rune of Speed, play Plains and Swiftfoot Boots, equip Rhux with Powersuit and Lens, swing for 4 damage unblocked, pass.
T4: Draw Sword of the Animist, play Slayer's Stronghold, play Sword of the Animist, equip Rhux with the Sword and the Swiftfoot Boots, swing 7 damage blocked, ramp a Mountain and draw Bloodforged Battleaxe (BFBA) and Plains, cast the BFBA, pass.
T5: Draw Colossus Hammer, play Plains, play Cloud and equip him with everything, cast Rune of Speed enchanting Cloud, draw Bilbo's Ring, swing a 14/11 Double Strike Cloud in at an open Bumbleflower (their only blocker got strategically removed by Mothman) and KO them with Commander damage, ramp a Mountain (not pictured) and create two copies of BFBA, equip them to Cloud, pass.
~Between turns~ Get swung at for a lot of damage by Mothman (who could have seen this coming?!)
T6: Draw Wyleth Soul of Steel, cast and equip Cloud with Bilbo's Ring, swing a 21/14 Unblockable Double Strike Cloud at Mothman, kill him in one hit and only generate a single BFBA, ramp another Mountain (not pictured), equip Cloud with a third BFBA and pass.
Before Turn 7, I die to Dogmeat and Gavi's combined efforts.
Analysis :: Killing two players with Commander damage by Turn 6 isn't bad, but I didn't win the game.
As aforementioned, adding extra combat cards to upgrade the 2x Cut Materia to 4x Cut might have allowed me to take out another opponent Turn 6. The Hexproof on Cloud was invaluable - people tried to remove him but forgot about the Swiftfoot Boots.
I had a lot of redundant Haste, and not enough evasion to start getting Cloud's damage through blockers on Turn 5. Because all my mana values were so low and I didn't need to pay Equip costs on Cloud, I often had a lack of options in my hand despite having a bit of extra card draw.
Add: More evasion, card draw, and extra combats like Seize the Day.
Remove: Some Haste.
March 9, 2025 7:39 p.m.
Said on
THE BRAVE DO …...
#3
Goldberserkerdragon I'll be using it at FNM later this week - I'll update you!
March 5, 2025 5:48 p.m.
Said on
la Casa Nostria...
#4
How about Lantern of Insight, Expel from Orazca, Gone Missing, Memory Lapse, Jace, the Mind Sculptor, Set Adrift, Submerge, Synchronized Eviction, Temporal Eddy, Totally Lost, Vanishment, and Whisk Away?
March 5, 2025 12:02 a.m.
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Said on THE BRAVE DO …...
#1Balaam__ "Call me a treasure hunter, or I'll rip your lungs out!"
March 15, 2025 6:10 p.m.