List of cards that were good, but GENERALLY aren't anymore because games are quicker or there are simply better cards. From Episode #355 of The Command Zone podcast (October 2020) – https://youtu.be/0Z9qaRJFuVA
Explanations/transcript below.
Ramp – 3cmc or more mana rocks are too high cost, and mostly 4cmc ramp spells are too high cost
Card draw – too high cost / too situational
Removal – too high cost / too slow (needs to be instant and 3cmc or less, ideally 2cmc)
Board wipes – too high cost / easy to play around
Tapped lands – too slow, can have a few but not many (cbs listing them properly –guild gates, tris, refuges, hideaways)
Utility lands – too high cost / risky
Game finishers – too high cost / too slow / easy to play around
Too slow – ... too slow
Outclassed – there are better versions