Niko9
Deckling -
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Top ten most …...
#2
Bookrook That's really true, maybe Rogakh is less toxic and more, why does this card exist?
Maybe Urza, High Lord Artificer? The combination of Winter Orb effects and Time Warp effects can be pretty lame to play against. Staxing down the table and then having those stax pieces tap for mana to go into extra turns is definitely the most solitaire deck I've ever played against in EDH.
October 30, 2024 6:15 p.m.
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Top ten most …...
#3
"Goes infinite with a ham sandwich" can't help but think of the nitpicking nerds on that one : ) Such a great magic channel!
Personally, I'd go with Rograkh, Son of Rohgahh just because of partner. If it was a solo commander I think it would be an awesome card, but a 0 cost partner commander is such a free choice in deck building, like pre-nerf companion, but it also turns on Fierce Guardianship and Mox Amber and things like that, or can be a 0 mana thing the deck can sac.
October 30, 2024 7:45 a.m.
Said on
Oddly Venturing...
#4
Maybe I would also play Dungeon: Tomb of Annihilation against a noncreature deck, I've never really played versus something like that with this deck. I honestly don't get to play this too much, I wanted to make a gimmicky way to power up the dungeon cards but it ended up being a pretty oppressive control deck. It's super fun in a multiplayer casual table though.
October 28, 2024 8:15 a.m.
Said on
Oddly Venturing...
#5
Bookrook I've never used tomb of annihilation, and the only thing I can think of is if I really wanted to get to a completed dungeon to hit some triggers, maybe? Most of the time I'm using the dungeons to get small value and hit target triggers for Willbreaker and the tomb just doesn't do much of that for the deck.
Could maybe come up one day. The plan of this deck was to stall and steal and game states get really weird when I play it : )
October 27, 2024 9:12 p.m.
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Prototype Decks | 0 |
Drafts | 0 |
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Avg. deck rating | 6.90 |
T/O Rank | 55 |
Helper Rank | 69 |
Favorite formats | Casual |
Suppressed formats | Standard Brawl, Historic, Pioneer, Pauper, Vintage, Commander / EDH, Pauper EDH, Canadian Highlander, Gladiator, Highlander, Duel Commander, Leviathan, Oldschool 93/94, Limited, Pre-release, Penny Dreadful, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Unformat, Quest Magic |
Cards suggested / good suggestions | 6 / 1 |
Joined | 3 years |
Said on What makes a …...
#1I'm pretty okay with almost anything in 60 card because the games are pretty fast and you can grab another deck and switch it up to play with most anything. In commander though, where games go a long time, and people often only have one deck, it can feel a lot different.
Honestly, I like to play a lot of removal and interaction, and I almost never feel like I'm doing nothing, and that helps keep me from feeling that things are toxic in game. There are things in newer card design that I really don't like, with power levels and how newer cards interact on the board, how commanders come with they're own defensive abilities, that kind of stuff, but when I'm playing it's like I always have a choice in what to deal with. Not saying I win a lot, but it's at least fun.
I guess for me what makes a card toxic is dodging interaction and also having a top tier effect. Stuff like The One Ring or Voja having ward, where it was already a good card and they gave it an extra spoonful of protection on top. It feels pushed in the worst way to me, because the thing with powerful cards in commander has always been, well I can swords it or something, but your best 10 cards all dodge removal, it feels less like a game and more like watching a deck simulator.
October 31, 2024 5:09 p.m.