These are in order of build date:
(1)Boggart Avalanche -- Black/Red Goblin Aristocrats with Wort, Boggart Auntie. My first and most expensive deck. Emphasis on anthems, recursion, and black utility cards on a mostly-red goblin aggro chassis. One of my few decks that runs infinite combos. Could use even more tutors! My pride and joy. Trying to slowly bling it out too.
(2)The Braided Siren's Song (Show n' Tell Theft) -- A theft-themed deck that has light group-hug elements and Braids, Conjurer Adept to encourage people to play steal-able win-cons. Results in fun, chaotic games, if not wins... One of my pet decks that has a low-ceiling commander at the helm but I love it so I keep pumping upgrades into it. Definitely one of my blingin' decks.
(3)Magitek Machinations (Feldon Dragons) -- Cheat out fatties from the graveyard, but in mono-Red! Feldon of the Third Path burns the countryside down to base carbon with a dragon theme. One of my favorite decks and also one I will continuously bling out and upgrade.
(4)Roses of May -- (Marchesa Threaten) -- Reanimator aggro with Marchesa, the Black Rose. A ragtag group of critters and minions that serve their master loyally and repeatedly. Small ETB focus but mostly aggro with value/recursion. Not super heavy on sacrifice loops but they're there.
(5)Fochlucan Lyrist -- (Yisan Elves) -- One of my spikiest decks, this Yisan, the Wanderer Bard deck has an elf theme along with your standard toolkit creature base. Tons of enchantment and artifact removal. I can't stop singing! One of my favorite decks as well.
(6)Tall Mizzix'd Cocktail With A Sidecar -- Instants, sorceries, and lots of burn at a discount with Mizzix of the Izmagnus.
(7)Sith Mind-Tricks -- (Esper Reanimator +Theft) -- This deck has undergone many iterations. The first build was a pretty standard Marieke list with theft and untappers galore. Games would stall out and drag on, so I tried to shift the deck into a hard Esper Control deck with lots of non-combat win-conditions to take advantage of the board stalls. I then morphed it into a reanimator deck, with Merieke being a creature killer. It's now half Merieke untapper-party and half reanimator.
(8)Zadonkadonk -- (Budget-ish Zada Aggro) -- I had a ton of leftover goblins from building my main goblin deck so I threw together a Zada, Hedron Grinder deck for a song. Wins out of nowhere with surprising frequency, considering the deck's price. Par for the course for a Zada deck.
(9)Titan's Revenge -- (Giant Tribal/Voltron) -- half giant tribal, half voltron deck. I loves me some Amazons so why not build the queen of the giants, Kalemne, Disciple of Iroas? The deck started off as a very budget build but I had lots of great cards in my collection to add. The deck kicks in dicks extremely hard and fast for its budget. Removal check!
(10)Rooftop Experiments (Zombie Tribal) -- Dimir Zombie Tribal with Gisa and Geralf. A deck I wanted to make since I started brewing EDH decks. Slight amount of self-mill but it's mostly vanilla zombie tribal. Deck is based around Rooftop Storm and if I could afford more tutors to find it I would get 'em! Originally tried to put as many of the good Blue zombies in as I could but they are a lot weaker than the classic Black zombie all-stars. This deck is less combo-focused than a lot of lists, but they're in there.
(11)Token Concern For Safety -- (Burn & Tokens) -- Spellslinging and tokens with Wort, the Raidmother. This is another one of the decks I built mostly with cards already on-hand in my collection. Ramp into explosions or go wide with tokens. Small Goblin subtheme, but only because I'm running red and I need tokens. On the fence with the ratio between burn and tokens. I like the idea of having the deck be a bit of a hybrid in that sense. Not a ton of token-boosting cards in my collection though, and I'd prefer the deck to be spell-slinging primarily.
(12)Tazri's Allied Goon Squad (Ally Tribal) -- Budget-ish Ally tribal with General Tazri. Regular Ally aggro--no Food Chain wankery. Very creature heavy, light on blinking and very few non-Ally creatures. I didn't want to include Xenograft, Conspiracy, or Arcane Adaptation since I didn't want to add tutors for them--severely reducing their effectiveness by my eyes. Sure, lots of creatures can make sensational honorary Allies and they go infinite with Turntimber Ranger but whatever.
(13)Double-Visionary -- Clone tribal and draw-go-ish control with Rashmi, Eternities Crafter. Goal is to clone and control my way to victory and, if I get lucky, win with Biovisionary.
(14)Advanced Woodshop -- Mass tokens with Oviya Pashiri, Sage Lifecrafter. Tokens on tokens on ramp on overruns. I originally wanted to make it an artifacts-matter deck (which I think would be super novel in Green. I wanna see Fangren Marauder pop off!) but I tried making one and it seemed pretty bad. The pile of tokens cost more than the original deck, not including cards I already owned. There's almost 100 of them. The deck and tokens barely fit in the box! Very casual deck but it certainly scares people.
(15)Warriors of the World United -- Five-color Warrior tribal with none other than Najeela, the Blade-Blossom at the helm. Lots of effects to make my Warriors hard or impossible to block and trample effects. A few combo cards with Najeela but relatively fair and casual, for a Najeela deck.
(16)Tidal Trouble -- My second iteration of seamonster tribal. This time I'm using Arixmethes, Slumbering Isle instead of Thassa, God of the Sea. Deck is very similar but with land ramp instead of artifact ramp and some different utility cards.
(17)Special Snowflakes -- Legendary tribal with Sisay, Weatherlight Captain. I had a four-color deck that was mostly a legendary tribal so I converted commanders to Sisay once she was released. The deck is now also a secret-Marchesa, the Black Rose deck with a +1/+1 counter theme. Decent amount of toolbox stuff as well.
(18)Junk in the Trunk -- I bought the precon for Saheeli, the Gifted and I finally threw together a deck. It's built from the ground up, so I wouldn't consider this an upgraded precon at all. Pretty normal Saheeli stuff: go wide and use Saheeli's discount to knock out big beaters and -spells. Trying to include as many Thopters as I can for fun. A bit of a Kaladesh-theme deck too.
(19)Optimation Agency (Sphinx Tribal) -- Sphinx tribal with Yennett, Cryptic Sovereign. Many of the best Sphinxs are even CMC but I just skew the utility cards odd. Should work with enough manipulation like Scry and Soothsaying. Trying to blend a full-on sphinx tribal and full-on odd-CMC bombs.
(20)The Revolving-Door Afterlife - Mono-White reanimator combo with Teshar, Ancestor's Apostle *f-pre*. Durdling and removing threats until combo pieces are put in place. There are so many interactions! Originally was more of a value-y white-weenie deck but going combo isn't expensive with Teshar and I didn't really have a deck like that so I went in the combo direction.
(21)Blood Diamonds - Mono-Black goodstuffs/midrange with lots of ramp and draw, with Vilis, Broker of Blood leading. Tons of removal and card draw to get Vilis into play, and the classic suite of finishers (or large demons) to hopefully squeeze a win out.
(22)Fight Milk: For Bodyguards, By Bodyguards - Gruul (barely) Stompy and Fightclub with Neyith of the Dire Hunt. Mostly green ramp into bombs with lots of fight cards and creatures that fight. Hopefully the card advantage takes me across the finish line. Originally a mono-green deck with Rhonas the Indomitable in the command zone.
(23)Steeped in Misery -- Golgari groupslug and lifegain with Dina, Soul Steeper. I love tea and manage a tea shop so I basically had to build the deck. Grindy, but can ocassionally win. Intentionally not running Exquisite Blood.
(24)Rarefied Atmosphere -- Classic Azorius Flyers, but with Linvala, Shield of Sea Gate as commander instead of one of the usual suspects. No party mechanic, just flying aggro with a respectably-costed Selfless Spirit in the command zone. Aiming for an above-average amount of hate-bears; figure they're just as good as anything with anthems. This deck was inspired greatly by my desire to have a general drawn by my favorite Magic artist: Wayne Reynolds.
(25)Blue Fancy Pants (Selenia Life Swapping) -- Lifegain/loss and life manipulation with Selenia, Dark Angel. Bunch of draw and removal and life-loss combos.
(26)Deep Trax -- Colorless aggro/voltron with Traxos, Scourge of Kroog. Pretty much what you'd expect from a Traxos list. I just really wanted a colorless commander! My Karn, Silver Golem *oversized* needed a home too.
(27)It Sucks As It Cuts! -- I pulled a promo Vona, Butcher of Magan and was quite inspired. I always wanted a life-control deck and she seemed like a very fun way to pilot such a deck. I took apart the original deck to make my lifegain/drain combo deck, but resurrected the idea and made this more focused lifegain/aggro deck. It's basically Lifelink-Tribal. Most of the legendary creatures can be the commander (which was an explicit goal) but Liesa, Shroud of Dusk is the most reliable and probably the best. Vona can still step up if need be.
(28) I Feel It In My Gut (Skeletons & Aristocrats) -- Rakdos aristocrats with Gut, True Soul Zealot and Agent of the Iron Throne. Lots of classic aristocrats cards and lots of treasure for sacrificing. Fairly budget.
(29) The Salty Garrison (Soldier Tribal) -- Jeskai Soldier tribal. Originally lead by Numot, the Devastator. Now lead by Immard, the Stormcleaver/Guile, Sonic Soldier. Very vanilla Soldiers and anthems deck, but that's the point.
(30) Turbulent Juice (Dragon Tribal) -- Jund Dragon Tribal with Vial Smasher the Fierce and Ikra Shidiqi, the Usurper *f-etch*. I thought it would be fun to have two legends from Tarkir head a dragon deck. Was originally a spellslinger groupslug deck loosely based on the legendary Ankle Shanker if You're Nasty. Old list here: Turbulent Juice (Spellslinger)
(31) Gimme The Loot (Theft and Treasure) -- Temur play-your-opponent's-deck, with a Treasure subtheme. I wanted to make a Temur deck, a oppenent's-spells deck, and a treasure deck, so Rashmi and Ragavan is perfect. Kaladesh is also my favorite plane, so there's another box to check. I had a few cards that needed homes, such as my foil Bootleggers' Stash so it all lined up. Very fun to have a deck that plays different every game!
(32) Belle of the Brawlroom Blitz -- A Zangief, the Red Cyclone/Maarika, Brutal Gladiator deck. A bit of a budget pile. I call it the "bully" deck. I made it to mirror my soldier deck with Guile, Sonic Soldier. I didn't want to go nuts with the Fight cards, considering I have another deck all about that. Perhaps all Bite cards? I was aiming for a touch of Voltron and a lot of cards that trigger on attack or connection, since my commander has the Lure effect. Might lean into that more as the deck evolves. I found the deck The Question after making mine and it's exactly what I was thinking of.
(33) The Whims of Fate (Calix +1/+1 Counters and Auras) -- A fairly standard Calix, Guided by Fate deck. Lots of Auras, but not as many as some Calix decks. I received a Doubling Season for Christmas 2023 from Darkrai073 and wanted to put such an amazing gift in the perfect deck. I tried to include extra +1/+1 counter cards. I bought the Ellivere of the Wild Court precon and used it as the skeleton for this deck.
Said on Kill The Poor...
#1Shay Cormac?
December 15, 2024 10:55 p.m.