RufusTheGrufus
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Anikthea's Enchanting Recycling …...
#2
Thank you for checking out the deck and offering suggestions!
I unfortunately have not been able to play very much EDH as of late, (and admittedly my playgroup was getting a bit burnt out on Anikthea!), so I've added your suggestions to the Maybeboard for now.
I like the idea of Flickering Ward acting as repeatable, flexible protection. However, aura enchantments are a bit of a nonbo with Anikthea's ability; and I'm prioritizing instant speed protection options in this build.
Creeping Renaissance is another interesting option, and I'm still not sure if this build needs more recursion or not. I do have some reservations with Creeping Renaissance specifically as it would essentially operate as a worse, but repeatable Replenish. It could definitely serve as a budget replacement though; and I'll add it to the relevant section of the primer!
Finally, are there cards in my current build that you were thinking could be good swap outs for your suggestions?
Thank you again for taking the time to look at my list!
January 9, 2025 11:46 a.m.
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Finished Decks | 150 |
Prototype Decks | 104 |
Drafts | 0 |
Playing since | New Phyrexia |
Avg. deck rating | 5.47 |
T/O Rank | 348 |
Helper Rank | 510 |
Favorite formats | Commander / EDH, Casual |
Suppressed formats | Standard, Standard Brawl, Historic, Pioneer, Modern, Pauper, Legacy, Vintage, Pauper EDH, Canadian Highlander, Gladiator, Highlander, Duel Commander, Leviathan, Oldschool 93/94, Limited, Pre-release, Penny Dreadful, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Unformat, Quest Magic RPG, Quest Magic |
Cards suggested / good suggestions | 11 / 3 |
Joined | 7 years |
Said on Anikthea's Enchanting Recycling …...
#1"That's just my 2cents, would love your thoughts.”
Oh boy, well I definitely have some thoughts!
“Creeping Ren - Yeah, it's definitely not as good as replenish. I suppose it depends on the amount of interaction/wipes in the meta and if you have enough card draw to bypass the grindy attrition.”
Yeah definitely, and on second thought it may be more appropriate to compare it to Phyrexian Reclamation. I'll probably have to playtest with Creeping Renaissance swapped in over it; I'm not sure yet which will be more cost intensive in the long run, and being able to hit different card types with Creeping Renaissance is really nice. I'm a bit hesitant though because it would dilute the enchantment count further and Phyrexian Reclamation is relevant way earlier in the game.
“Archon of Sun's Grace - It's nice, it makes tokens. For 4 mana, is there something better?”
Oh man, Archon of Sun's Grace is so much more than just a creature that makes tokens for four mana! Just In looking at it's stats, it's a ¾ with flying and lifelink, for four mana; which is an amazing cost rate. This list is pretty vulnerable to faster decks and/or decks with a lot of flying, so both the lifelink and the flying help keep me around till the mid/late game. On that same note, the tokens produced do the same exact thing. Because Archon of Sun's Grace triggers off of enchantments entering the battlefield, it's surprisingly easy to organically generate a game-winning number of tokens (either through combat damage or ping effects).
“Mindwrack Harpy - 4 mana, mill cards. I feel that there are other cards that can mill. I get it's an enchantment creature, I just wonder how impactful it is.”
Maybe it's just my playgroup in particular, but having flying creatures in a deck feels incredibly impactful on it's own. Like you've pointed out, it's an enchantment, so it will trigger the significant number of cards that care about enchantments that are built into this list. Additionally, it doesn't just mill yourself and provide you with more card selection for Anikthea's ability, it also mills each opponent. With just one Mindwrack Harpy, your opponents will likely be irritated and disrupted, but with a plethora of Mindwrack Harpy copies (which this deck is capable of doing!) you're also threatening to take players out of the game. It definitely has downsides in that it can assist other players who are also playing with their graveyard; but the fact that it happens on your turn helps balance that out a bit.
If I were to cut Mindwrack Harpy I'd want to slot in a similarly efficient, enchantment-based piece of card advantage. Flickering Ward could be interesting since it also doubles dips and acts as protection, but the card advantage efficiency is nowhere close unfortunately.
“I feel like in EDH, you are going to have a lot of stuff in your GY regardless."
Sometimes you will, sometimes you won't! There's so much variance just within a single deck, let alone across 4, that I wouldn't say it's guaranteed. And even then, I would rather be reliant on my own methods of getting cards into my graveyard, during my turn, rather than waiting for my opponents to interact with me in some way. For decks that rely on using their graveyard it's really important to be able to control when cards are put into the yard, rather than just passively waiting for your graveyard to fill, since graveyard hate is plentiful and easily accessible.
“Mirkwood Bats - As a finisher, do you need the redundancy? It cost a lot and without the setup doesn't seem too impactful.”
Mirkwood Bats I don't feel as passionate about but man, you really don't want me to have any flyers lol! The setup for this card is literally baked into the deck’s packages; and you wouldn't play any wincon cards before you're set up anyways (e.g., casting Craterhoof Behemoth with no other creatures)! Mirkwood Bats wasn't originally on my radar but eventually got added to this list back when I was more heavily playtesting it.
Because this list allows for a ton of tokens to be produced, oftentimes my turns would get obnoxiously long without being able to close out the game. Mirkwood Bats allows me to capitalize on tokens the second they're produced, as well as when I sacrifice them (which is way more rare, but definitely comes up).
In terms of redundancy I'm actually worried I may not have enough of these effects, but I also don't want to convert the list fully to an aristocrat build. I would not say that having four ping effects is redundant in a 100 card deck and, while I have various tutors to help mitigate that; I haven't found myself with an excess of pingers when playing this list (so far at least!).
January 10, 2025 12:13 p.m.