TypicalTimmy
Annoying Buttmunch :3 -
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Card creation challenge...
#2
Wotaka Ka, Deathmaw God
Legendary Creature - Crocodile God
Devour 2
Deathtouch
Whenever you sacrifice a creature with power 4 or greater the first time each turn, each opponent sacrifices a creature. If the creature was legendary, each opponent sacrifices two creatures instead.
Sacrifice a creature, : Create a 2/2 black Crocodile Barbarian with Devour 1 named Deathmaw.
2/3
Make a Woat God
January 12, 2025 9:36 p.m. Edited.
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How do you …...
#3
It's a matter of determining strategic value vs immediate value. If you want to play and cast Tower of Fortunes on a single turn, that's 12 mana. For 12 mana, you could do far more and in many cases even win the game or, at the very least, knock an opponent out of the game.
By that metric it's a terrible card. There are far cheaper ways to get 4 cards in hand, although this does come with the benefit of being colorless so it could potentially work in a deck that is limited on mana options such as mono white.
That said, it's also a good setup and bait piece. You could drop it as early as Turn 2 in some circumstances with most times being dropped at 3 or 4. Once there it'll sit with a board presence doing nothing. Against trigger happy opponents, it's a prime removal target which baits that removal out of their hand.
In late stages, it's a great option to have sitting around. Look, realistically speaking we have all been there. You've got 15 mana on the board and a hand full of nothing. If it's there, why not use it? Pop it off on their end step, then on your upkeep. Now, with your draw, you've got 9 additional cards in hand to try and dig for an answer.
So to answer your question, it depends on intent.
If your intent is to look toward immediate use, it's terrible.
If your intent is as a bait, it's okay.
If your intent is to dig yourself out of a hole later, it's invaluable. Because if you're in a hole and you have the option to be dug out or sit in there and be buried alive, I'll take the shovel anytime.
That said, it's also a case by case basis. What I just outlined for Tower may not be applicable for other cards.
So it depends, ultimately, on what your deck seeks to accomplish.
And moreso and just as important, your local meta. We often forget that aspect of the game because we are so caught up on hyper fixating on stats for online decks. But you're likely not seeing those decks IRL in your LGS. Your local meta likely is far different than online.
Online meta has the benefit of costing nothing so we can all build the idealized deck. But the real world has rent, utilities, low hours for work, debt, kids, etc. Most people can't afford their $3,400 deck so they settle for a $600 budget version. Nothing wrong with that, other than that is the reality.
So if you are up against a budget meta where games go into 15 turns, yeah Tower isn't actually terrible anymore.
So, like with all things... It depends.
January 12, 2025 12:56 p.m.
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Card creation challenge...
#4
So I'm trying to Google information on the Woat and the Picidia and can't find anything. Are these races that were invented just for the thread?
As for Sobek, that is the name of an Egyptian god that was adapted. She is a person with a crocodile head and tail, so essentially Bontu the Glorified. Interestingly Sobek is the Egyptian god of fertility whereas Bontu was effectively the god of death with her betrayal of Amonkhet
January 12, 2025 11:09 a.m.
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Card creation challenge...
#5
The Ancient
Legendary Enchantment Creature - Primordial
Ward X where X is the number of lands with primordial counters.
The Ancient gets +X/+X where X is the number of lands with primordial counters.
Whenever a land enters the battlefield, it's controller may put a primordial counter on it. If they do, they add one additional mana of any color whenever it is tapped for mana.
Whenever The Ancient leaves the battlefield, exile all lands with primordial counters on them.
5/5
Imagine an opponent goes off and land-dumps like 7 in a turn and you sit back and Blink this mfer
More for this world
January 9, 2025 11:55 a.m.
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Card creation challenge...
#6
The "becomes a zombie" should be tied to the graveyard casting, not the cost reduction ability.
My bad.
January 8, 2025 10 p.m.
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Card creation challenge...
#7
Sobek Corpse-Caller
Creature - Crocodile Wizard
Devour 1
You may cast up to one additional target creature spell from your graveyard during your turn.
When Sobek Corpse-Caller enters the battlefield, the next creature spell you cast this turn costs X less to cast where X is the number of creatures Sobek Corpse-Caller devoured. It enters the battlefield as a zombie in addition to its other types.
2/1
I have it worded as "one additional" because if it said "up to one", that would be confusing for players if you have multiple Sobek Corpse-Callers on the battlefield.
Because is it three static abilities all saying up to one, thereby limiting you to just the one singular spell?
Or is it one additional, per SCC? Yes. It's one additional, per SCC. Each grants the ability; they stack.
Another Sobek
January 8, 2025 9:54 p.m.
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Card creation challenge...
#8
The natural predator of turtles, according to Google, is sharks. Hard to believe as most turtles aren't oceanic ones but inland species...
So I'm going with a video I saw once where a crocodile hunted and ate a turtle. That was... messy O.O to say the least...
Crocodile people are called Sobek, btw
Sobek Deathmaw
Creature - Crocodile Barbarian
Devour 1
Draw a card for each creature Sobek Deathmaw devoured. If you drew 5 or more cards in this way, you have no maximum hand size until the beginning of your next upkeep.
3/2
Personally I believe the Sobek should be Golgari (perhaps expanded into Sultai?) with the Woat being expanded into Naya or Temur
And I think Devour should be a core mechanic of the Sobek to show their bloodlust and insatiable, ravenous hunger
But that's just my thoughts
Make another Sobek, unless you have another idea for the Woat's sworn enemy
January 8, 2025 6:34 p.m.
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Card creation challenge...
#9
I'm about to pass out from exhaustion so I can't think of a way to do it, but my honorary submission / suggestion would be for Meld
Lol
January 8, 2025 2:14 a.m.
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Card creation challenge...
#10
Jolly Folly
Enchantment
At the beginning of combat on your turn create a 2/2 red and green Satyr creature token with haste.
After your first combat phase, if you attacked with five or more Satyrs, untap each creature you control that attacked. There is an additional combat phase.
Wild
January 5, 2025 3:45 p.m.
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Card creation challenge...
#11
No wizard?
Brandt, the Hero
Legendary Creature - Human Wizard
Haste
You may cast sorcery spells as though they have flash
Magecraft - Whenever you cast an instant or sorcery, target creature you control gets +1/+1 and gains haste until end of turn.
3/3
Two left, blue and white
January 5, 2025 2:24 p.m.
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Card creation challenge...
#12
Lord Vigrath
Legendary Creature - Vampire Noble
Flying, lifelink
Pay 3 life or mill 2 cards: Lord Vigrath gets +1/+1 until end of turn.
Whenever Lord Vigrath deals combat damage to a creature that is exactly 1 point less then that creatures total toughness, tap it and gain control of it. It becomes a vampire in addition to its other types. You may put your choice of a flying or lifelink counter on it.
3/6
Wild
January 4, 2025 9:38 p.m.
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Card creation challenge...
#13
Enchanting Table
Enchantment Artifact
, : Create a blue enchantment - aura token. It has "Enchant permanent you control." and "As this enchantment enters the battlefield, choose one:
- Enchanted artifact is indestructible.
- Enchanted creature has protection of up to one color of your choice.
- Enchanted enchantment has hexproof.
- Enchanted land has ': Add '."
- Enchanted Planeswalker has "At the beginning of your upkeep, put a loyalty counter on it."
The reason Battle isn't being listed is because we were told the defense counters and ability to transform may not be intrinsic to Battles as a permanent, but Siege as a subtype. There simply isn't enough information yet to determine how to handle those.
Wild
January 3, 2025 8:19 p.m. Edited.
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Finished Decks | 148 |
Prototype Decks | 122 |
Drafts | 0 |
Playing since | Magic Origins |
Points | 2085 |
Avg. deck rating | 4.40 |
T/O Rank | 5 |
Helper Rank | 21 |
Suppressed formats | Standard, Alchemy, Standard Brawl, Historic, Pioneer, Modern, Pauper, Legacy, Vintage, Pauper EDH, Commander: Rule 0, Canadian Highlander, Gladiator, Highlander, Duel Commander, Leviathan, 1v1 Commander, Premodern, Oldschool 93/94, Limited, Pre-release, Penny Dreadful, Tiny Leaders, Oathbreaker, Block Constructed, Arena, Casual, Unformat, Quest Magic |
Cards suggested / good suggestions | 17 / 10 |
Joined | 9 years |
Said on Card creation challenge...
#1An Orc-Troll hybrid?
Terrorclaw Abomination
Creature - Orc Troll
Menace
: Regenerate Terrorclaw Abomination and put a +1/+1 counter on it. If it's your turn, you may have it fight up to one target creature.
2/4
As simple of a design as it is, I did this completely on purpose. I set myself a goal to make a draftable rare. One that you'd pull and actually enjoy slotting into your deck. It serves as a mana sink if you've got no other plays, and a persistent (aye!) threat on the board.
Sure I could have done Persist or Undying, but that would have probably required a higher MV. Plus the fight trigger wouldn't be as smooth.
Wild
January 18, 2025 11:37 p.m.