Ugh it made me refresh while writing this and I don’t want to do it again. So here’s the short version. I have a purely RW version of the deck and want to experiment with black.
Sisters: etb gains life. Obvious why it’s here.
Norin the Wary: this thing puts in so much work it’s not even funny. I play him T1 over sisters against unknown decks because it’s more important that he resolve.
Wall of Omens: good blocker that cycles. Should this be Dark Confidant?
Purphoros, God of the Forge: two Impact Tremors stapled together. Also can buff field if need be.
Push: I want it dead.
Path: I want to make sure it’s dead.
Bitterblossom: half the reason for the splash. Flying etb triggers every turn.
Hidden Stockpile: semi-reliable tokens with a scry ability.
Impact Tremors: bread and butter of the deck.
Lingering Souls: this card makes lots of fliers and is therefor good.
Lands exist
Strategy: it’s basically a combo deck with the combo being any 6 syngizing cards. At that point you usually have so much consistent value that it’s impossible to stop you. You don’t need to get to that point to win. But the general strategy is the same usually. Play cards get value. T1 Norin when possible.
Always open to suggestion.