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A Goblin deck I composed based around several key cards. Chancellor of the Forge, to get those early tokens into and play and to swarm the opponent in the later game. I have several ways to get him out; sacrifice goblin tokens to Skirk Prospector to create more, and use the Battle Hymns and Brightstone Rituals to create more mana (without sacrificing tokens). Krenko, Mob Boss is there to create more tokens to generally swarm the opponent with tokens, use them as Skirk Prospector fodder or help pull off the Battle Hymns and Krenko's Command. Finally, one of the ultimate key cards of the deck is Burn at the Stake which by turn 5 should decimate the opponent (by that turn you should have at least 5 or 6 Goblins which is more than enough to tap and deal at least 15 damage to the opponent). That card is incredibly powerful unless the opponent has a counter spell which in that case you can always do things the old fashioned way bye using Quest for the Goblin Lord to swing with a swarm of 3/1 Goblin tokens.