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I'm assuming Omnath, Locus of Creation is the commander. clearly needs for more lands, I'm assuming the missing cards will be basic lands.

maybe consider a Sakura-Tribe Scout and some more card draw so cards like her can repeatedly put cards from hand onto the field.

other than that its pretty good!

December 7, 2024 9 a.m.

Said on First CMDR build...

#2

nice!

December 7, 2024 8:55 a.m.

Said on mono black...

#3

Very solid deck, I love how mischievous it is

December 7, 2024 8:48 a.m.

Said on Merfolk...

#4

More lands, newer cards that are more powerful than the older ones, but the foundations are good!

10 ramp, 10 draw, 10 removal, just so you're playing more consistently too!

December 7, 2024 8:44 a.m.

Said on 2nd EDH Attempt...

#5

take the banned card out, add a land, and this is pretty darn good!

December 7, 2024 8:42 a.m.

I get so nostalgic seeing this, such a lovely little deck :-)

December 7, 2024 8:41 a.m.

little short on lands, but this is pretty cool build!

December 7, 2024 8:40 a.m.

Said on XXX...

#8

Other than advice I've given elsewhere considering removal, ramp and card draw, this looks really good and just needs a little bit more of the usual stuff to help it sing.

if you can get lots of green consistently maybe try Tribute to the World Tree

December 6, 2024 5:46 p.m.

Said on The first...

#9

if you're going to do Primal Surge go all the way, ONLY permanent cards in the rest of the deck, feels AMAZING to pull off.

same comments on improving the mana base and looking up guides for 5 colour.

for most decks I suggest looking at this:

Lands should be: 36-39 Card draw should be: 10ish Target removal should be: 8ish Board wipes should be: 2-4 Ramps should be: 10ish

with a suggested curve: 0 mana = 1 or 2 , 1 mana = 12ish , 2= 16ish , 3= 16ish , 4= 9ish , 5= 4ish, 6= 3ish, and more than 7 mana = 1-2, (62/66.5 cards, 37 lands)

If the deck is straying away from these averages and curves, we want to figure out WHY cus it CAN be different, if we make plans to accomodate.

looks good so far though, slivers rule!

December 6, 2024 5:36 p.m.

Said on Naya...

#10

This actually really good, I don't have a lot of notes, simply look up whats new with token strategies to see if better cards have come out since this was last updated, maybe ditch the signets in favour of ramp that benefits from the populating you're doing or simply using more classic green ramp since you have access to it, lands are better than mana rocks, and rocks are better than mana dorks.

could maybe use a bit more removal and card draw.

December 6, 2024 5:27 p.m.

Said on WRATH...

#11

more lands and better lands, but other than that, the idea of a deck of wraths and indestructible creatures seems pretty cool.

make sure you can ramp and card draw your way to consistently out pacing your opponents, you need to be able to get your threats down while also having time to wipe theirs away too.

December 6, 2024 5:24 p.m.

Said on Ramos and the …...

#12

Check out the new shrines if you want to add more shrine tribal, they're so cool!

I've mentioned in other comments about mana bases and ramp so i won't waste your time repeating it here.

seeing the gods, make sure you have The World Tree and keep an eye out for all the new gods we got recently, as well as Tyrite Sanctum and the deck could use a bit more ramp to account for all these big costs, other than that, an army of gods is a strong way to win and this looks great!

December 6, 2024 5:20 p.m.

Said on Scion...

#13

ok, so what we want here is a fast consistent scion, with haste, and mana spare to trigger that ability. this deck will really shine with a few good dragons for every occasion, and the rest of the deck fixing mana, ramping and getting out a fast and well protected scion.

Prismatic Omen from your other decks should go in here, plus Lightning Greaves and other ways to protect scion and from being countered, its KIND OF like a voltron commander, you want the commander protected, and you want a back up plan incase, a general dragon tribal deck is a fine back up plan incase he can't get out, so spare some deck space for that too and you'll do great.

December 6, 2024 5:15 p.m.

Said on Dragons next gen...

#14

The Professor has put out a video on how to build a five color mana base thats better than anything I could type, it looks like a lot of new lands have come out recently that could speed this up if you wanted more money in the deck, but i understand thats not always an option, especially for me, i'm broke lol

I'm going to suggest even more than the usual ramp, you've got green, so go for the classics, Three Visits, Farseek and Nature's Lore, but you're also trying to get out some REALLY big creatures here, so make sure you get in... 12-16 ways to ramp and get out these big threats, these are some amazing creatures, you want them to shine by getting out consistently, and earlier than expected.

December 6, 2024 5:07 p.m.

Said on Deaf...

#15

more lands 36-39, ditch the temple of the false gods, Everglades is risky as it needs an untapped swamp, maybe try Arid Archway.

Wayfarer's Bauble is great ramp when you don't have green.

my main concern for the build in general is there is a LOT of big mana costs, not a lot of ramp, and lots of reanimation spells without early cards to fill the graveyard, meaning that the cards you bring back are ones you've already played and lost, not the end of the world, but still means they're creatures coming in later, rather than creatures you're getting sooner and cheaper, by milling them or entombing them early, to get back cheap with the reanimation spells.

to put it simply, consider adding ways to put your own cards in the graveyard with early mill or discard effects, so reanimation happens sooner, and get some more ramp incase you have to play these cards at full price.

other than that there is some really amazing black enchantments here, and you could check out enchantment support in black to see if there is any extra synergy or value you could get off of playing so many enchantments.

December 6, 2024 4:59 p.m.

LANDS: Cut the temple of the false gods, add more forests and less islands, cus you seen to want more green than you currently need than blue, looks fine otherwise, Guildless Commons could replace temple of the false gods if you want a quick fix, but could just be cut for another ramp spells, 37 lands is fine.

Sorcery: Surprised to not see Three Visits, Farseek and Nature's Lore here.

everything else looks good, could maybe use more removal cards and card draw, but a solid base thats going to be very powerful, have you considered a Forgotten Ancient , Fertilid , Scurry of Squirrels , Tribute to the World Tree , or Stocking the Pantry

December 6, 2024 4:44 p.m.

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