Tsukimi says... #1

VessilianaOf course! K&T have such a creative design space for deckbuilding, I like what you did with them (:

Of you ever want thoughts on a deck don't hesitate to tag me

February 9, 2025 10:16 a.m.

Vessiliana says... #2

Thank you for the interest in my lovely Kings! <3

February 9, 2025 2:38 a.m.

Please login to comment

(Rincewind23 don't forget to set a challenge for the next person)

March 3, 2025 1:43 p.m.

Hey, thanks for the upvote! This deck looks like a fun blend of landfall and group slug. I have a similar deck that uses every iteration of Impact Tremorsfoil possible, and I noticed that Molten Gatekeeper isn't on either list, but that may just be due to redundancy, not sure how many of these effects you are looking for. I thought this one might be more useful since it also has unearth.

Only other suggestion would be World Shaper but that may be too slow/clunky for your purposes.

March 3, 2025 1:40 p.m.

Said on Game Changers & …...

#3

"Drannith does suck, BUT if one person removes it, then it's not so much about any one card anymore. . . People just seem to forget about player power level, removal, and the random variances to the game."

You are kind of proving the point others are trying to make here and that you seem to disagree with - Someone HAS to remove it or the course of the game is changed significantly. Other cards like Craterhoof can change the course of the game sure, almost every single card played will do that to some extent. But Drannith Magistrate HAS to be removed by someone ASAP or you are playing a completely different kind of EDH game.

And no one is forgetting about these things, the consideration of removal is right there in the evaluation of Drannith Magistrate.

March 3, 2025 12:12 p.m.

Said on Game Changers & …...

#4

Yea there's a big difference between a free for all and a 3 v 1 game. Edh is a free for all unless you are playing Archenemy.

I see what you are getting at but I think Game Changer is an excellent way to refer to these cards. A great example imo is Drannith Magistrate. Once people play this commanders can no longer be cast until it is removed. It instantly changes the course of the game by demanding your removal or denying you your commander. Craterhoof Behemoth is big, but doesn't instantly change the game on its own the DM does.

March 3, 2025 11:54 a.m.

Tivsh, Scale of the Generations

Legendary Creature - Spirit Advisor

At the beginning of your end step, if you gained life this turn, you may pay where X is equal to or less than the amount of life you have gained this turn.

If you do, lose X life and draw X cards.

Whenever you lose life for the first time during each of your turns, you may put a lifelink counter on target creature you control.

2/2

"You are all my children. And children must learn that pain is a part of life."


I have been building a primer for the new Abzan Dragon from Tarkir and it has me brewing fun "if you lose life on your turn" strategies. The Abzan maintain relationships with their ancestors via spirit trees and rely on their counsel and expertise so I wanted a card that highlighted Abzan culture/social structure.

Makecard that cares about losing life on your turn. Bonus points if it highlights Abzan culture in some way

March 3, 2025 11:34 a.m.

Said on What is the …...

#6

Since the red mana Kibo's bananas create is not inside brackets, it is not reminder text, which means Kibo is indeed Gruul!

March 3, 2025 8:50 a.m.

Excellent suggestions, thanks! I can't believe I forgot Vault of the Archangel. Lunar Convocation is too mana intensive, I feel like I have have more efficient ways to lose more life. I'll keep the others on the maybelist as I edit (Except Serra Ascendent, always feels cheesy in EDH to me)

March 1, 2025 8:10 p.m.

Said on Infinite Rulings...

#8

Epidilius yes exactly I've enjoyed brainstorming and discussing this with you, it's a fun puzzle! (:

The Mass land destruction is tricky, but I'd say all those things require a fair bit more work than casting stuff like Armageddon. If no one is running insane fast mana or so many tutors then if they get all that (Avacyn AoH, Worldbearer) and don't get anything exiled I feel like they've earned that victory at that point.

This can be managed by introducing a specific tutors and fast mana limit. But you're right - this doesn't prevent ghost quarter recurring and going off 80 times or the 127 grapeshot so that's the third rule to figure out next

February 27, 2025 6:47 p.m.

Ko The Face Stealer

Legendary Creature - Spirit Horror

This creature cannot be blocked if defending player controls a creature with the same name.

: This creature becomes a copy of any creature an opponent controls except it gains, "This creature cannot be blocked if defending player controls a creature with the same name."

1/5


Wild.

February 27, 2025 1:48 p.m.

Said on Infinite Rulings...

#10

Epidilius My response was mainly to Wallisface, I just wanted to mention that I did give some rule suggestions.

I see where you are coming from I'm just trying to offer advice on a good place to start - not a be all end all. Everything you mention is a lot different than just eating Armageddon, and imo would not fall under the category of MLD.

Similarly, efficient tutors are fine but should be limited. I wouldn't say it's "battlecruisery and unoptimized like when we first started playing" that part did sound a bit dismissive. I'd say we're all playing fairly optimized decks and there's a lot of variety and not just battlecruiser.

February 27, 2025 11:34 a.m.

Said on Infinite Rulings...

#11

Sure we're casual about it but that doesn't mean we don't have rules. To be more concrete:

  1. Limit tutors and fast mana
  2. No mass land destruction

And fwiw I did mention the rule of if a combo can occur infinitely, it can only occur once per turn instead. It's not perfect but it's a good start for what they're looking to set up.

February 27, 2025 8:12 a.m.

Said on Infinite Rulings...

#12

wallisface

  1. Usually if an interaction can occur 3 or more times, the player will already know and bring it up themselves ahead of time when we bring up the combo rules. Everyone understood "infinite" is a shorthand for something roughly along the lines of "instant win condition people can't respond to" or "taking a long turn to combo kill the whole table". This is where it helps to talk to your table first and see what they're playing. If someone wants to dome the table for 127, I'd say go for it as long as its not doing either of the things quoted above.

  2. This sounds like CEDH to me. We do not play CEDH, and we make that clear. If the reanimate target on turn two is a big threat, that'd be ok. If it's Kozilek or Emeria, then make it clear to that player that you're not doing CEDH stuff like that. To do this consistently by turn two they'd need a LOT of tutors, fast mana, etc. If someone is playing with a deck like this, they need to be up front about it. If they claim it's "casual" I'd begin by asking how many tutors and fast mana they run in the deck - this should make it clear to them the difference between your decks and theirs. For example, even though people in my group can have some crazy turn 2-3 plays - those are rare occurrences because we all run limited tutors suites so the game is more fun/casual/full of variety.

  3. Turn 5 isn't turn 3, people should have time to respond by then. Usually if one player can remove someone by then they are already the enemy/target of everyone else at the table by then and the game goes quick. I had though aggro might be too strong in our meta but even with some insane aggro decks (Edgar, HA Zinnia, Arcades Walls, etc.) but it really hasn't been an issue.

  4. I'm not sure what you mean, games don't usually go to long and we've had regularly anywhere from 4-6 people in a game. And I am not sure if you meant who resolves "big" spell first but I guess I'd just say... Counter spells and removal exist? Our games have never become "cast big spell first to win"

February 26, 2025 2:20 p.m.

Said on Infinite Rulings...

#13

My playgroup doesn't do infinite combos. If anyone wants to play them, we're 100% open to it, but none of us enjoying the infinite combo style of playing/winning. However, this doesn't mean people don't have infinite combos in their decks without realizing etc. Or combos they enjoy that they aren't looking to win by going infinite with. In our case, we changed the rule to basically "If an infinite combos would occur, that combos occurs once per turn instead."

Now BEFORE YOU BRING OUT THE PITCHFORKS AND TORCHES- This has actually worked fairly well for us. Yes no one in our group is a big combo player and that's part of it. But we've had guest players and (to my surprise) they've all been ok with it, even if one player was a little grumbly. I asked after if the games felt too long or boring and the response was largely "No not to long or unengaging, just felt like a different kind of mtg to play". So it works for us and we enjoy it. I think the "trigger 3 times instead" would be a good start but ultimately, the best thing to do is consult all of your players and see what they think.

We chose this because we all play for fun, and combo decks tend to focus on winning as fast as possible or setting up so that you can't interact with their wincon- none of us play CEDH and we find games that only go 3-5 turns boring. This is what I explained to people when I suggested the idea, and they were on board. Ask your players how they feel about it, and ask them what kind of games they like to play and that will be a good starting point. I asked everyone to keep the rules as we play and see how things may need to change, but we've been playing infinite combo free for at least 2 years and it's been fun

February 26, 2025 12:11 p.m.

Determined Princess

Creature - Human Noble

Undying

This creature deals X damage to any target as it enters. If that target was a rebel or avatar creature, it deals double that damage instead.

If damage is not dealt this way, as this creature enters put a Menace counter on it.

2/2

"I'm about to celebrate becoming an only child!"


They'd need some nonlegendary creatures, so I always like to think of what they'll do with those.

Continue!

February 25, 2025 9:36 a.m.

Unket, Hand of Dedication

Legendary Creature - God

Indestructible, Lifelink

As long as you control three creatures with different creature types, creatures you control have Undying and Menace.

Whenever a creature you control dies, gain 2 life and put a +1 +1 counter on target creature.

5/5

"The dead cannot reawaken without the living, and the living cannot survive the desert alone. But I was not born from need or compromise, I was born from the love they share."


Unfortunately the lore heavily implies all 5 Theros gods were compleated like Heliod was. Create a card for one of the other 4 gods like Heliod, the Radiant Dawn  Flip - Mono colored on one side with a phyrexian mana activation to flip to the other side which multicolored. The flip side must be two colors and one of them must be the god's original color like Heliod.

February 21, 2025 10:54 a.m.

Erkehz, Hand of Retribution

Legendary Creature - Angel Warrior

Haste, Flying

You may cast ~ as though it had flash if a creature you control with power 3 or less died this turn.

When ~ enters, if it is not your turn, deal 5 damage to target opponent.

3/3

"For I am Retribution, and I am swift."


Would that I could get a boros angel in real life rn.... Make a different guild leader from Ravnica into the simic guild leader. No counter themes please

February 20, 2025 1:58 p.m.

Said on From Where Did …...

#17

DemonDragonJ The pantheons are distinct but what you keep bringing up was (a while back) WOTC answering a real world question of "If Theros is all about the Greek pantheon, aren't Kaldheim, Amonkhet, just going to be the same versions of real world counterparts?" and WOTC said "No each of these sets will have unique identities, flavors, mechanics, etc." And I'd argue that's still the case.

And FWIW if an interplanetary world opened a portal to my home world to try and colonize it and then one of my dead, manipulated by bolas gods I chose to forsake stabbed a big phyrexian in the chest on the same day I learned worlds beyond mine even existed.... I'd say my faith would feel pretty malleable at that point.

February 18, 2025 12:15 p.m.

Zinnia is busted and very fun.

Zinnia, a Hare Parent Apparently [Primer] if you're looking for any inspiration.

I assume Jetmir, Nexus of Revels would be fun too.

February 15, 2025 4:52 p.m.

philias create a visiting/adjunct faculty of Strixhaven who is from another plane.

February 14, 2025 5:01 p.m.

Roil-Surge Theorist

Creature - Merfolk Advisor

Whenever any landfall ability you control triggers for the first time each turn, draw a card and create a 4/4 Blue and Green Elemental Creature.

The first time a land enters your graveyard each turn, the landfall abilities of each creture you control are triggered.

"How can a plane defend itself? Does this mean each world possesses a level of sentience? These are the questions we will address in my class"

2/5


Continue!

February 14, 2025 10:10 a.m. Edited.

Friends

OctrateCrow_Umbra

Followers

CraeterFranchFries

Specialties

Commander / EDH - Tokens

MTG Decks

Can't Catch Me, I'm the GingerBant Man! [Primer]

Commander / EDH Tsukimi

SCORE: 41 | 18 COMMENTS | 3726 VIEWS | IN 5 FOLDERS

Finished Decks 35
Prototype Decks 7
Drafts 1
Playing since Judgment
Points 760
Avg. deck rating 8.07
T/O Rank 18
Helper Rank 23
Suppressed formats Standard, Standard Brawl, Modern, Pauper, Legacy, Vintage, Pauper EDH, Canadian Highlander, Highlander, Duel Commander, Leviathan, 1v1 Commander, Limited, Pre-release, Planechase, Archenemy, Vanguard, Penny Dreadful, Heirloom, Hero, Noble, Frontier, Tiny Leaders, Oathbreaker, Block Constructed, Arena, MTGO, Magic Duels, Custom, Casual, Unformat
Cards suggested / good suggestions 21 / 7
Joined 12 years