When people see posts like this outlining how easily hulk can bypass almost any answer they often get confused on how in the world they can stop it at all.
The fundamental thing that those trying to fight hulk need to understand is you have to fight it at the source to really be effective: Prevent Hulk from working at all.
The classics like Grafdigger's Cage, Rest in Peace, Leyline of the Void, and Containment Priest still stop hulk completely. Hushbringer is actually extremely effective as it stops us from pivoting to a consultation line with Oracle as well.
Counterspells are also effective as they counter flash in the first place. While there is not much to say on this, these are actually the most common thing to stop a flash attempt.
Non-Basic Land hate: These new Hulk decks will likely be layering in Hermit Druid, which will remove all the basics from their deck. Blood Moon or Back to Basics can cripple these decks harshly. It won't always work but it will do a number to them.
Tutor hate: Cards like the new Ashiok and Aven Mindscensor can really put a hamper into a hulk players day. Shadow of Doubt can also be a spicy way to stop hulk in its tracks and cantrip while you are at it.
Stifle Effects: I would say above all though, stifle effects are actually one of the most effective ways to stop hulk now. The issue with all of the previously mentioned answers is that these decks will be layering in the consultation combo as well, which can bypass all of the hulk specific hate like Rest in peace or cage. Stifle can stop hulk and any consultation attempts with Oracle, with the added upside of likely just killing the Hulk player on a consultation attempt. You will want to stifle the original hulk trigger unless you know what you are doing and know your opponents deck (or they don't know to leave cards in their deck like they should(Even then they could have memories journey in the deck)). If it is on their turn always counter the original trigger because of the abolisher pile threat. Trickbind is actually extremely effective and I think will become a very good card. The best part of using a stifle effect is you remove hulk from their hand, which makes it vastly harder to recover than if you just counter flash.
Just win yourself: It sounds obvious, but you can also just try to win yourself. Hulk decks are really fast, but there are other fast combos in the format. Sometimes a good offense is the best defense so putting in cards that protect yourself like Silence if you don't have it might be a route to consider.
Overall just remember the best way to really cripple a hulk deck is to stop it when the hulk trigger is on the stack. This leaves the entire combo in their graveyard rather than sitting in their hand waiting for an opening. If you only counter flash they are one Regrowth from going off again.
If anyone actually reads this whole thing I greatly appreciate it as I did spend a lot of time on this today.