seshiro_of_the_orochi on Card creation challenge
20 minutes ago
Chromatic Dreamshell
Creature - Turtle
, put a stun counter on this creature: Add one mana of any colour.
0/3
With Ambling Stormshell being released in Dragonstorm, my turtle deck is about to get changed quite a bit. With that in mind, create either a nonlegendary turtle lord or a turtle commander. As much as everybody loves TMNT, no ninja turtles, please.
Aceh on Ib Halfheart, Goblin Sac-tician [PRIMER]
3 hours ago
Just discovered this one Goblin Gang Leader
EchoSpice on Unable to create alternate arts
7 hours ago
problem seems to be solved! Thank you yeaGO & Femme_Fatale !!
niceguyeddy00 on X-Point Patriot Skies Midrange
7 hours ago
New point allocation to try: Loa, Braingeyser, Maze x2, Moat, Mana Drain, Wrath of God 3, 2, 2, 1, 1, 1.
niceguyeddy00 on X-Point Patriot Skies Midrange
7 hours ago
Other considerations: Cut Psi Blasts for Fireballs; maybe see if I can fit Savannah Lions in here.
StarRushford on Showing cards in hand
8 hours ago
When an opponent willingly looks at this card's rule text for the second time during the game while it is in play, they lose the game.
Archon_Bel on Rakdos, the Muscle Theft/Sacrifice (Help …
8 hours ago
Tsukimi That makes sense since they're mostly "for fun" cards. Jasper was originally going to be the commander I built around, but unfortunately for him outlaw tribal didn't seem particularly strong or consistent, so he seemed better off in the 99. He can work as another way to nab extra cards off the top of an opponent's deck since I can see myself casting their creatures off Rakdos' effect. Herigast is meant to help with that in addition to functioning as a pseudo-sac outlet with every creature I cast gaining emerge. Finally, Bazaar Trade is a semi-meme tech since I can give a stolen creature to myself with his ability to let me keep it beyond the Threaten effect. The idea is to use that on particularly powerful creatures like someone's Jin-Gitaxias, Core Augur or even their commander.
SufferFromEDHD on Fuel to the Fire
9 hours ago
We have a similar build. Just gonna spitball some of my favorite jank:
Blood Oath has been my super secret tech for Torbran. Revealing hand is not a effect and every EDH deck is heavy in one card type. I have pulled surprise wins after Creeping Renaissance and Sunder, for example. Quite sneaky.
Molten Influence niche counterspell
Fireblast/Mine Collapse free!
Debatra on Official missing/incorrect card/token thread
10 hours ago
Tempest Hawk isn't marked as allowing any number of copies in a deck.
wallisface on Showing cards in hand
10 hours ago
I would advise rewording that card, as-is there’s nothing stopping someone forcing a turn-0 win by sheerly bullying their opponent
legendofa on The Face of Immortality
10 hours ago
Prismatic Strands is definitely going in, and I like your other suggestions. Tinkering and updates to come.
leovolt884_ on The Face of Immortality
10 hours ago
Martyr of Sands is a really fun cleric, one of my favorite cards I've never found a place for. Prismatic Strands is an overwhelmingly powerful card and can be not only a fog but also can blow out your opponent if they try to trade with your creatures. there's do no damage, yours do damage. This is going to help get any extra damage you need through to your opponent without sacrificing your clerics, weakening Vile Deacon, in the process. Snuff Out is another overwhelmingly strong card that is in... most black decks in the meta and with infinite life is literally just a free kill spell and I think you should find a place for it mainboard. I think this deck can be very viable despite having a niche design and that's awesome. If anything, to go up against the strongest of strong pauper decks maybe cut Harsh Sustenance or some copies of Misery Charm for some multipurpose artifact and enchantment spot removal that can also be cast for value. White has a lot of these effects but really this is just a meta deckbuilding decision and just running specific removal sideboard like you're doing already is more than fine.
It breaks theme slightly but Battle Screech and Village Rites could help you with card draw and chump blocking, things your deck seems to really want. You would likely be more than fine cutting 1-2 lands even without card draw since your curve is just so low. But in reality the only recommendation I would say is super important is Prismatic Strands since you need as much protection for your combo and finishers as possible.
Overall though I really really love this deck it's just so well designed in terms of flavor and actual playability and is honestly one of my favorite pauper decks I've ever seen on here
legendofa on Dead Metal II: Rage
10 hours ago
leovolt884_ I like the Madness angle. An older version of this deck went all in on artifact reanimation (the Metal part of the deck name), but it drifted away from that. The Kuldotha Rebirth + Dread Return can easily be the core of the deck, so I'll try leaning into that harder.
Caphir on Likeness Looter on High Fae …
11 hours ago
Thank you again for your time and step by step unfolding.
Arena only gets me a 1/4 default High Fae Prankster, although you can see the Prankster is in my graveyard with altered p/t.
I‘ve reported the issue today and hope it will be fixed soon.
I got a Faery Deck that performs well into Platinum rank and now I‘m looking to improve it. Since a few cards in this particular deck will only be valid in Alchemy till Fall 25, I hope it will be fixed soon.
leovolt884_ on Zubera Zubera ずべら
11 hours ago
legendofa I'm not good with infinites so it is most DEFINITELY not efficient. It is however funny and worth a try. It's a bad enough combo that it's very interactable and your opponent has many opportunities to stop it. That makes it a lot less miserable to get blown away by an infinite as the opponent and if you're playing casual jank decks should be fine
leovolt884_ on Dead Metal II: Rage
11 hours ago
You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhume like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhume
if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.
Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.
kamarupa on Atarka's Atacka
11 hours ago
Big thanks for the +1 and comment, Icbrgr!! This is a literal blast to play! Cheers!
legendofa on Zubera Zubera ずべら
11 hours ago
leovolt884_ You know, I'll try it. It's probably going to be a separate decklist, since it's basically a total overhaul and I want to compare the lists against each other, but if it works better, I'm sold.
leovolt884_ on Zubera Zubera ずべら
11 hours ago
So since you asked, here's my stupid idea: Mill yourself. a ton. I know, that doesnt really work with the zubera's but there's more. Once you have 6 or more creatures in your graveyard you can profit. With Archaeomancer, Ardent Elementalist, any mana filterer like Prismite and any sac outlet like Makeshift Munitions in play you can win with the red zubera. Cast Ghostly Flicker and return the flicker + Songs of the Damned to your hand. Cast songs, filter 2 black into a blue, cast flicker, repeat. accrue infinite mana. Cast Exhume or some reanimation spell to return Ember-Fist Zubera to play, sac it, and cast flicker again this time returning the flicker and exhume to hand. Repeat. The zubera don't care how many are in your graveyard, just how many went there this turn. It's like going to an arcade and just pushing a baskteball in and out of the hoop to get a ton of points. This is stupid, and a horrible infinite combo, but its a thing.
These creatures are just horrendously bad. For advice otherwise I can just say play control, maybe some fogs, lots of card draw and ramp. Try to sac your board and maybe do some Songs of the Damned shenanigans to recur one or two but really don't stress about making the strategy good. It's jank, and is quite funny, and holds a special place on the more casual wincons of decks
StarRushford on Showing cards in hand
11 hours ago
a custom card I made:
The Game (silver-border)
Enchantment
When an opponent looks at this card's rule text for the second time during the game, they lose the game.
I showed a friend, they asked that question
TypicalTimmy on Card creation challenge
11 hours ago
Bone Collector
Creature - Demon
Flying
When Bone Collector enters the battlefield, you may discard any number of creature cards from your hand. Put a +1/+1 counter on it for each creature card put into your graveyard in this way.
2/5
This will be more of a thematic one, but make an appropriate Birds of Paradise in another color.
It can't be a bird, however.
zandl on Card creation challenge
12 hours ago
Absolution Seraph
Creature - Angel
Flying, Vigilance, Lifelink
Whenever ~ is dealt damage, it deals twice that much damage to any other target.
5/2
Now do the demon.
legendofa on Northwest Passage: Fire From Ice
12 hours ago
leovolt884_ Yeah, Into the North is one of those cards that I saw and pretty much immediately started designing around. Thanks for the upvote!
leovolt884_ on Northwest Passage: Fire From Ice
13 hours ago
I love Into the North, made a similar domain deck with Into the North, Nylea's Presence, and Lush Growth but it's a lot slower of a build and I'm not super into it
greyninja on Ghidorah, King of the Beasts …
13 hours ago
Love to see Wirewood Savage in use
Your avg cmc is pretty high at 4+ so my suggestion might be a few more 1-2 drops; like Bloom Tender, Arcane Signet, etc
Krosan Warchief & Chancellor of the Tangle are interesting ideas too
Have fun!
legendofa on Card creation challenge
13 hours ago
Skilura the Unifier
Legendary Creature - Centaur Warrior Cleric
Trample, lifelink
Other Centaurs you control have trample and lifelink.
At the beginning of your end step, if you gained 6 or more life this turn, create a 3/3 green Centaur creature token.
5/5
Create either an Angel with power at least 3 higher than toughness, or a Demon with toughness at least 3 higher than power.
zandl on Card creation challenge
13 hours ago
Thunderous Ovation
Sorcery
Storm
~ deals X+3 damage to any target, where X is number of other spells on the stack.
A potential commander for a "bad" creature type.
philias on Card creation challenge
14 hours ago
Special Talents
Enchantment
~ enters with a flying counter, trample counter, double-strike counter, lifelink counter, deathtouch counter, first-strike counter, shroud counter, wither counter, indestructible counter, and vigilance counter on it.
Whenever a creature you control does combat damage to a player, move a counter from this onto that creature.
I though I would refference My Little Pony
wild
leovolt884_ on You Used Me.. For Land …
14 hours ago
Nicklaffy2302 Here's my initial version of the deck!
SufferFromEDHD on Target Practice (suggestions welcome)
14 hours ago
Riptide Laboratory oddly enough has some good synergy with your faeries.
Mask of Memory this deck has no trouble drawing cards. Upgrade this to any other equipment. My suggestion? One of the swords that ramps.
Drown in the Loch, Otawara, Soaring City and Faerie Harbinger should be in the deck.
legendofa on Likeness Looter on High Fae …
15 hours ago
Caphir Taking this step by step to make sure I get everything right:
-
High Fae Prankster enters and perpetually swaps its own power with Quakestrider Ceratops's power. Prankster is now a 12/4 in all zones for the rest of the game.
-
Prankster dies. It's still a 12/4 in the graveyard
-
You pay X=4 to make Likeness Looter a copy of the Prankster. Looter will be a 12/4.
So assuming there's no other power-setting effect, Looter should have the perpetually swapped P/T. How is Arena treating it?
wallisface on Likeness Looter on High Fae …
15 hours ago
Oh I just noticed that High Fae Prankster is an arena card, and uses the text "Perpetually". I don't play arena - but I assume that "Perpetually" changes stats permanently and for all zones (something unique to arena, as this would be unmanageable in paper).
I've just noticed legendofa confirms this above.
Caphir on Likeness Looter on High Fae …
15 hours ago
Thank you very much.
Just for clarification, the same is also true, if High Fae Prankster exchanges its power with another creature and then is put into the graveyard, just to be copied by Likeness Looter afterwards, correct?
I just ask that much in detail, because on MTG Arena the card is not functioning that way, and I‘m about to report the issue.