Welcome to the comment stream... jump in!

capwner on Amalia and Her Loyal Lurrus

1 week ago

I've played against Amalia she's super strong, basically giving an aristocrats/drain deck a voltron finisher. This list looks well put together for a fairly budget deck, you have all the good lifegain/token cards to make her tick and some good protection. The only thing I can think of is to add more stuff that Lurrus can abuse, cards like Mishra's Bauble, Benevolent Bodyguard, maybe even totem armor cards like Dog Umbra. With the power to regenerate your board with Lurrus, you could maybe run a few more wraths too! White Sun's Twilight seems like a great fit to me.

Crivaro on Little Gruul Riding Hood

1 week ago

Really like the work you put into your comment and passion for it, but sadly (except for Talon Gates I could consider) none of them fit at all. The deck starts it's mana curve at 4, and relies on 4-drops to do very specific things for its gameplan. Nevertheless, thank you! =)

capwner on Little Gruul Riding Hood

1 week ago

Always love some Gruul, my only advice would be to take more advantage of the power of lands with cards like Crop Rotation and Archdruid's Charm + tech lands like Talon Gates of Madara. This gives you lots of interactivity, which can often be tough for these colors. Stuff like Tibalt's Trickery and Chaos Warp are really good too and go in almost any red/non-blue deck I make.

Another less staple-y one that might fit is Druids' Repository, since you have lots of creatures swinging in this could help you snowball!

seshiro_of_the_orochi on Card creation challenge

1 week ago

TypicalTimmy: I adore that static xD


Zirda, the Sparkwaker

Legendary Creature - Fox Elemental

Loyalty abilities of creatures you control cost +1 more to activate.

Whenever you activate an ability, except a mana ability, you may put a +1/+1 counter on target creature you control.

, : Target creature can't block this turn.

3/4


Repeat

SnozberryFarm on An Actual Robin Hood Deck

1 week ago

So if I understand that right, I cast Illusions of Grandeur, gain 20 life, donate it to my opponent, and when it leaves play they lose 20 life? Xtough, that is a pretty awesome suggestion and exactly the kind of thing I am looking for, and a reserve list card to boot, thank you!!

TheForsakenOne on Nicol Bolas Supervillians

1 week ago

6 Mana Teferi is a trap, as tempting as that ultimate is you're just never going to get it unless you're already in a winning position and the abilities are just not worth it. It's too much of a win-more card, if you want that ultimate so badly just replace it with Teferi's Talent. I'd recommend replacing it with Chandra, Legacy of Fire for its Planeswalker synergies. Similarly Ob Nixilis Reignited just draws you a card every turn with a basic kill ability and a meh ultimate, you can do better than that.

I'd say you want more Planeswalkers that protect themselves and your other walkers, It seems too easy right now for you to just crumble when you become the archenemy. Vronos, Masked Inquisitor, Saheeli, Sublime Artificer, Daretti, Ingenious Iconoclast can all make chump blockers or protect your walkers in other ways. Lolth, Spider Queen likes the ammount of stuff that will be dying as you chump block and can make 2 blockers.

I'd cut Don't Make a Sound and Get Out for better counterspells. Counterspell is like a dollar, and Drown in the Loch can double as a kill spell if needed. Alternatively Ripples of Potential can block much more than a single spell threatening your walkers.

Leyline of the Void is unneeded unless you are really facing a lot of reanimator, It'll sit dead in your hand too often and it's unlikely to make you archenemy (More often you'll just piss off one player while the other two are neutral) like you want.

I'm surprised that you don't have any of the Oath cards in here. Oath of Liliana and Oath of Jace seem like they'd be great.

For creatures Jaya's Phoenix seems like a slam dunk. Saruman, the White Hand makes a pretty big creature when you cast planeswalkers, letting you trade with bigger things and immediately replace it.

TypicalTimmy on Card creation challenge

1 week ago

So you know how on Ikoria, monsters mutate constantly to better adapt to new threats and environments?

What if one mutated in just the right way to create a spark, but it's still just a wild animal?


Majovin the Terrifying

Legendary Planeswalker - Majovin

Majovin is an 8/8 Cat Elemental Nightmare Dinosaur Beast creature in addition to its other types in all zones.

+3 Choose one counter of any type in the game and put it on Majovin.

0 You get an emblem with "Spells you control that are being cast for their mutate cost are reduced by ."

-X Majovin fights up to X target creatures and / or Planeswalkers. (Planeswalkers deal damage equal to their loyalty.)

5


Show me a card for Majovin's precon!!

Brinckenberger on Nahiri mono-white

1 week ago

Dropped Mana Crypt (RIP), added Mana Vault.

Brinckenberger on Rith Tokens

1 week ago

Dropped Cathars’ Crusade and Intangible Virtue, added Dollmaker’s shop and Anthem of Champions.

seshiro_of_the_orochi on Card creation challenge

1 week ago

Saskia and Moraug, Unyielding Fury

Legendary Creature - Human Minotaur

Vigilance, Trample, Haste

Whenever one or more creatures you control deal combat damage to a player, you may put a land card from your hand onto the battlefield.

Landfall - Whenever a land you control enters, each player loses 1 life.

6/6


Wild

Brinckenberger on Golgari Elves

1 week ago

Dropped Bojuka Big, added Three Tree City.

Brinckenberger on Muldrotha Value

1 week ago

Dropped Crypt (RIP) and Tainted Wood, added Chrome Mox and Shifting Woodland.

Brinckenberger on Dimir Faeries

1 week ago

Dropped Leyline of Anticipation and Borne Upon a wind, added High Fae Trickster and Force of Will.

Brinckenberger on Atraxa +1/+1

1 week ago

Dropped Hangarback Walker, added Exemplar of Light.

Brinckenberger on Edgar Vamps

1 week ago

Dropped Species Specialist, Exquisite Blood and opal palace, added high society hunter, bloodthirsty conqueror and three tree city.

TypicalTimmy on Card creation challenge

1 week ago

Elspeth, Requiem Archangel

Legendary Planeswalker - Elspeth

Elspeth is a 2/2 Creature Angel with flying and hexproof in addition to her other types. She gets +X/+X where X is her loyalty.

+1 Exile up to three cards from target players graveyard. You gain 2 life for each creature card exiled in this way.

0 Create a 4/4 white Angel creature token with flying. It enters the battlefield tapped.

-8 Destroy all nonland permanents you don't control, then exile each opponents graveyards.

4


Wild

FenIsABasicSwamp on Dune: He Who Can Destroy …

1 week ago

ReticleMouse which one? There are many. If you mean the commander, it’s a real card, but I had it altered to look like Shai Hulud. It was painted by Cereal Alters.

KongMing on Loot em if ya got …

1 week ago

How about Genesis Wave instead of Rishkar's Expertise? The Wave is more beneficial in decks with a lot of permanents like yours, and will trigger a lot of Landfalls.

GeminiSpartanX on Modern Simic Infect 2024

1 week ago

I think adding a 2/2 split of Royal Treatment and either Slip Out the Back, Blossoming Defense, or Snakeskin Veil would help keep your attackers alive better. I'd cut some combination of Distortion Strike, Mutagenic Growth, or Ichorclaw Myr to add them in. Gotta love Infect!

DemonDragonJ on Should I Keep These Cards …

1 week ago

I have copies of Primal Command in several of my EDH decks, as it is an excellent card (in my mind, it is the second-best of the original five commands, after Cryptic Command *list*), but I am contemplating replacing those copies with other cards. First, in my Jenara, Asura of War deck, I am considering replacing Primal Command with Blossoming Bogbeast, since that deck has a strong focus on gaining life; in the other decks in which I have copies of Primal Command, I am considering replacing it with Shared Summons, since the newer card is an instant, rather than a sorcery, and searching for creatures is the mode that I use most frequently, anyway, so I certainly would appreciate any feedback, about that.

Also, I have copies of Grand Arbiter Augustin IV in these three EDH decks, and I shall certainly keep him in my Sen Triplets deck, since that is a dedicated control deck, but I am not certain about my Jenara, Asura of War deck or my Numot, the Devastator deck; I am considering replacing Augustin with Forgotten Ancient in my Jenara deck, since +1/+1 counters are the other major theme of that deck, and, while I do not wish for that deck to be too limited in what it can do, I also wish for it to be consistent and efficient. My Numot deck is essentially a jack-of-all-trades deck, so, perhaps, Augustin is not too unusual for it.

What does everyone else here say about this? Should I keep those cards in those decks, or should I replace them?

builderboy7 on Does Leyline of the Void …

1 week ago

I've come across this rule recently but if I control Prossh, Skyraider of Kher *f-etch* and have created 6 Kobolds of Kher Keep with Blood Artist on the field, if another player casts Leyline of the Void, if I sacrificed my tokens after Leyline of the Void has resolved, I would still get the Blood Artist triggers because they're not cards?

hybridv21 on XXX

1 week ago

Other than advice I've given elsewhere considering removal, ramp and card draw, this looks really good and just needs a little bit more of the usual stuff to help it sing.

if you can get lots of green consistently maybe try Tribute to the World Tree

hybridv21 on The first

1 week ago

if you're going to do Primal Surge go all the way, ONLY permanent cards in the rest of the deck, feels AMAZING to pull off.

same comments on improving the mana base and looking up guides for 5 colour.

for most decks I suggest looking at this:

Lands should be: 36-39 Card draw should be: 10ish Target removal should be: 8ish Board wipes should be: 2-4 Ramps should be: 10ish

with a suggested curve: 0 mana = 1 or 2 , 1 mana = 12ish , 2= 16ish , 3= 16ish , 4= 9ish , 5= 4ish, 6= 3ish, and more than 7 mana = 1-2, (62/66.5 cards, 37 lands)

If the deck is straying away from these averages and curves, we want to figure out WHY cus it CAN be different, if we make plans to accomodate.

looks good so far though, slivers rule!

hybridv21 on Naya

1 week ago

This actually really good, I don't have a lot of notes, simply look up whats new with token strategies to see if better cards have come out since this was last updated, maybe ditch the signets in favour of ramp that benefits from the populating you're doing or simply using more classic green ramp since you have access to it, lands are better than mana rocks, and rocks are better than mana dorks.

could maybe use a bit more removal and card draw.

hybridv21 on WRATH

1 week ago

more lands and better lands, but other than that, the idea of a deck of wraths and indestructible creatures seems pretty cool.

make sure you can ramp and card draw your way to consistently out pacing your opponents, you need to be able to get your threats down while also having time to wipe theirs away too.

hybridv21 on Ramos and the God's

1 week ago

Check out the new shrines if you want to add more shrine tribal, they're so cool!

I've mentioned in other comments about mana bases and ramp so i won't waste your time repeating it here.

seeing the gods, make sure you have The World Tree and keep an eye out for all the new gods we got recently, as well as Tyrite Sanctum and the deck could use a bit more ramp to account for all these big costs, other than that, an army of gods is a strong way to win and this looks great!

hybridv21 on Scion

1 week ago

ok, so what we want here is a fast consistent scion, with haste, and mana spare to trigger that ability. this deck will really shine with a few good dragons for every occasion, and the rest of the deck fixing mana, ramping and getting out a fast and well protected scion.

Prismatic Omen from your other decks should go in here, plus Lightning Greaves and other ways to protect scion and from being countered, its KIND OF like a voltron commander, you want the commander protected, and you want a back up plan incase, a general dragon tribal deck is a fine back up plan incase he can't get out, so spare some deck space for that too and you'll do great.

hybridv21 on Dragons next gen

1 week ago

The Professor has put out a video on how to build a five color mana base thats better than anything I could type, it looks like a lot of new lands have come out recently that could speed this up if you wanted more money in the deck, but i understand thats not always an option, especially for me, i'm broke lol

I'm going to suggest even more than the usual ramp, you've got green, so go for the classics, Three Visits, Farseek and Nature's Lore, but you're also trying to get out some REALLY big creatures here, so make sure you get in... 12-16 ways to ramp and get out these big threats, these are some amazing creatures, you want them to shine by getting out consistently, and earlier than expected.

hybridv21 on Deaf

1 week ago

more lands 36-39, ditch the temple of the false gods, Everglades is risky as it needs an untapped swamp, maybe try Arid Archway.

Wayfarer's Bauble is great ramp when you don't have green.

my main concern for the build in general is there is a LOT of big mana costs, not a lot of ramp, and lots of reanimation spells without early cards to fill the graveyard, meaning that the cards you bring back are ones you've already played and lost, not the end of the world, but still means they're creatures coming in later, rather than creatures you're getting sooner and cheaper, by milling them or entombing them early, to get back cheap with the reanimation spells.

to put it simply, consider adding ways to put your own cards in the graveyard with early mill or discard effects, so reanimation happens sooner, and get some more ramp incase you have to play these cards at full price.

other than that there is some really amazing black enchantments here, and you could check out enchantment support in black to see if there is any extra synergy or value you could get off of playing so many enchantments.

hybridv21 on Ezuri and Squirrels

1 week ago

LANDS: Cut the temple of the false gods, add more forests and less islands, cus you seen to want more green than you currently need than blue, looks fine otherwise, Guildless Commons could replace temple of the false gods if you want a quick fix, but could just be cut for another ramp spells, 37 lands is fine.

Sorcery: Surprised to not see Three Visits, Farseek and Nature's Lore here.

everything else looks good, could maybe use more removal cards and card draw, but a solid base thats going to be very powerful, have you considered a Forgotten Ancient , Fertilid , Scurry of Squirrels , Tribute to the World Tree , or Stocking the Pantry

PhotogenicParasympathetic on Card creation challenge

1 week ago

Braids, The Splintering Mind

Legendary Creature - Nightmare

At the beginning of your upkeep, each opponent sacrifices a permanent that shares a name with a Nightmare you control.

At the beginning of your end step, creature a token that's a copy of target creature, artifact, or enchantment target opponent controls, except it's a Blue and Black Nightmare in addition to it's other types and colors.

Whenever a Nightmare you control dies, draw a card.

2/2

What's yours is mine, and what's mine is mine, and everything else is mine as well.


Create an Orzhov Elspeth (can be a planeswalker, or a post-phyrexian invasion type legendary creature)

griffstick on New Feature in Progress: LLM …

1 week ago

Just gave it a few tries. Its very good

king-saproling on The Progenitus Project.

1 week ago

I really dig your intention to focus on Progenitus as the win-con. Personally I would swap out some of the "goodstuff" and tune the list more toward getting Prog out early. If you play a dork T1, a 3-cmc rock that can generate 2 mana on later turns e.g. Coalition Relic/Component Pouch/the "__ of Ramos" rocks on T2, and follow those up with a couple more ramp pieces that create 2+ mana, you can consistently get Prog out on turn 5. Then T6 could be dedicated to giving him double strike/double power and +1 to his power so you can start taking out opponents. You also wouldn't need removal with a strategy like this since you can just remove the player that controls the worst threats.

Personally I would make these swaps:

Pyrohemia -> Utopia Sprawl (you'd ideally run fetch lands so that this will always have a target, e.g. Marsh Flats into Temple Garden)
Squall line -> Deathrite Shaman (also wants fetches to be effective)
Greenseeker -> Avacyn's Pilgrim
Vraska, Relic Seeker -> Elves of Deep Shadow
Sylvan Ranger -> Sakura-Tribe Scout
Curse of the Swine -> Skyshroud Ranger
Hull Breach -> Hunting Wilds (can find nonbasic forests like Stomping Ground)
Magus of the Mirror -> Skyshroud Claim
Pongify -> Dawn's Reflection
Rapid Hybridization -> Berserkers' Onslaught
Chaos Warp -> Firemind Vessel
Generous Gift -> Relic of Sauron
Path to Exile -> Prismatic Geoscope
Blasphemous Edict -> Timeless Lotus

nbarry223 on List of Bugs and Feature …

1 week ago

The Primer section seems incorrect as well, not sure if that’s been reported.

It just seems there’s some additional filter or something stopping decks from showing up in certain areas. Seems related to the other issues you mentioned were fixed.

sub780lime on Official missing/incorrect card/token thread

1 week ago

Hare Apparent shows up as illegal due to number of copies in the EDH deck: enter image description here

StarRushford on Card creation challenge

1 week ago

Felipix Description of a Kitsune: kitsune, trickster foxes from traditional Japanese folklore. They are a type of yōkai, a class of supernatural creatures with godlike powers, often equated to the English ghoul or demon. Kitsune are noted for their paranormal abilities, particularly metamorphosis.

Johnny, Combo Expert

Planeswalker - Johnny

+2 Search your library for a card and put it into your hand.

-1 You may cast a card from your hand without paying its mana cost.

-8 You get an emblem with "At the beginning of your upkeep, search your library for a card and cast it without paying its mana cost."

5

Make a dimir Braids, Cabal Adept

Rhadamanthus on Valkyrie's Call and Zur, Eternal …

1 week ago

The type-changing effect created by Call when it brings itself back to the battlefield still exists, it just doesn't have any effect on the object's characteristics while it's not a creature. If you use another type-changing effect to turn it into a creature, you have two continuous effects applying in the same layer (specifically, the layer for type-changing effects) and applying one of them (Zur) would change the result of the other (Call) and what it would apply to. That means the Call type-changing effect is dependent on the Zur type-changing effect, so the Zur effect needs to be applied first. That turns the object into a creature, which means it gets turned into an angel by the Call effect.

bhst5019 on Valkyrie's Call and Zur, Eternal …

1 week ago

So wait, it gains the type later when I turn it into a creature? Interesting. Seems like since it cannot have the type to begin being an enchantment with it would negate this.

Felipix on Card creation challenge

1 week ago

sorry bug there and I accidentaly post two times

Felipix on Card creation challenge

1 week ago

So it's some type of fox wizard with lots of tales? I'll just ignore the game because it's not that sick

8 Tale mage

Legendary creature - fox wizard

Whenever you gain life put a tale counter on [cardname]

Landfall - You gain 1 life

Whenever you put the 9th tale counter on [cardname] remove all counters on card name and choose one

  • Create 3 1/1 sprit, target oponent gain control of target permanent they own and you control

  • Gain control of target non-land permanent sacrifice 3 creatures

Create a Johnny, Combo Player planeswalker or a dimir Braids Cabal adept

Felipix on Card creation challenge

1 week ago

So it's some type of fox wizard with lots of tales? I'll just ignore the game because it's not that sick

8 Tale mage

Legendary creature - fox wizard

Whenever you gain life put a tale counter on [cardname]

Landfall - You gain 1 life

Whenever you put the 9th tale counter on [cardname] remove all counters on card name and choose one

  • Create 3 1/1 sprit, target oponent gain control of target permanent they own and you control

  • Gain control of target non-land permanent sacrifice 3 creatures

Create a Johnny, Combo Player planeswalker or a dimir Braids Cabal adept

TypicalTimmy on Darth Vader

1 week ago

Darth Vader

K4nkato on Lock Em Down, Draw Em …

1 week ago

Weekly Results:

Jund Sac: ✅✅

Oni Cult Sac: ❌✅❌

Mono B: ❌❌

Mono Green: ➖

Oof, I missed Temporary Lockdown this week. Game 3 against Oni Cult was tough bc their hand was 4 Anvils and 2 Shrapnel Blasts. Mono B had a creature heavy draw against my 2 Dovin’s Vetos.

Tonight had me wondering if Shark Typhoon is worth the investment or if I should swap onto Dream Trawler. The life gain looks more and more relevant every game I play. Additionally, someone recommended running 2 or 3 Reckoner Bankbuster in the sideboard just for post-board games and I’m very tempted to try it.

BioProfDude on List of Bugs and Feature …

1 week ago

Femme_Fatale Thanks! The Standard hub is still goofy, though. It only shows a few decks and there hasn't been a new #1 deck in months (that I have been able to detect, anyway)!

Sorry if this is a repeat post-- I tried a bit ago to post this and it didn't show up on my end? Not sure if something glitched or if I accidentally had a senior moment and hit cancel? Ha!

BioProfDude on List of Bugs and Feature …

1 week ago

Femme_Fatale Thanks! The standard hub is still goofy, though. It only shows a few decks, and there hasn't been a new #1 standard deck (that I've been able to detect) in months!