ImNotTylerAllen on I am Iron Man
2 weeks ago
Im a bozo for not realizing how simple Mycosynth Lattice and Vandalblast work in this deck, solo, and in a combo.
TypicalTimmy on water proof deck (v.3.0)
2 weeks ago
It would appear you intend to run two commanders simultaneously, despite neither having Partner or Partners With, is that correct?
Does your group allow that type of interaction?
NinjaBunny01 on The Immortal King: The Fable …
2 weeks ago
Ocelot has been performing well, same with the Planeswalkers.
Profet93 on Loot em if ya got …
2 weeks ago
MattMan1982 +1
Deserted Temple - Untap coffers + politics
Three Visits/Nature's Lore > Rampant Growth
Nissa's Pilgrimage > Cultivate
I would add 1-2 more fetches to trigger your landfall additional times.
Ulvenwald hydra is one of my fav's but with only cradle and maybe castle as targets, I'm unsure if it's warranted. What has your experience been with it?
I get the idea is to play a lot of lands and do green things. Given you only run 35 lands, do you feel you have enough draw to maintain momentum?
Shamanic Revelation might be helpful given you go wide. Rishkar's Expertise is amazing for this deck. Also, Tooth and Nail seems great here. Perhaps even a Traverse the Outlands?
Boseiju, Who Endures > Forest
Yavimaya Hollow - Regen + Politics
Apoptosis on Gear Up!
2 weeks ago
Specific changes. All of these changes optimize card draw, tutoring, protection to board state, create synergies and infinite combos, and optimization to allow instant speed responses.
OUT: Ardenn, Intrepid Archaeologist (thought this would be awesome, disappointed in performance) Assemble the Players (sub-optimal card draw) Aurelia's Fury Bitterthorn, Nissa's Animus (land drops have not been a problem and by the time I draw it, I needed something else) Brimaz, King of Oreskos (love this guy, but had to cut) Chained to the Rocks Elbrus, the Binding Blade Flip (obtained better equipment) Fellwar Stone Hixus, Prison Warden (never happy when I had this in hand because you need to let the damage land, plus you fail to build board state when waiting to draw a punch) Illusionist's Bracers (I realized there was little in this deck that this could help) Kemba, Kha Enduring (I want the option of where the equipment goes) Kjeldoran Outpost (did help create a chump blocker and spend unused mana, but I didn't like losing the land) Lapse of Certainty (replaced with better options, but I love this card) Lightning Helix Path of Mettle Flip (never had good results) Prophetic Flamespeaker (under-performed) Puresteel Paladin (tough cut) Purphoros, God of the Forge (under-performed) Rogue's Passage Sea Gate Wreckage Silverblade Paladin (love this guy, tough cut) Sram, Senior Edificer (very tough and recent cut for Leonin Shikari and Merry, who are just better but I may put back in) Sword of the Animist (land drops have not been a problem and by the time I draw it, I needed something else) Wingmate Roc (love it but under-performed)
In: Esper Sentinel (card draw) Leonin Shikari (instant speed equiping is amazing) Merry, Esquire of Rohan (card draw) Enlightened Tutor (great for combos/synergies) Sigarda's Aid (so great) Pyrohemia (this card is a beast with Iroas! Even without Iroas must people don't have easy ways to deal with enchantments and this is a wraith on a stick. I've added it to all of my red decks and it's cousin (Pestilence) to my black decks in a slot I would normally hold for a wraith) Teferi's Protection (protect the board state) Excalibur, Sword of Eden Fighter Class (tutor!) Angelic Skirmisher (lifelink to stretch game and facilitates infinite combos) Splendor Mare (put it on Reckoner or Spitemare, give them indestructable, and gain infinite life, or move it to pyrohemia with nesting grounds to get massive amounts of life as you flamethrower the whole table!!) Mask of Avacyn (better option then shroud from boots, you need to be able to dynamically react/voltron) Mob Rule (this just finishes games) Smothering Tithe (ramp) Sunforger (some say you must build around this, I say you use this as a key tutor for when you need an instant) Nesting Grounds Spitemare The One Ring (card draw, duh) Minas Tirith (card draw) Sunhome, Fortress of the Legion (value engine, mana dump) Phyrexian Vindicator (beefy flier, helps get Iroas online, and difficult to remove) War of the Last Alliance (tutor) Hall of Heliod's Generosity (bring back pyrohemia and flamethrower the world all over again!!) Mask of Memory (card draw) Boromir, Warden of the Tower (protect board state)
Polaris on Do copies of instants or …
2 weeks ago
First question: Yes, copies of spells are still spells.
Second question: On the stack and during resolution, there's little difference between them. They're spells but they aren't cards, they'll exist on the stack, resolve, then cease to exist. If a permanent spell gets copied somehow, the copy will resolve and create a token with its statistics.
The most relevant difference between the two is that your "passive" copies aren't cast. This means that they won't trigger any "whenever you cast..." abilities (this is why the magecraft abilities in Strixhaven trigger "whenever you cast or copy..."). It also means that certain spells might behave differently when they're copies.
Things like a value of or whether a kicker cost was paid are copiable attributes that are kept when the spell is copied, but, for example, if you flash back Increasing Savagery (to get 10 +1/+1 counters) and then copy it, the copy will only add 5 +1/+1 counters because it was not "cast from a graveyard" (or for that matter anywhere else).
PhotogenicParasympathetic on Card creation challenge
2 weeks ago
Argonax, Titan of Gardens Grown
Legendary Creature - Elder Giant
When ~ enters, sacrifice it unless it escaped.
When ~ enters or attacks, you may exile another creature you control. If you do, search your library for a basic land card, then put both cards into play tapped under your control.
Escape - , exile five other cards from your graveyard.
6/6
and are still available! Pick one and continue!
philias on Card creation challenge
2 weeks ago
Phontas, Titan of Paths Tread
Legendary Creature: Elder Giant
When ~ enters, sacrifice it unless it escaped
When ~ enters or attacks, Sacrifice another creature, then return a creature with lesser power than the sacrificed creature from your graveyard to your hand.
Escape--, exile five other cards from your graveyard.
6/6
Repeat; , , and are available
Apoptosis on Gear Up!
2 weeks ago
Updated this deck extensively based on EDH play at my LGS. Foremost, I have swapped commanders: Iroas, God of Victory *list* is now the commander and Akiri is within the 99. I have had great success with this deck and won several times against pods with very good players. Very happy with it's performance and will updte the main description soon.
legendofa on Card creation challenge
2 weeks ago
Holchos, Titan of Memory's
Legendary Creature - Elder Giant
When Holchos enters, sacrifice it unless it escaped.
Whenever Holchos enters or attacks, return up to one target nonland permanent to its owner's hand and up to one target creature card from your graveyard to your hand.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6/6
I tried to work a "three" theme in there with mana values, but it got too wordy and complicated.
I'm not going to push for a full cycle, but let's get one more of these. , , and are available.
Hyunkel on High Moon (Boros Werewolves Midrange)
2 weeks ago
Thanks, I've basically tried to make it so that night never turns to day without you manually doing it for removal with Brutal Cathar Flip, the biggest weakness of werewolves is that they're all pretty mid, during the day, and it's very easy for an opponent to just play two spells a turn, there's also nothing really preventing them to remove your creatures before they can transform, but this style of deck, hopefully, achieves it by dragging the games for longer and longer while also accelerating your werewolves and letting them stay in their transformed state, which is, I think, the biggest thing for them, if they're ever going to do anything at all on the board. All things considered, if one or two of your puppies can stick on the field, you're pretty much in a winning position, already.
Balaam__ on High Moon (Boros Werewolves Midrange)
2 weeks ago
I’ve struggled trying to get a werewolf deck up and running myself, but this is an interesting take on it. Looks fun!
OyeGeVoltageSurge123 on Fake your own death twice
2 weeks ago
and it trys to resolve as much of the effect as it can, the creature isnt in the yard to come back, but it still makes a treasure token
TypicalTimmy on Card creation challenge
2 weeks ago
I was going to do the exact same thing with counters but then I saw the life aspect and felt compelled to do that instead
wallisface on Card creation challenge
2 weeks ago
I’m going to try my own rendition of that same card:
Yula, Titan of Life's Disease
Legendary Creature - Elder Giant
When Yula enters, sacrifice it unless it escaped.
Whenever Yula enters or attacks, distribute three -1/-1 counters divided as you choose among up to three targets.
Escape - , Exile five other cards from your graveyard. (You may cast this spell from your graveyard for its escape cost.)
6/6
———————
I’m not convinced the 3-life thing is core to all titans - it’s just something we’ve seen in all 3 so far.
Repeat or wild
Grenthox on Do copies of instants or …
2 weeks ago
And is there a relevant difference between cast copies like with Mizzix's Mastery or "passive" copies like Storm?
wallisface on Fake your own death twice
2 weeks ago
Two. Nothing is stopping the second trigger from resolving, so it will.
DungeonMimic1993 on Smiles!
2 weeks ago
Bouncer's Beatdown is a great kill spell for this deck because it's green, so people wont be particularly expecting it. The downside is you will have to have your commander out when you cast it or it'll be just about useless. All the soulbond creatures are a good way to do voltron while having blocks. I really like the idea of giving your commander undiying and then sacrificing him essentially for free. Indomitable Might Literally designed for this commander. Such a easy win con. You should add some sort of X spell such as Torment of Hailfire or Exsanguinate so you have somthing to do with all the mana you'll get from Tanuki Transplanter. I'll let you know if i have any other cards to add, but so far Fear Rogue's Passage Dryad's Favor are the only cards i can think of right now that give him unblockable. Hope you aren't planing to keep two copies of Garruk, primal hunter and O-Naginata in there (;
lukecwolf on You Wouldnt Download A Car
2 weeks ago
Man, RISHxxx's art butchered Captain Storm's attractive look and now I can't unsee the anti piracy ad girl. (Neat build btw, +1)
OyeGeVoltageSurge123 on Fake your own death twice
2 weeks ago
If a creature has two instances of FYOD, would it come back with one or two treasures?
legendofa on The Rules Say It Works
2 weeks ago
Wow. I'm gone for two days and this gets into the deep deep stuff. I don't know if I should be proud or worried that I found this kind of glitch. Would anyone be willing to pass this directly on to the rules manager, I believe that's Jess Dunks at this point?
TypicalTimmy on Card creation challenge
2 weeks ago
Yula, Titan of Life's Disease
Legendary Creature - Elder Giant
When Yula enters the battlefield, sacrifice it unless it escaped.
Whenever Yula enters the battlefield or attacks, destroy target tapped creature and you gain 3 life.
Escape - , Exile five other cards from your graveyard. (You may cast this spell from your graveyard for its escape cost.)
6/6
Repeat or wild
It would seem that each Titan in some way interacts with the number 3 with regards to life totals, each Titan requires you to exile 5 other cards from your graveyard, and each Titan is a 6/6
FauxFaux on Card creation challenge
2 weeks ago
Aeonaxis, Titan of Time's Folly
Legendary Creature - Elder Giant
When ~ enters the battlefield, sacrifice it unless it escaped.
Whenever ~ enters the battlefield or or becomes the target of a spell or ability an opponent controls, target opponent chooses untap, combat, or main phase. That player skips each instance of that step or phase until your next turn.
Escape: , Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost)
6/6
"A minute is second to none — save eternity everlasting."
I hope that I incorporated the Ward cost fairly, while keeping it inline with the likes of Kroxa, Titan of Death's Hunger, Uro, Titan of Nature's Wrath and Phlage, Titan of Fire's Fury.
Next challenge is to make another Elder Giant inline with the above of another color pair!
moo1234 on Card creation challenge
2 weeks ago
Giant of Greenhill
Legendary creature - Giant
ward: pay 6 life
: add spend this mana only to cast spells with cmc 6 or greater.
Whenever you cast a spell with converted mana cost 6 or greater you may look at the top 7 cards of your library and put a green creature you find there into your hand. Put the other cards onto the bottom of your library in a random order
6/6
Make a legendary creature that cares about messing with turns OR phases like Paradox Haze and has the text "ward - skip your next turn"
Argy on Alexandria: The Walking Dead
2 weeks ago
Thanks for an interesting comment.
How would Wand of Orcus tie into the series?
I will do some testing with it, to see if I like it.
Craeter on Alexandria: The Walking Dead
2 weeks ago
This is The Walking Dead to a tee, well done!
I can't help but wonder if there is a better way to ensure your friendly Zombies build up other than Michonne plus Liliana ult. What about Wand of Orcus? That could synergize with both Michonne and Glenn.
WarknightSoul on Iron Man, Nightmares of New …
2 weeks ago
I got some inspiration from your deck I admit. Take a look at mine https://tappedout.net/mtg-decks/16-11-24-i-am-iron-man/. I've put in more combos you might get some ideas.
Chuubii on The Writing’s on the Wall
2 weeks ago
I JUST SEE WALLS! WHERE IS THE WRITING ON THEM?! ADD Historian's Wisdom, Sage's Reverie, Rune of Might, Rune of Sustenance, Rune of Flight,
EchoSpice on Avengers Assemble!
2 weeks ago
Cool deck! Unfortunately MTG commander has something called color identity, meaning you can only run cards of the same colors as your commander, so red cant fit in this deck and remain legal. There are a lot of great Naya commanders though! (Naya is the name for the Red-Green-White color pairing)
You’re running quite a few creatures, so a commander like Mayael the Anima or Atla Palani, Nest Tender Would work great! I know it doesn’t quite stick to the avengers theme, but they’re great commanders.
Hope this helps! Let me know if you’ve got any questions :)
TypicalTimmy on Card creation challenge
2 weeks ago
I mean obviously hexproof and indestructible are a must. Probably want vigilance so it can be a blocker on the crackbacks. I'd assume the next best is trample so you can constantly throw damage through as you build it up.
Sort of toolbox. Really I just copied most of the keywords from Odric, Lunarch Marshal.
Let's see a Commander who wants you to play spells with mana value 6 or greater.
It can't have built in cost reduction, and I would prefer it to be built in a way that it doesn't just becomes another Eldrazi-matters clone
seshiro_of_the_orochi on Card creation challenge
2 weeks ago
Can't edit the card at this point, but I meant for the backside to transform back at EOT:
A very useful Engine
Artifact
: Add
Sacrifice an artifact or creature, : Draw a card and put a +1/+1 counter on this permanent. If there are four or more counters on this permanent, transform it.
A very silly Engine
Artifact - Vehicle
Haste, Trample, Menace, Double Strike, Hexproof
At the beginning of each end step, remove all counters from this permanent and transform it.
Crew 4
6/6
Rhadamanthus on Shirei, Shizo's Caretaker loses abilities …
2 weeks ago
Yes, it will return. Shirei's ability triggers when the 1-power creature dies, and as the trigger resolves it sets up another delayed triggered ability ("...at the beginning of the next end step"). Removing Shirei's abilities doesn't make that delayed trigger stop existing. It will still trigger at the appropriate time.
seshiro_of_the_orochi on Card creation challenge
2 weeks ago
A very useful Engine
Artifact
: Add
Sacrifice an artifact or creature, : Draw a card and put a +1/+1 counter on this permanent. If there are four or more counters on this permanent, transform it.
A very silly Engine
Artifact - Vehicle
Haste, Trample, Menace, Double Strike, Hexproof
At the beginning of each end step, remove all counters from this permanent.
Crew 4
6/6
The play pattern seems stupid, but quite versatile ;D
Create a legendary vehicle.
Apoptosis on All my life
2 weeks ago
Added the following: Ivory Tower Marauding Blight-Priest Mystic Veil Crypt Rats Glacial Chasm Mortify Starscape Cleric Slaughter Spirit Link Cyclonic Rift Robe of Mirrors Lunar Convocation Void Rend Darkstar Augur Dawn of Hope Damn Farewell Karlov of the Ghost Council Splendor Mare Pestilence Drogskol Reaver
CaveBoy on Priest of WTF
2 weeks ago
I have suggestions for your land base: 1x Barren Moor 1x Forgotten Cave 1x Raucous Theatre 2x Rakdos bounce land.
The first two for when you are top decking and draw a land you don’t need.
The 3rd because you can fetch for it with Bloodstained Mire, and if you don’t have a play turn 1, you can fetch for this and make your first turn more productive.
The 4th is for using the first three again if you top deck it later. I think it’s also useful in the case of a starting hand with 2 lands, as it will still get you to 3 mana. Perhaps in place of the Graven Cairns. I run a few decks with low mana curves, so I end up running 19 or less lands, and I’m really starting to appreciate these bounce lands more!
Apoptosis on All my life
2 weeks ago
Cut the following: Ashes to Ashes Athreos, God of Passage Basilisk Collar Blood Baron of Vizkopa Divinity of Pride Drana's Emissary Fiendslayer Paladin Killing Wave Merciless Eviction Pontiff of Blight Silverblade Paladin Soldier of the Pantheon Sorin, Solemn Visitor Terashi's Grasp Thought Vessel Wingmate Roc
Zeddicuus on The Progenitus Project.
2 weeks ago
Recently tweaked list. This is a very early prototype, but overall it shows what I am trying to do.
Typically trying for a lot of land ramp and a means to fix colours, while using a lot of interaction to keep the board under control until Progenitus is ready to make his appearance.
Still considering different avenues for card draw. A few more would definitely be handy. With roughly 23 cards for interaction, I think I could sacrifice a couple more and a couple ramp/colour fix to fill out the card draw.
I have other ideas of stuff to consider adding, such as:
Concentrated Effort & Odric, Lunarch Marshal - This would let me share keywords with all my creatures, and with Progenitus hitting the table they would all get Protection from Everything.
Sire of Seven Deaths - A fatty who has 6 keywords to potentially share with the other creatures. Definitely worth considering.
Suggestions are always welcome! I'm looking for ways to either make Progenitus a very real threat, or cards that can use him somehow to do crazy things. Warstorm Surge comes to mind as an example. Ways to speed him out faster is definitely welcome.