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Profet93 on I have a bad feeling …

3 weeks ago

xraider +1

Note: Not a lot of people know, but confusion in the ranks triggers on itself, so you can "steal" an enchantment upon it entering.

You mention Norin with Obliterate with obliterate gives you an advantage but only if you have an enchantment such as Impact tremors. Otherwise, Norin himself can't deal damage since he's "scared of his own shadow" so to speak. Just wanted to clarify that part. On a similar note, what is the purpose of worldfire? Is your table okay with draw go for a couple turns until someone can do something?

I see no mention of your budget per card so Arcane Signet > Star compass

What kind of suggestions r u looking for? Mostly meta? Do you need more draw?

Profet93 on Gallia - Endless Shenanigans

3 weeks ago

NoNeedToBragoBoutIt +1 , Great deck. Simple and effective. Get bunch of dudes with ETB damage triggers, make tokens, attack, draw cards, seems great. I do wonder about 2 things....

  1. Reclaim - How has your experience been with this card? Since you already run Noxious, is this needed? In other words, what cards are you discarding that are so important (Ex: Combo piece) that you want to get back rather than just draw new cards?
  2. How have you been on card draw? It appears that your commander is fronting the burden for it. I get the avg cmc is super lower and it's more aggro. I wonder if Skullclamp might be worth considering given your 1/1's

psionictemplar on Mana Curve Chart shows a …

3 weeks ago

I wonder if this is the same issue I was seeing in some of my decklists with random foil lands (stomping ground specifically). I had tried deleting the card and putting in different versions, even copying the deck and readding later on to no luck. I'll put a link later if anyone wants it.

Crow_Umbra on Rendmaw wording

3 weeks ago

Hi there, unfortunately I don't think that split cards will work with Rendmaw. You can check out the Wiki page for Split Cards to read the more specific rulings, but here is a key piece that is most relevant to Rendmaw's functioning:

"In any zone except the stack, a split card has the combination of both characteristics; while it's on the stack, it only has the characteristics of the half being played."

  • 709.3. A player chooses which half of a split card they are casting before putting it onto the stack.
  • 709.3a Only the chosen half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.

Also, Artifact Lands like Vault of Whispers or Enchantment Lands like Valgavoth's Lair will work with Rendmaw, since they are cards being played, and have two or more types (Artifact or Enchanment, and Land). The split cards from your example would only count as whichever half you choose to play on the stack when you cast it.

Chaospyke on Rendmaw wording

3 weeks ago

Rendmaw, Creaking Nestfoil exact wording is "whenever you play a card" Cards are separate from spells or lands. So would a split card like Destined / Lead count as two card types to trigger Rendmaw's ability

TheForsakenOne on Card creation challenge

3 weeks ago

Davriel Cane, Lord of Contracts

Planeswalker - Davriel

You and permanants you control have protection from creatures you own.

+3: Exile cards from the top of your library until you reveal a demon card. Put it onto the battlefield under target opponents control. Put all cards not put onto the battlefield this way on the bottom of your library

-4: Gain control of target creature you own.

-9: Each opponent who controls a creature you own discards their hand. Then for each player who discarded a card this way put a creature card from their graveyard onto the battlefield under your control.

2


Create a Modal Double-faced land with a legendary creature on the other side.

Chaospyke on Dungeon of the Mad Mage …

3 weeks ago

'Dungeon of the Mad Mage' is a dungeon with the the room Runestone Cavern that has "Exile the top two cards of your library. You may play them"

What is the rule for Dungeon of the Mad Mage's Runestone Cavern rule that forces the exiled cards to be played instantly or permanently exiled?

I looked under 'One-Shot effects' in Comprehensive rules, but couldn't find it.

SteelSentry on Pattern Recognition #343 - Goblins …

3 weeks ago

Mentioned! Nice.

It's nice to read someone else's thoughts who also has an appreciation for goblins. Goblins got me into Magic, they brought me back after my hiatus, and I'll likely play Goblins until I eventually stop playing.

TypicalTimmy on Card creation challenge

3 weeks ago

The Price to Pay

Sorcery

Starting with the player to your left, each player may draw up to three cards. Then, each player who draws one or more cards loses life equal to the three times the total number of cards drawn in this way.


Let's assume the player immediately to your left draws 3 cards. Great.

Rotating toward the left as is standard for a multiplayer game, the next player says f it they'll also draw 3 cards.

The next player, the one to your right, draws 3 because why not it's free cards.

You opt to draw nothing.

9 cards drawn in total, so now each of your three opponents lost 27 life.

Next time you cast the spell, the player to your left draws nothing.

Next player needs lands and draws 3.

Next player sees that 3 cards were drawn and draws nothing.

You grin and draw 3. Six cards drawn, you and the other player each lose 18 life, which is enough to take them out of the game and leaves you with a healthy life total because you managed your resources well.


You know, Tsukimi, looking at his artwork I wonder if he's from Duskmourn and made a deal to get out before the plane was taken over

Make a Davriel Cane Planeswalker

knucklekustard on Mono Green Draw

3 weeks ago

I totally agree about planeswalkers. The addition of mythic rares felt really cynical too. Old green cards having a wooden board for the text box and black cards with the old bubbly texture a parchment-like text box is just so corny and soulful, plus brown artifact frames looking like buried relics and not shiny new things.

I don't mind EDH being long in itself. I can see why a more social format became so popular for friends. I think it's more how WotC warped the design of MtG to make chase cards for Commander that I dislike. But yeah. Having to sit out for 1 hour if you lose definitely creates a lot of contempt for being attacked, and so on... which ironically discourages aggression and makes the game even longer.

knucklekustard on Mark Rosewater's Comments on the …

3 weeks ago

A classic example of cumulative "player friendly" design choices gradually ruining what was once a far more balanced, aesthetically diverse, and strategically interesting game. The combat in Magic is better than a lot of other games due to defending players assigning combat, damage to creatures being removed at the end of turn, and possibilities with combat tricks... but just playing enchantments/artifacts and turning creatures sideways becomes much more stale when other elements of play that shift the boardstate are de-emphasized.

The stack and the mana system are the two best mechanics in Magic that really set it apart from other CCGs imo, but for all the recent complexity creep, I really feel a lot of new mechanics have just been boring variations of adding +1/+1 counters to things and gimmicks with overly long names that need stupid knick-knacks to track and aren't actually interesting to play.

I'm just not the target audience anymore.

Noobybro_ on Artifacts

3 weeks ago

You know Mishra's Workshop is banned right??

Tsukimi on Card creation challenge

3 weeks ago

TypicalTimmy Not really, He makes deals with demons and the demons think he will succumb to X pleasure, temptation, greed, etc. But when he doesn't since he's practiced at this, the demons need to serve him until he becomes corrupted. Sanderson's demons are also a lot more three dimensional and fleshed out than normal MtG demons.

https://mtg.fandom.com/wiki/Davriel_Cane

TypicalTimmy on Card creation challenge

3 weeks ago

Now he's the Planeswalker who basically makes contracts with demons, that contradict contracts of other demons, right? Basically he's sold his soul so many times that now all of these various demons are killing each other for the rights to claim him?

Tsukimi on Card creation challenge

3 weeks ago

Voluptara, Shadow Succubus

Legendary Creature - Demon

Flying, Ward - Discard a card

When Voluptara, Shadow Succubus enters, put a loyalty counter on target creature.

Whenever a creature with a loyalty counter attacks you, destroy it.

4/3


Ahh I love Davriel Cane and his story, and not just because it is written by one of my favorite authors Brandon Sanderson!! I chose to go with one of the main demons he keeps on staff via contract, I enjoy their relationship.

Make another flavorful card related to Davriel Cane!

Bootscooter on Necrodious

3 weeks ago

Swap burnished for scampering

hydrothermia on $10 Controlled Burn, Arcane Edition! …

3 weeks ago

What about Stormcatch Mentor in place of the Goblin Electromancer, it's inherently better with Haste and Prowess, but it's a 1/1 vs 2/2.

DreadKhan on Anax and Cymede, Spell Slinger

3 weeks ago

It's always cool to see how someone solves the Anax and Cymede puzzle! They end up being a better Commander than people expect, especially if you can generate a board to benefit from his buff (and you can trigger them a few times).

I have an A+C list, I use Crown of Flames and Flickering Ward to generate A+C triggers, as well as trigger other cards. In that list I use the few creatures that care about enchantment ETBs (so Mesa Enchantress, Kor Spiritdancer, and Sram, Senior Edificer, but I also found Gandalf, White Rider pretty handy, Scry isn't as good as Draw, but he's easy to trigger and buffs my whole board each time, which stacks with A+C's triggers! FWIW it's easier to find an Aura than it is an Instant/Sorcery in Boros (Sunforger is a bad card IMHO, but some people swear by it). I value these Auras so highly I almost always hold up mana to bounce them in a pinch. I almost never tutor for it, but I also run Ghitu Firebreathing, it's a got Flash, which means for every 3 mana you can pump into the effect you can pump your creatures not just on your turn, but also in preparation for blocking. It's niche I admit, but there are only so many playable Auras that bounce themselves for cheap!

I'm not sure if you're interested in equipment, but Inquisitor's Flail plays pretty well with A+C's First Strike and Vigilance, and it stacks with other doubling effects like True Conviction/Spectacular Showdown. Two-Handed Axe is great for A+C, if you have 7 mana you can swing in at 8 power with Double Strike with no other support!

If you want to take a look at my A+C list, it's Staxdrop! (Snowdrop Vorthos Deck), it's a Vorthos deck so it has some unusual elements like hard Stax effects and numerous board wipes, so that part might not be relevant to your deck!

RaithZero on U/G Miracle Grow

3 weeks ago

Based off Gro-a-Tog. working on a version with no Mox diamonds due to cost. This is the first rough draft to start testing.

FauxFaux on Card creation challenge

3 weeks ago

On the Dotted Line

Enchantment

Whenever an opponent casts a spell or activates an ability that targets a permanent or spell you control, that player may pay 3 life. If they don't, until your next turn, opponents cannot cast spells or activate abilities that target a spell or permanent you control.

"Davriel's deals are binding in more than just ink, for even shadows carry the weight of consequence."


I madly love Davriel. Make another card for him, the spooky double-dealing devil (or demon) he is!

RockIV on Gruul commander deck: mana ramp …

3 weeks ago

Ty for the advices RiotRunner789. I probably wont take out Jokulhaups, it has combo with Spearbreaker Behemoth,garruks creature searching emblem and Lurking Predators too, it has been giving me a Lot of winnings.

I can probably take Sarkhan Vol, i was playing it for the creature stealing option and the tokens, not the first one as priority. I Will think about it.

Thirsting Roots can probably goo too, i havent seen it in play very much.

I just have to look at the deck and see wich cards are helping, and wich arent or wich one didnt appear at least once in a Game.

I have that enchantment too,no thought in it as an option but i decide to choose something that can tutor me mountains instead.

TheoryCrafter on Card creation challenge

3 weeks ago

Okay, no challenge so I'm taking it as a wild.


Dead Man's Float

Enchantment-Saga

Uncommon

Exile all but up to one creature card from target graveyard.

Unlock a Room. Then create a tapped 2/2 blue and black spirit creature token with Islandwalk and has ": Destroy target creature.".

Any player may sacrifice an artifact. If a player does, exile all spirit tokens, then all Human creatures gain Islandwalk until end of turn.


This saga is based on the "Are You Afraid of the Dark?" episode "The Tale of the Dead Man's Float".

Create a card around this Image: Davriel Cane and a Demon Shake hands. In the background is an Azorius Lawmage writing in the background, implying the creation of a contract.

The lore of Davriel is here: https://mtg.fandom.com/wiki/Davriel_Cane?so=search

StalkerBrigade on 20 Decks in One ~ …

3 weeks ago

Bookrook only 18 battles exist for Jund so far.. but soon™

And yeah, that'd be a nasty partner haha

Jkchunt on Goblins

3 weeks ago

Goblin decks are so much fun. I struggled with trying to build an EDH deck using only old frame cards until an old frame variant of Krenko was printed...during my last game with friends, that deck absolutely rocked, just because I had subbed out the previous commander.

I'm reminded I don't have a copy of Kaervek's torch...mirage is my favorite set, mostly due to the beautiful artwork, and I'd love to own a complete set of it one day.

Jkchunt on Mono Green Draw

3 weeks ago

As much as I love EDH, I like to pretend it's still 2004 and planeswalkers were never a thing. I feel like that's when a lot of aspects of MTG started to drift away from what I considered to be the "essence" of the game. The new card frames in particular just remind me of Apple's window frames or the look of Pokemon cards. MTG cards, in my opinion, should look like old Tarot cards you might find in a curiosity shop in New Orleans.

I appreciate the shorter length of 60-card games; if you aren't willing to devote at least 2 hours to an EDH game then for a lot of people that becomes an issue. My favorite thing about the EDH format is that it forces players to research obscure cards and use them because you can't just have four of the best card in a deck. It definitely changes the game fundamentally from what it was designed to be, but the fact that WotC has essentially subsumed a player-created format due to its popularity definitely says something about the ability of players to contribute to the evolution of the game's design.

I'd forgotten Multani also had shroud...one issue I often have building old frame EDH decks is that I prefer to use legendary creatures rather than commanders (the only old frame planeswalker I'm using atm is Elspeth for a soldier deck, and not having access to "destroy target planeswalker" makes removal into a combat-based thing, which makes that deck do better against my other old frame decks that only use legendary creatures).

knucklekustard on Retro Frame Walls

3 weeks ago

Having theme decks with a focus on art and lesser-used tribals is just really fun.

knucklekustard on Mono Green Draw

3 weeks ago

Multani is nice not just because he benefits from draw but because he has shroud, which is big when older formats made creatures much more vulnerable to removal. Onslaught started to change that philosophy, and today WotC is very adamant that the game supports an almost emotional attachment to central pieces like commander legendary creatures and Planeswalkers in the lore (which helps monetization). That's fine, I think, but I prefer the grittier feel of the older game. Even with retro creatures being "bad" they were still usually the wincon.

Doombeard1984 on Card creation challenge

3 weeks ago

How about this as a Vampire card:

Valieria, The Nights Kiss

Lifelink

When Valieria enters the battlefield, put a drudge counter on target creature. You control this creature for as long as it has a drudge counter on it, and Valieria is on the Battlefield.

, Exile Valieria: Put a 3/3 Black bat token onto the battlefield with ", sacrifice this creature: Return Valieria, The Nights Kiss to the battlefield

5/4

TypicalTimmy on Card creation challenge

3 weeks ago

Wow! I honestly thought that challenge was going to sit a while, well done legendofa!

legendofa on Card creation challenge

3 weeks ago

Option 1: Yokai

Nukekubi

Creature - Vampire Samurai

At the end of your turn, if Nukekubi is untapped, it becomes night.

As long as it's night, Nukekubi has flying and lifelink.

1/2


Option 2: Daimyo Dracula

Funsai, the Impure

Legendary Creature - Vampire Samurai

First strike, wither

Whenever one or more -1/-1 counters are put on a creature you don't control, put that many +1/+1 counters on Funsai, the Impure.

, Remove X +1/+1 counters from Funsai, the Impure: Target creature you control gets +X/+X until end of turn. Sacrifice that creature at end of turn. Activate this ability only during your turn and only once per turn.

3/5

He stokes fire in the blood of his followers, but his own blood lies cold and still.


These two cards are kind of at extremes. One feels like a bulk common, while the other is mythic rare.

Create an uncommon or rare Vampire Samurai for the vertical cycle, keeping it balanced and flavorful. Again, bonus points if it uses .

knucklekustard on Mono Green Draw

3 weeks ago

I'm pretty sure Enchantress and Horn of Greed + Exploration are common combos for landstill type decks, but I'm mavoiding looking up too much about the Premodern meta (for now) and just making my own decks from setlists, since I'm only playing with friends and we kind of want to make our own quasi-jank and just deckbuild more.

EDH is big because 100-card singleton gives you a lot of options and you don't always have to make completely optimal plays, or collect multiples of cards. For what it's worth, I find 60 card formats have a lot more aggro, control and midrange archetypes - because multiplayer means that people take things like being attacked or counterspells personally, and midrange trading 2-for-1s doesn't matter as much when you have 2-4 opponents. But smaller combos benefit from EDH having free mulligans, a Commander that's accessible at almost all times, and just generally seeming like non-threatening options until they pop off.

Jkchunt on Retro Frame Walls

3 weeks ago

Thanks for the clarification. I've got a dozen of these old frame only decks I've been meaning to upload here, and I'm having more fun doing so than I expected. :)

knucklekustard on Retro Frame Walls

3 weeks ago

All good! Please don't call your questions dumb :D be nice to yourself

Generally speaking, "casual" refers to 60 card games with no real banlist or deckbuilding rules other than the usual 4 card restriction. It's a kitchen table type of play that I'm guessing is less popular than EDH now.

Jkchunt on Mono Green Draw

3 weeks ago

Very interesting concept...I always liked the idea of Multani, but never thought of building a deck like this. I only build EDH decks but I've been curious about getting into 60-card decks, maybe building a Guay artist tribal first to get my feet wet.

TypicalTimmy on Card creation challenge

3 weeks ago

Spawn Breeder

Creature - Eldeazi

When Spawn Breeder enters the battlefield, create twelve 0/1 colorless Eldeazi Spawn tokens. They have , sacrifice this creature: Add .

20/1


That could easily become an infinite combo piece. Consider in an Izzet deck with Deadeye Navigator and Fervor. All you need is some type of mana filter, such as Energy Refractor amd suddenly you have infinite ETB triggers, infinite bodies and infinite mana off all colors.

Nasty stuff, man.


You know what I'd like to see? A well balanced and flavorful Vampire Samurai.

So that's your challenge.

And for added challenge, if you'd like, he or she must contain in their identity also.

alexjustdoit on Muldrotha, the „Fun“ in „Funeral“ …

3 weeks ago

You still active in MTG? Curious about updates to this deck.

Jkchunt on Retro Frame Walls

3 weeks ago

Never mind my dumb question - I've listed it as Commander/EDH

FallopianGolem on Green Fireball | Omnath, Locus …

3 weeks ago

Thanks for the reply, Icaruskid! I'm going to do a couple alterations to accommodate my meta and budget, but overall I think this deck will be fun to pilot. It'll provide a much different style of play compared to the decks I normally run. Once I get a chance to play the deck, I'll post an update.

Jkchunt on Retro Frame Walls

3 weeks ago

I'm new to the site; I assumed it should be listed as casual since it doesn't obey a particular card list like vintage, etc. I notice "singleton" isn't an option for listing the deck in the editor. What would you recommend I list it as?

knucklekustard on Retro Frame Walls

3 weeks ago

Why is this under casual if it's singleton? Just curious.

RiotRunner789 on Gruul commander deck: mana ramp …

3 weeks ago

I would cut Jokulhaups. It's one of my favorite cards but outside it's combo with Stonehoof Chieftain, I don't see enough synergy to justify it.

Sarkhan Vol could go. Outside haste (which he isn't even a good haste enabler), he doesn't do much.

Thirsting Roots doesn't ramp you, just helps make your drop. You have a few planeswalkers but not enough to start including proliferate.

You could add Frontier Siege. It gives you two green mana the turn you play it if played main phase one and four green mana every other turn. You also have quite a few dragons, so it's fight ability could be relevant but you'd still choose mana 90% of the time.