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legendofa on Mark Rosewater's Comments on the …

3 weeks ago

Bookrook That's kinda in line with split second, which shows up once in a while. I wouldn't expect too much more, though.

wallisface on Going beyond 40 lands if …

3 weeks ago

And as I keep saying, if your shuffling is properly randomizing the cards, it shouldn't matter how clumped the lands are initially

TypicalTimmy on Card creation challenge

3 weeks ago

Anyway I feel terrible for bogging the thread down with multiple posts.


Invoke Annihilation

Sorcery

If this spell becomes countered, the controller of that spell or ability loses three times X life.

Exile all nonland permanents except for your commander(s) with mana value X or less. Each opponent loses X life and discards X cards.

Myoxies dutifully gave its existence to Ob Nixilis' reign of terror. It's only regret, in its final moments, was not witnessing oblivion for itself.


Wild

Bookrook on Going beyond 40 lands if …

3 weeks ago

I never weave before I play a game, only when I first get a deck and all of the lands are on the bottom.

wallisface on Going beyond 40 lands if …

3 weeks ago

Bookrook what you’re describing is that your own shuffling technique is inadequate to properly randomise a deck, but ALSO as Gidgetimer points out, you’re reducing the randomness of the deck by creating uniformity. Whatever you’re doing would most-certainly be considered cheating in any kind of structured/tournament play, and should be heavily frowned-upon/discouraged even in the most casual of settings.

Gidgetimer on Going beyond 40 lands if …

3 weeks ago

On topic of the thread:

Assuming that The Boulder Feels Conflicted... is the deck you are talking about the curve seems fine for a casual deck and your land+ramp total is about where I would run it. It seems that the major breakpoint you are trying to hit is 4 mana by turn 4 and with your current count you will have a mixture of at least 4 ramp/lands 88% of the time on turn 4. Some of the time that fourth source is going to be ramp drawn on turn 4 and you won't actually have the 4 mana available, so call it 75% success. With proper mulliganing you can bring that above 90%.

Personally I would actually cut back a few lands since I don't like running over 36, but replace them with ramp and it will keep the land+ramp total the same. Some of your lands are slow I would probably remove 4-5 lands replace them with 2 mana ramp. I would probably cut Game Trail, Riveteers Overlook, Rugged Highlands, Savage Lands, and Twisted Landscape. They would be replaced with Talismans (Talisman of Indulgence etc.) Three Visits and Nature's Lore. If you didn't want to go to 35 lands pick any 4 of the suggestions and put a Cinder Glade in would be my suggestion.

TypicalTimmy on Card creation challenge

3 weeks ago

Thanks! Ob is among my favorite walkers, up there with Sarkhan, Narset, Ugin and Angrath (Remember, Tarkir is literally my #1 most beloved plane of all time)

TheoryCrafter on Card creation challenge

3 weeks ago

You assume correctly, TypicalTimmy.

Here is Ob Nixilis' origin story:

(https://web.archive.org/web/20141107191450/http://magic.wizards.com/en/articles/archive/ur/first-world-hardest-2014-11-05)

Bookrook on Mark Rosewater's Comments on the …

3 weeks ago

Bringing back interrupts?

Gidgetimer on Going beyond 40 lands if …

3 weeks ago

Random=/=uniform distribution. If weaving in any way changes the make-up of your hand then you are not properly randomizing. Using 1 or less land/spell for the definition of screw/flood. With 40 lands you are going to have 1 or less lands in your opening 7 14.4% of the time and 6 or more lands 1.6% of the time. This means that you are getting screwed or flooded 16% of the time, or about 1 in 6 hands. If you expand screw/flood to 2 or less lands/spells then you are getting screwed a full 40.6% of the time and flooded 9.2% so almost half of all hands will be screw/flood.

This is why you need card selection and a relatively low curve to be able to have any consistency in EDH.

Bookrook on Standard Golgari Gotcha

3 weeks ago

Another optional one drop you could use would be Fear of Lost Teeth.

TypicalTimmy on Card creation challenge

3 weeks ago

For those unaware, since we are speaking on lore, Ob Nixilis on his unnamed plane was one of the most feared generals of his world. He lead militia to slaughter entire civilizations and kingdoms, but he wanted more. He was not satisfied and wanted immeasurable power.

He made a pact with a demon who granted him this power, in exchange for eternal servitude. But Ob Nixilis was just as cunning as he was brave. He killed the demon, stealing the power without the service. He then enacted genocide on his entire plane, killing a everything and then eventually the plane itself.

What ignited his spark wasn't the genocide, but the realization that there was nothing left to slaughter.

So I assume the scroll mentioned above was the means to exact a true planar armageddon.

In fact, after he lost his spark on Zendikar, he spent tens of thousands of years slaughtering everything in his path trying to reignite his spark, failing to realize it wasn't the bloodshed that did it but the lack of bloodshed.

That's why I hate that he became a kingpin on New Capenna.

He went from a plane-wide Hitler enacting genocide of trillions... To Al Capone?

Nah, I'm good.

Bookrook on Using shrazarad

3 weeks ago

I’m talking about later in the game where you’re in the final five turns where time matters. I see your point though.

Bookrook on Going beyond 40 lands if …

3 weeks ago

I’m saying that it helps you shuffle more randomly because it is very difficult to get a purely random shuffle. Doing it before you shuffle means that your hands have a bigger chance of each individual card being random. Several times before I did this, my first game was always either completely mana flooded or completely mana screwed.

wallisface on Going beyond 40 lands if …

3 weeks ago

Bookrook a bug takeaway is that if your mana-weaving has actually mattered, then its indicative your shuffling isn’t properly randomising cards (and needs practice). And, if this mana-weaving didn’t matter (because you shuffled properly), then it was a pointless exercise.

wallisface on Using shrazarad

3 weeks ago

Bookrook you could, but in a lot of matchups that’s just giving your opponent the opportunity to win again - if the card has been Forked/Twincast then you’re choosing to put yourself down to 5 (or less) life just to keep playing the game, which might now be immediately over because you’re within Bolt-range.

TheoryCrafter on Card creation challenge

3 weeks ago

Myoxies

Myoxies is black*

Legendary Artifact Creature- Construct

If an Nixilis Planeswalker enters, or a loyalty ability of a Nixilis Planeswalker is activated, draw a card and lose 1 life.

If one or more creatures attacks a Nixilis Planeswalker you control, ~ must block a creature attacking it.

1/4


So expanding on the lore TypicalTimmy created, Myoxies was the researcher who found a scroll detailing the Temple that housed the ritual to wipe out all the people on Ob Nixilis' home plane. Nixilis briefly returned to his home plane to utilize Myoxies on a plane where he encountered an obstacle. Myoxies would remain at his side for many conquests until it sacrificed itself to save Ob Nixilis from another Planeswalker.

Create a sorcery based on this lore.

Bookrook on Going beyond 40 lands if …

3 weeks ago

wallisface The only time I mana weave is the very first time when I get a new deck, especially a precon. If you just got your deck, you’re likely to have huge land pockets. Rhadamanthus for your no land mulligan rule, I would suggest saying that your deck has to have at least 25 lands and no more than fifty to make sure people can’t abuse it.

Bookrook on God, words can't express how …

3 weeks ago

I mean for pioneer. In commander, there’s no point in running anything as your commander for blink other than Brago, King Eternal.

AviaxTheMindSculptor on The Big Mizz

3 weeks ago

Sylvan Scrying replace with actual ramp Remove verdant mastery Evaluate Reckless Barb and Scale singer and wayfarers

Bookrook on Using shrazarad

3 weeks ago

Couldn’t you just concede the sub games? You’ll be up in card advantage and have a still solid chance of winning, even with life loss.

Goldberserkerdragon on Orc dwarf lands

3 weeks ago

Idk what this is. But i love it.

Niko9 on Mark Rosewater's Comments on the …

3 weeks ago

I feel like Rosewater often gives his opinions a lot of the time in the context of "wotc is following this train of thought" but is it always true? Like, remember "we understand that energy was a mistake" and now there is a dominant meta energy deck in modern. I mean, I think he has a lot of ideas on how the game should look, I'm just not sure how much of that translates into what happens. He's often seen by us players as the voice of wotc, but it really seems like at wotc he's just a voice. And that's okay, they need a public persona, but I do think it does player/fans of magic a bit of a disservice because you never have any idea if the ideas Rosewater is stating to the public will pan out into actual design or not.

mazeofish on Robots

3 weeks ago

Yeah I wanted to see how it would preform unpowered. Heard a lot of good things about that Ancestral Recall though, maybe I'll give it a try, lol.

SufferFromEDHD on Predator 2

3 weeks ago

Leechridden Swamp cheap/efficient trigger

TypicalTimmy on Card creation challenge

3 weeks ago

Can't tell if challenge is to invoke sarcasm or not.


For The Greater Good

Instant

As an additional cost to cast this spell, sacrifice a legendary creature or Planeswalker you control.

Prevent all damage to target legendary creature or Planeswalker you control, and it gains indestructible and hexproof. It can't be sacrifices or change zones. These effects last until end of turn.

"You've served me well, Myoxies. We have spanned generations and nations together. You have been loyal and, what I may consider to be my only friend." - Ob Nixilis


No, Myoxies isn't a character in lore. I only needed a name for the flavor text.

So make Myoxies. This would be someone Ob Nixilis knew prior to becoming a Planeswalker, and may have actually had a role in his spark igniting.

moo1234 on Card creation challenge

3 weeks ago

to prevent biscuit tin being abused by thassa's oracle. I meant it to shuffle the exiled cards back into the deck

moo1234 on Card creation challenge

3 weeks ago

Custard Cream

Artifact - Biscuit

(Biscuits have Sacrifice this artifact: Target Creature gains haste until end of turn)

Whenever another Biscuit is put into a graveyard from play, you may Scry 1

"Ancients from the wet isles put this biscuit in an eternal war against the Bourbon"


Bourbon

Artifact - Biscuit

(Biscuits have Sacrifice this artifact: Target Creature gains haste until end of turn)

Whenever another Biscuit is put into the graveyard from play Put 2 +1/+1 counters on target creature. If that biscuit was named "Custard Cream" it gains menace

"The sworn rival of custard creams, it is said that at the end of times, the two factions will find a desolate cliff edge and have an epic battle, where they yell about their differing ideologies"


Chocolate Digestive

Artifact - Biscuit

(Biscuits have Sacrifice this artifact: Target Creature gains haste until end of turn)

: ~ Becomes a 3/3 artifact creature with until the end of turn

"jaya's Favourite"


Jaffa Cake

Artifact - Biscuit

(Biscuits have Sacrifice this artifact: Target Creature gains haste until end of turn)

Biscuits you cast cost less to cast.

Whenever a biscuit enters the battlefield, you may search your library for a biscuit and put it into your hand then shuffle, this ability activates only once per turn.

"For legal reasons, this card is incorrect and should be a cake"


Cookie Dough

Artifact - Biscuit

(Biscuits have Sacrifice this artifact: Target Creature gains haste until end of turn)

Non-Biscuit spells cost more to cast

"This is mmmm... distinctly chewy"


Biscuit tin

Legendary Artifact

: Exile cards from the top of your library until either you exile a Biscuit or your library runs out of cards. You may Put the Biscuit onto the battlefield.

Whenever you cast a biscuit from your hand create a biscuit token

"Aunties box acts like the true box of delights, or perhaps it is more akin to pandoras box"


Orteil, Lord of Biscuits

Legendary creature - Human Lord

Biscuits you control become creatures in addition to their other types and have Lifelink.

Whenever a biscuit leaves the battlefield, If you control 8 or more Biscuits Orteil gets +8/+8 and gains Menace

"Arise My Children"

3/5


iykyk

Someone's procrastinating and eating custard creams

create a very serious and not silly at all card

_AoxomoxoA_ on Veni, Vidi, Vici

3 weeks ago

10/21/2024 Revisions

Why?

I would consider this update the final trimming of the really fatty parts of this deck. The main goal here was to remove some cards that only semi-synergized with the deck and to replace them with cards that really shine light on where this deck succeeds. These changes massively upgrade the token generation capability and the payoff for having them. The cards removed from here were in no ways bad cards, they just didn't quite see eye-to-eye with what the deck should be doing: Generating tokens and being very aggressive, punishing a lack of removal and interaction while also being resilient to creature board wipes. The legion always has more bodies to throw at the problem. See notes on each removal/addition and my thought process for doing so below:

General Kudro of Drannith: Kudro is a very interesting choice, but has 2 big downsides: He requires sacrificing of humans and is restricted to only dealing with creatures with power 4 or greater. This deck doesn't generate enough human tokens to justify using the second ability, especially since I'm limited to only targeting creatures with power 4 or greater. Often threats appear in the form of artifacts, enchantments or weenies that can deny my board and unfortunately, Kudro isn't equipped to handle these.

Lethal Scheme: Probably the worst card of the bunch. At best it's 0 mana to destroy 1 creature/planeswalker, at worst it's 4 mana to destroy 1 creature/planeswalker. Not great removal, and I have plenty of other removal spells

Fervent Charge: The ideal situation is to not have to rely on attack damage to kill my opponents, it's more about the attack triggers here. I think Mirror entity is just a much better/cheaper version of this card if I'm trying to win off of attack damage. It also provides no other value past +2/+2 to only attacking creatures

Commander's Sphere: I'm not starving for card draw, especially with the One Ring, and the extra mana rock is fine, but a nice to have more than anything.

Skullclamp: Similar to Command Sphere, the card draw is nice, but often my tokens end up being used for attacking or attack triggers and quickly build up past 1/1s, so Skullclamp becomes useless. Ashnod's Alter provides much more value than Skullclamp especially when combined with X-cost spells.

Queen Marchesa: She's pretty threatening just because she has Deathtouch and haste, Monarch is also a huge plus, but the last part of the card is way too slow. Generating 1 token with deathtouch per turn just isn't worth passing monarch back and forth between players, and once she's gone, all I am left with is Monarch, her having deathtouch incintivises me to use her to kill a big threat, but her 2rd ability incintivises me to keep her alive, which conflicts with Deathtouch/Haste.

Teysa Karlov: There's like no death triggers in this deck, only sacrifice triggers, and honestly I don't want to build into benefiting off of death triggers, so her first ability provides essentially nothing. Her second ability is a huge up side, but she never stuck around long enough to really use it, and other cards provide me vigilance.

Craig Boone, Novac Guard: Boone essentailly reads "Target player takes X damage where X is the number of Quest Counters on him", he's a cool card, but any good player would take face damage over having their important card be killed. The life gain and reach were big incintives to keeping him in the deck, but he's too slow and doesn't synergize enough with the rest of the deck.

Diabolic Tutor: Worse Demonic Tutor

The Nipton Lottery: I love this card. It's so chaotic and leans into my gambling addiction, but overall, Austere Command is the better boardwipe

Rabble Rousing: Great enchantment to really pump out the tokens, pretty similar to Horn of Gondor and also is less punishing to my board when blocks happen. Ensures I will always be replacing any blocked tokens.

Ojer Taq, Deepest Foundation  Flip: Triple the tokens = triple the fun. Gives me more options than Annointed Processon

Goblin Bombardment: Need to push some extra damage/kill a target? We have tons of tokens to do so. Start killing the tokens generated and hit face. Darien + Goblin Bombardment + Bastion of Rememberance = win condition. In fact, Darien + Goblin Bombardment is a pretty nasty way to generate tokens if I start pinging myself for 1 damage and have a Annointed Processon/Ojer Taq on board. Super flexible card when attacking isn't an option

Impact Tremors: We're generating all these tokens, let's get another purphoros adjacent card in the deck to do some real damage more consistently

Ashnod's Altar: When combined with an X-cost spell like Grand Crescendo, or Secure the Wastes, you can double the amount of tokens you have out already

Darien, King of Kjeldor: Punishes hitting my face as well as just an overall good combo enabler.

Greymond, Avacyn's Stalwart: Probably the best human tribal card in Magic, while he doesn't enable alot of my tokens, he gives all my humans insane amounts of value. Since almost all of my creatures spells are human, I think he will be a huge boon.

Mirror Entity: This card is super versatile. I can use it to pump my tokens, avoid board wipes like Austere Command and Meathook Massacre, but it can also be used to turn my tokens into humans/soldiers for cards like Greymond, Horn of Gondor, Myrel, ect.... I have a feeling this card will be a great enabler.

Austere Command: Selective Boardwipe, what's more to say?

Demonic Tutor: Better Diabolic Tutor

TypicalTimmy on Card creation challenge

3 weeks ago

I couldn't find too much lore on either of them, other than both are responsible for recording history, writing songs and spreading stories. Both of which are mentioned in numerous flavors texts, but don't seem to have any real cards associated with them. I think they're both Human, and I know they're both from Dominaria. So that's the angle I'm going with here.


Afari and Azeworai

Legendary Creature - Human Bard

Historic spells you control cost less to cast. This effect can't reduce it below 1 mana.

Whenever you activate the final chapter ability of a Saga you control, you may pay . If you do, copy it. You may choose new targets. Otherwise return the Saga to your hand.

4/4


If you think I did it well, wild

If you don't believe I captured them well, or you have your own ideas for either both or single cards, repeat

lukecwolf on Are there any flavor/biological reasons …

3 weeks ago

For me, I hope they instead class characters in a hierarchy rather than remove. Like outlaws are mercenaries, pirates, etc. and party is wizard, warrior, etc.

I think more archetypes makes the game confusing, but removing archetypes already printed on cards doesn't help.

It's always going to be confusing to pick up an old visashini in a box and have to realize it's a lizard.

For instance, I felt hurt when Nagas were errated, as Nagas are a very big part of Asian culture. They are also very distinct from snakes, which are often characterized as sinister in western mythos and symbolism.

To your point, i don't see any reason why a phoenix couldn't be an elemental bird. But from an economic point, we already have so many of all 3 archetypes that person wanting to build x tribal commander deck and pump Coat of Arms has a lot to work with.

Idoneity on People are Mana Too

3 weeks ago

I completely neglected the importance of differing token colours! Okay, Geralf, the Fleshwright for some blue and Forth Eorlingas just seems disastrous for your opponents.

bryanedds on Double Dragon

3 weeks ago

Open the Way might work quite well when we need to ramp beyond 7 (such as when holding protection on Atarka cast).

TheoryCrafter on Scorched Jund

3 weeks ago

Thank you jonjonhholt for the idea. I'll definitely keep it in mind.

Rhadamanthus on Going beyond 40 lands if …

3 weeks ago

A 100-card deck is a lot more difficult to manipulate than a "normal" one, so it may be a physical issue with how effectively you're able to shuffle between games.

First suggestion: after a game ends, shuffle your hand, battlefield, graveyard and exile together a few times BEFORE adding them back to your library. Everything you play during a game is going to end up "sorted" in some way that would look really clumpy if it appeared that way in the library, so randomizing them more before recombining might help.

Second suggestion: after recombining everything and giving a few shuffles, grab about half of the deck and shuffle the two halves separately a few times before recombining again, then do that one or two more times. It will be easier to handle the smaller piles for a "proper" shuffle.

Craeter on Peasant's Pet Rats

3 weeks ago

Goldberserkerdragon Yup you got me, I'm a sucker for rats. I had multiple sets of pet rats growing up and I used to torture my dad growing up by making squeaking sounds nonstop haha