DemonDragonJ on Which Card Should Replace Mortality …
3 weeks ago
shadow63, yes, but I wished to rephrase it, to make it clearer and inclusive of a greater number of cards, rather than being a choice between only two cards.
SufferFromEDHD on Glarb Black Green Blue Creatureless …
3 weeks ago
Holy schnikes... I missed the Workshop first look thru! No playset of stax taxes? Trinisphere etc.
Mystic Speculation reusable top deck. Easy to abuse in a deck full of rocks.
Muddle the Mixture and Clutch of the Undercity your win conditions are 2 and 4. This is removal that is also tutor.
legendofa on Card creation challenge
3 weeks ago
Kipruto Windborne
Legendary Creature - Griffin
Flying, vigilance, ward
Landfall - Whenever a land enters the battlefield under your control, creatures you control with flying gain first strike until end of turn. If this is the third time this turn this ability has resolved this turn, creatures with flying you control gain double strike instead.
2/4
"She was hatched from the first egg on New Zhalfir, and she will not stop until she has seen all of it." - Afari IV, Tales
Lore challenge. Create a card for either Azeworai or Afari, the two big storytellers of Zhalfir.
legendofa on Using shrazarad
3 weeks ago
Bookrook Going back to an earlier question, Shahrazad doesn't require ante, it just says that the subgame doesn't use one. That's in line with current rules, so the ante part isn't what's keeping it banned.
hootsnag on Glarb Black Green Blue Creatureless …
3 weeks ago
Yeah no miracles. Just a couple of ways to generate infinite mana and then kill with several options.
SufferFromEDHD on Glarb Black Green Blue Creatureless …
3 weeks ago
Chimil, the Inner Sun is your scary 6 drop instead. I like it! but that planeswalker tax is pretty spicy.
You went the Rack/Top route but added no Miracle cards?
hootsnag on Glarb Black Green Blue Creatureless …
3 weeks ago
Removed Mana Severance and added Exploration
hootsnag on Glarb Black Green Blue Creatureless …
3 weeks ago
I completely changed the deck. I removed The Immortal Sun and I may use Exploration. I like the idea of this deck a bit better.
SufferFromEDHD on Glarb Black Green Blue Creatureless …
3 weeks ago
Well then... This is different.
What happened to Tainted AEther?
xraider on Play EDH they said, it …
3 weeks ago
MattMan1982 Nah, they just build a bonfire and roast marshmallows over the smoldering remains while chanting, 'Never again!' It's quite the bonding experience. I also brought a salt cellar as a present to make sure they feel good afterward. :-p
DreadKhan on Going beyond 40 lands if …
3 weeks ago
I think I largely agree with lukecwolf, you need a very good reason to want to run more than about 35 lands, depending on your colour you almost certainly have SOME options for cheap card draw effects, and in most games you'd rather see these than extra lands later, stuff like Sign in Blood and Spirited Companion/Elvish Visionary/Humble Defector help grease hands where you drew either a bit fewer or a bit more land than is ideal, these will make sure you're not stuck when drawing another land in it's place would only help when you have too few lands (and would be brutal if you had extra).
If the Jund deck you're talking about is your Mr Orfeo deck, I think you have too many lands for your average MV, I'd definitely run more land ramp spells (to generate faster/more consistent hands, land ramp can fix too), there are even some janky options like Dire-Strain Rampage and Road / Ruin that offer you combination ramp and removal, there are others that provide blockers (like Wood Elves and Farhaven Elf), just running this many lands makes me fear land floods. For the record, if you've got access to Green you probably shouldn't bother with most of the artifact ramp, Nature's Lore and Three Visits are much better than any of those, especially since they can find non-Basics. The other thing your deck should look at is stuff like Night's Whisper, Sign in Blood, Humble Defector, and Llanowar Visionary/Elvish Visionary, these often play better than more lands. I guess the final thought would be you can sneak some MDFCs in to replace generic lands, the new Stump Stomp Flip would probably be handy in your list for example, and I think most decks that can run Bala Ged Recovery Flip and Valakut Awakening Flip should do so, ymmv on others. At 40 lands I'd straight up shave lands for MDFCs.
I like Bounce Lands in decks that have shaved a few lands, they give you another land drop, but they do make you VERY vulnerable to anyone crazy enough to run Dwarven Miner/Dwarven Blastminer, so keep that in mind I guess? Most people don't use stuff like that in Commander, it's considered anti-social by a plurality of the format, but you might see a Strip Mine, but most people would rather keep their Strip Mine for something like Gaea's Cradle than spend it on a Guildless Commons. I would say with some confidence that you can probably shave a land for every 2 Bounce Lands you replace normal lands with, but I doubt I'd go over 4 or 5 in a deck.
MattMan1982 on Play EDH they said, it …
3 weeks ago
So when you take this deck out do your "freinds" immediately tar and feather you while throwing this deck in a paper shredder.
Quicksilver on Anikthea's Enchanting Recycling Plant [Primer]
3 weeks ago
I've never heard of this ridiculous card. I love it, +1.
lukecwolf on Going beyond 40 lands if …
3 weeks ago
I generally advice against running over 36 lands.
My trick I've learned in commander (which i assume is the format you're speaking of) is not to run more lands but to run card draw
It took me many years to figure this only after experimentation.
If you have to up to 36, improve the rest with draw. The cycling cards, cycling lands, etc. will eventually get you the lands you need.
Since you have enough ramp, it seems to be the early game which is your problem.
The idea is that if you have two lands, the draw will get you cards you need immediately and provide functional value late game.
Besides that, if your curve is high, I personally think 2 (3 if it's really bad) bouncelands aren't as bad aren't as bad as people think. These tap for two mana but force you to return a land in place of like Simic Growth Chamber and Guildless Commons. You essentially pay an opportunity cost of 1 to guarantee 2 mana next turn. Bouncing a bounceland does suck, but the alternative of having less mana in your land pool is far worse.
SteelSentry on Using shrazarad
3 weeks ago
Now that I'm thinking about it, it's a very efficient burn spell for Boros burn. If you can swing the double white, it is likely to do 8 or 9 damage turn 2, and doesn't lose on rate to something like Boros Charm until your opponent is at 6 life. It's not a great topdeck and it can backfire, but the upside of putting your opponent down to 6 on turn 2 is pretty saucy.
SteelSentry on Using shrazarad
3 weeks ago
From what I've heard from the few people online that played it at the time, the card shines in best of three, in decks that are likely to win game 1. You take game 1, and then keep dragging game 2 into subgames until the tournament clock runs out and you win the round by default. It's the same theory as Self-Destruct Button from Yu-Gi-Oh, and the reason that card is banned as well. If you're not familiar;
Self-Destruct Button
Trap
- You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
If you're in a losing position, you Button and try again. If you win game 1, you force button in games 2 and 3 to win the Duel 1-0-2.
seshiro_of_the_orochi on Card creation challenge
3 weeks ago
Steve, Minecrafter
Legendary Creature - Human Artificer
Landfall - Whenever a land enters the battlefield under your control, create a clue token, a treasure token or a food token.
Sacrifice three tokens with the same name: Create a diamond token (It's an artifact with "When this artifact enters, gain 2 life" and "sacrifice this token: Put a +1/+1 counter on target creature".)
3/4
Create a legendary griffin in Azorius colours.
mcchickendude on Lair of the Hydra
3 weeks ago
Cool deck! I think some of the trample cards might be better as spells that grant protection. Such as Sejiri Shelter Flip or Emerge Unscathed. Granting protection serves double purpose as a way to survive removal and make a creature unblockable in some situations.
TypicalTimmy on Going beyond 40 lands if …
3 weeks ago
I should clarify. I was on break when I wrote that so it does leave an open ended question.
- "Wait, why not just shuffle normally and flip the deck over when you're finished? That is the exact same result?"
Functionally, yes it is the same result.
However, there is one very large key difference. By shuffling artwork-up, you IMMEDIATELY see results. You instantly see clumps forming.
Otherwise you can shuffle a deck a dozen times and not understand how or why it "keeps happening".
By shuffling artwork-up, you see the effects in real time as they occur. That's why you do it this way.
Judo_Cthulhu on Esper Time Skip
3 weeks ago
This deck is idiotic nonsense. The whole point is to make yourself invincible until your next turn and skip all turns. That's it. That's the whole strategy
Judo_Cthulhu on Sultai Time Skip Deck
3 weeks ago
This deck is idiotic nonsense. The whole point is to make yourself invincible until your next turn and skip all turns. That's it. That's the whole strategy.
Judo_Cthulhu on Grixis Time Skip
3 weeks ago
This deck is idiotic nonsense. The whole point is to make yourself invincible until your net turn and skip all turns. That's it. That's the whole strategy.
legendofa on Are there any flavor/biological reasons …
3 weeks ago
SteelSentry Yeah, my last sentence was more absolute, I guess is the right word, than it needed to be. Creature types do have an important role in flavor and identity. My point, poorly stated as it was, is that M:tG creature types don't represent real-world taxonomy well, and fantasy taxonomy is exactly as precise or arbitrary as the creators make it.
I don't know enough about the cultural history of nagas to really speak on them, other than they're important in southern and southeastern Asia, so I didn't really address that one. I understand there's a similar story with rakshasa from Tarkir vs. real-world culture. Something I need to learn about.
The viashino could have become Dragons instead of Lizards, and I wouldn't see a problem with that. You have a good point with the dragonborn. (AFR has its own flavor and mechanical fails, though, running off D&D rules. An Owlbear would last about two seconds against an Adult Gold Dragon, not fight it to the death, and Barbarian Class leaned too heavily into the D&D class mechanics. For M:tG Barbarians, it's a stupid-expensive Fervor. No Barbarian or Berserker card so far rolls dice, and only Vrondiss, Rage of Ancients has anything to do at all with dice rolling. Hey, look, a Dragon!)
But I don't think there's much risk of further changes. Most of the other M:tG-original humanoid-animal creatures already belong to the animal creature type: nacatl, leonin, all kinds of aven, wolfir, ainok, rhox (which were usually animalistic before 10th Edition), loxodons, everything from Bloomburrow... It's just kind of bringing the old stuff in line with the new stuff.
And now that I'm thinking about it, I want to see snail people. Move over, Toxrill. The Snail Wizards are coming in.
SteelSentry on Are there any flavor/biological reasons …
3 weeks ago
I agree on the Zombie part, as well, they should get rid of the other creature type. Why would a Priest of Titania become more powerful from an elf that's already become a mindless abomination? It's just cramming more types onto it to make incentivize flavor fails in a mechanically flavorful archetype.
SteelSentry on Are there any flavor/biological reasons …
3 weeks ago
I don't like that line of logic, because if that's the case, viashino should be Dragons, based on their origin. Dragonborn from AFR have shown no issue with players identifying humanoid dragons.
And as for Nagas, Phoenixes are closer to being just birds than Nagas are to being just snakes, and it's a regional bias against the original mythos to argue otherwise. My point is that I wouldn't be surprised if they make the change; I'd rather they changed neither honestly. Phoenixes are a creature type with a mechanical undercurrent, but there are precious few of those around.
I would also disagree with the point that creature types are pointless without tribal synergy; I'm not sleeving up The Pride of Hull Clade for the crazy Elk synergy it has. Design uses every part of the card for top down design, and all the of these underrepresented creature types have mythological or lore baggage attached to them.
jotunn22 on Orbital Railcannon
3 weeks ago
Removed the blue white from the deck. It has been seriously reworked from of the growth cards I had chucked in. Added more revival.
Blaster-master on W Lands (But 100 cards)
3 weeks ago
i love low resource games honestly bro was so pissed when i played devastating dreams but its cool when he does it smh my head fat freakazoid
Craeter on Mauled by Walls
3 weeks ago
Rammas Echor, Ancient Shield would be pretty nutty with this cheap walls list. Also Mentor of the Meek is great - I have that card but forgot about it, so I'm going to include that in my Arcades deck too.
PedroSalvatore on zombies
3 weeks ago
Deck not tested yet as I do not have all the cards yet, however it does seem it will be your average Whilthelt zombie tribal. Main concer is potential land total and lack of counterspells.
legendofa on Are there any flavor/biological reasons …
3 weeks ago
SteelSentry The viashino change had to with out-of-game recognizability. Not everyone knows what a naga is, and you have to know M:tG to even guess what a viashino is, but most people can recognize and understand a dragon, or a ninja, or a phoenix. There's a huge difference between identifying a hrodbevdkmadeupword as a lizard, and identifying a dragon as a lizard.
Tieflings only get a pass because they're from a sister product, and I honestly have no idea what makes an azra distinct. The tail, apparently? Azra and tieflings can be combined without any issues, as far as I'm concerned.
Not to mention that sea anemones are grouped with jellyfish even though they're closer to starfish; centipedes, millipedes, and whatever Acridian is are insects; old Kamigawa snakes have four arms, two legs, and hair (making them more like awkward centaurs?); Zombie Human isn't anything, but Zombie literally-anything-else is; Sable, Ferret, and Stoat get unique creature types while Wall of Pine Needles, Grappling Sundew, and Vinelasher Kudzu are all the same thing...
Basically, creature types are entirely a game mechanic and mean absolutely nothing outside of how much it gets pumped by a Coat of Arms.
TypicalTimmy on Going beyond 40 lands if …
3 weeks ago
Generally when I build, I put in 8 to 10 mana rocks and 32 to 36 lands.
That means 40 to 46 sources of mana, which seems to be approximately your volume.
At that rate, I would suggest you may accidentally be clump shuffling. By this I mean you may be "shuffling" but you are blocking cards together which means they aren't actually filtering throughout your deck evenly.
Try to practice shuffling. Shuffle your cards face up, so the artwork is on top and the clear part of the sleeves are facing toward you.
Shuffle like normal, then fan the deck out to see how lands and rocks are being distributed.
Repeat this 10, 20, 30 times. The more you do it, the more you'll notice patterns to confirm or deny if you are, indeed, clump shuffling.
Just remember that when doing this, your deck is "upside down". So the "top" card is actually at the bottom of your library. This is important because it'll tell you if the clumps fall toward the top third, middle or bottom third of your deck.
So if all of your lands drift to the "top" while practicing with artwork face up, that's actually the bottom of your library. Just something to remember.
SufferFromEDHD on Uniter's Crusade
3 weeks ago
Ripples of Undeath solid filtering
Dark Deal well timed this is pure value
Masticore old school cool
legendofa on Using shrazarad
3 weeks ago
ChaosJester I think I'm missing a step with your Wish combo. You keep pulling the Shahrazad from the main game into the new subgame until the opponent decks out in the newest subgame? How are you winning the main game? Each subgame only affects the game is was created in.