SnozberryFarm on An Actual Robin Hood Deck
4 days ago
So if I understand that right, I cast Illusions of Grandeur, gain 20 life, donate it to my opponent, and when it leaves play they lose 20 life? Xtough, that is a pretty awesome suggestion and exactly the kind of thing I am looking for, and a reserve list card to boot, thank you!!
TheForsakenOne on Nicol Bolas Supervillians
4 days ago
6 Mana Teferi is a trap, as tempting as that ultimate is you're just never going to get it unless you're already in a winning position and the abilities are just not worth it. It's too much of a win-more card, if you want that ultimate so badly just replace it with Teferi's Talent. I'd recommend replacing it with Chandra, Legacy of Fire for its Planeswalker synergies. Similarly Ob Nixilis Reignited just draws you a card every turn with a basic kill ability and a meh ultimate, you can do better than that.
I'd say you want more Planeswalkers that protect themselves and your other walkers, It seems too easy right now for you to just crumble when you become the archenemy. Vronos, Masked Inquisitor, Saheeli, Sublime Artificer, Daretti, Ingenious Iconoclast can all make chump blockers or protect your walkers in other ways. Lolth, Spider Queen likes the ammount of stuff that will be dying as you chump block and can make 2 blockers.
I'd cut Don't Make a Sound and Get Out for better counterspells. Counterspell is like a dollar, and Drown in the Loch can double as a kill spell if needed. Alternatively Ripples of Potential can block much more than a single spell threatening your walkers.
Leyline of the Void is unneeded unless you are really facing a lot of reanimator, It'll sit dead in your hand too often and it's unlikely to make you archenemy (More often you'll just piss off one player while the other two are neutral) like you want.
I'm surprised that you don't have any of the Oath cards in here. Oath of Liliana and Oath of Jace seem like they'd be great.
For creatures Jaya's Phoenix seems like a slam dunk. Saruman, the White Hand makes a pretty big creature when you cast planeswalkers, letting you trade with bigger things and immediately replace it.
Brinckenberger on Rith Tokens
4 days ago
Dropped Cathars’ Crusade and Intangible Virtue, added Dollmaker’s shop and Anthem of Champions.
Brinckenberger on Muldrotha Value
4 days ago
Dropped Crypt (RIP) and Tainted Wood, added Chrome Mox and Shifting Woodland.
Brinckenberger on Dimir Faeries
4 days ago
Dropped Leyline of Anticipation and Borne Upon a wind, added High Fae Trickster and Force of Will.
Brinckenberger on Edgar Vamps
4 days ago
Dropped Species Specialist, Exquisite Blood and opal palace, added high society hunter, bloodthirsty conqueror and three tree city.
FenIsABasicSwamp on Dune: He Who Can Destroy …
4 days ago
ReticleMouse which one? There are many. If you mean the commander, it’s a real card, but I had it altered to look like Shai Hulud. It was painted by Cereal Alters.
KongMing on Loot em if ya got …
4 days ago
How about Genesis Wave instead of Rishkar's Expertise? The Wave is more beneficial in decks with a lot of permanents like yours, and will trigger a lot of Landfalls.
GeminiSpartanX on Modern Simic Infect 2024
4 days ago
I think adding a 2/2 split of Royal Treatment and either Slip Out the Back, Blossoming Defense, or Snakeskin Veil would help keep your attackers alive better. I'd cut some combination of Distortion Strike, Mutagenic Growth, or Ichorclaw Myr to add them in. Gotta love Infect!
KongMing on Lord Windgrace Land Destruction - …
5 days ago
How about Realms Uncharted? Maybe in place of Sylvan Scrying?
hybridv21 on XXX
5 days ago
Other than advice I've given elsewhere considering removal, ramp and card draw, this looks really good and just needs a little bit more of the usual stuff to help it sing.
if you can get lots of green consistently maybe try Tribute to the World Tree
hybridv21 on The first
5 days ago
if you're going to do Primal Surge go all the way, ONLY permanent cards in the rest of the deck, feels AMAZING to pull off.
same comments on improving the mana base and looking up guides for 5 colour.
for most decks I suggest looking at this:
Lands should be: 36-39 Card draw should be: 10ish Target removal should be: 8ish Board wipes should be: 2-4 Ramps should be: 10ish
with a suggested curve: 0 mana = 1 or 2 , 1 mana = 12ish , 2= 16ish , 3= 16ish , 4= 9ish , 5= 4ish, 6= 3ish, and more than 7 mana = 1-2, (62/66.5 cards, 37 lands)
If the deck is straying away from these averages and curves, we want to figure out WHY cus it CAN be different, if we make plans to accomodate.
looks good so far though, slivers rule!
hybridv21 on Naya
5 days ago
This actually really good, I don't have a lot of notes, simply look up whats new with token strategies to see if better cards have come out since this was last updated, maybe ditch the signets in favour of ramp that benefits from the populating you're doing or simply using more classic green ramp since you have access to it, lands are better than mana rocks, and rocks are better than mana dorks.
could maybe use a bit more removal and card draw.
hybridv21 on WRATH
5 days ago
more lands and better lands, but other than that, the idea of a deck of wraths and indestructible creatures seems pretty cool.
make sure you can ramp and card draw your way to consistently out pacing your opponents, you need to be able to get your threats down while also having time to wipe theirs away too.
hybridv21 on Ramos and the God's
5 days ago
Check out the new shrines if you want to add more shrine tribal, they're so cool!
I've mentioned in other comments about mana bases and ramp so i won't waste your time repeating it here.
seeing the gods, make sure you have The World Tree and keep an eye out for all the new gods we got recently, as well as Tyrite Sanctum and the deck could use a bit more ramp to account for all these big costs, other than that, an army of gods is a strong way to win and this looks great!
hybridv21 on Scion
5 days ago
ok, so what we want here is a fast consistent scion, with haste, and mana spare to trigger that ability. this deck will really shine with a few good dragons for every occasion, and the rest of the deck fixing mana, ramping and getting out a fast and well protected scion.
Prismatic Omen from your other decks should go in here, plus Lightning Greaves and other ways to protect scion and from being countered, its KIND OF like a voltron commander, you want the commander protected, and you want a back up plan incase, a general dragon tribal deck is a fine back up plan incase he can't get out, so spare some deck space for that too and you'll do great.
hybridv21 on Dragons next gen
5 days ago
The Professor has put out a video on how to build a five color mana base thats better than anything I could type, it looks like a lot of new lands have come out recently that could speed this up if you wanted more money in the deck, but i understand thats not always an option, especially for me, i'm broke lol
I'm going to suggest even more than the usual ramp, you've got green, so go for the classics, Three Visits, Farseek and Nature's Lore, but you're also trying to get out some REALLY big creatures here, so make sure you get in... 12-16 ways to ramp and get out these big threats, these are some amazing creatures, you want them to shine by getting out consistently, and earlier than expected.
hybridv21 on Deaf
5 days ago
more lands 36-39, ditch the temple of the false gods, Everglades is risky as it needs an untapped swamp, maybe try Arid Archway.
Wayfarer's Bauble is great ramp when you don't have green.
my main concern for the build in general is there is a LOT of big mana costs, not a lot of ramp, and lots of reanimation spells without early cards to fill the graveyard, meaning that the cards you bring back are ones you've already played and lost, not the end of the world, but still means they're creatures coming in later, rather than creatures you're getting sooner and cheaper, by milling them or entombing them early, to get back cheap with the reanimation spells.
to put it simply, consider adding ways to put your own cards in the graveyard with early mill or discard effects, so reanimation happens sooner, and get some more ramp incase you have to play these cards at full price.
other than that there is some really amazing black enchantments here, and you could check out enchantment support in black to see if there is any extra synergy or value you could get off of playing so many enchantments.
hybridv21 on Ezuri and Squirrels
5 days ago
LANDS: Cut the temple of the false gods, add more forests and less islands, cus you seen to want more green than you currently need than blue, looks fine otherwise, Guildless Commons could replace temple of the false gods if you want a quick fix, but could just be cut for another ramp spells, 37 lands is fine.
Sorcery: Surprised to not see Three Visits, Farseek and Nature's Lore here.
everything else looks good, could maybe use more removal cards and card draw, but a solid base thats going to be very powerful, have you considered a Forgotten Ancient , Fertilid , Scurry of Squirrels , Tribute to the World Tree , or Stocking the Pantry
electromancer on Shroomfers and their SPECTACULAR Saprolings
5 days ago
Looks fun! I suspect you will probably like Triumph of the Hordes
king-saproling on The Progenitus Project.
5 days ago
I really dig your intention to focus on Progenitus as the win-con. Personally I would swap out some of the "goodstuff" and tune the list more toward getting Prog out early. If you play a dork T1, a 3-cmc rock that can generate 2 mana on later turns e.g. Coalition Relic/Component Pouch/the "__ of Ramos" rocks on T2, and follow those up with a couple more ramp pieces that create 2+ mana, you can consistently get Prog out on turn 5. Then T6 could be dedicated to giving him double strike/double power and +1 to his power so you can start taking out opponents. You also wouldn't need removal with a strategy like this since you can just remove the player that controls the worst threats.
Personally I would make these swaps:
Pyrohemia -> Utopia Sprawl (you'd ideally run fetch lands so that this will always have a target, e.g. Marsh Flats into Temple Garden)
Squall line -> Deathrite Shaman (also wants fetches to be effective)
Greenseeker -> Avacyn's Pilgrim
Vraska, Relic Seeker -> Elves of Deep Shadow
Sylvan Ranger -> Sakura-Tribe Scout
Curse of the Swine -> Skyshroud Ranger
Hull Breach -> Hunting Wilds (can find nonbasic forests like Stomping Ground)
Magus of the Mirror -> Skyshroud Claim
Pongify -> Dawn's Reflection
Rapid Hybridization -> Berserkers' Onslaught
Chaos Warp -> Firemind Vessel
Generous Gift -> Relic of Sauron
Path to Exile -> Prismatic Geoscope
Blasphemous Edict -> Timeless Lotus
K4nkato on Lock Em Down, Draw Em …
5 days ago
Weekly Results:
Jund Sac: ✅✅
Oni Cult Sac: ❌✅❌
Mono B: ❌❌
Mono Green: ➖
Oof, I missed Temporary Lockdown this week. Game 3 against Oni Cult was tough bc their hand was 4 Anvils and 2 Shrapnel Blasts. Mono B had a creature heavy draw against my 2 Dovin’s Vetos.
Tonight had me wondering if Shark Typhoon is worth the investment or if I should swap onto Dream Trawler. The life gain looks more and more relevant every game I play. Additionally, someone recommended running 2 or 3 Reckoner Bankbuster in the sideboard just for post-board games and I’m very tempted to try it.
SnozberryFarm on An Actual Robin Hood Deck
5 days ago
Thanks KongMing, I did just recently get a Coveted Falcon, I will swap that with the Helm of Possession. I have a conjurer's closet, but cannot afford a Thassa, Deep-Dwelling unfortunately. The Nephalia Smuggler is very interesting, but I want to focus on donating the cards to another player instead of keeping them for myself, that way i stick to the Robin Hood theme. Again, thanks for the feedback!!
KibaAlpha on Braids, the Mastermind
5 days ago
Looks like just the type of mono black deck I’d simply enjoy playing. Nice job.
KongMing on Group hug but snake, so …
5 days ago
Hey, another recommendation I just realized as I was reading the card: Sylvan Library. The effect is worded, "choose two cards in your hand drawn this turn." That means effects that draw you extra cards on draw step, like from Kami of the Crescent Moon, would feed into that pool, effectively expanding your selection of cards to put back on your topdeck. In the Kami example, instead of putting 2 of 3 cards on your topdeck, you're choosing 2 of 4. It's an interesting synergy that adds more asymmetry to the Group Hug effects, besides Sylvan Library being a fantastic way to generate card advantage.
From the Gatherer Rulings:
12/8/2022 If you control other triggered abilities that allow you to draw cards during your draw step, you can choose to order Sylvan Library's ability before or after those abilities. Triggered abilities controlled by other players will resolve before triggered abilities you control.
Bookrook on The Great Bouncing Kolaghan
5 days ago
Ragavan is possibly the best dash card in the game.
Bookrook on Magic: The Countering
5 days ago
I know it’s an un-card, but Ambiguity was literally made for this deck.
KongMing on An Actual Robin Hood Deck
5 days ago
Oh! And one last stealing and blinking forbidden lore card is Nephalia Smuggler. Note that its effect returns the card to your control, not its owner's!!! So you can bounce a creature that is stolen temporarily by an effect like Callous Oppressor, and then it comes back under your control for good...
Well, until you give it away of course.
Recommend cutting Inspiring Refrain for it.
KongMing on An Actual Robin Hood Deck
5 days ago
Also, how about swapping the Conjurer's Closet for Thassa, Deep-Dwelling?
KongMing on An Actual Robin Hood Deck
5 days ago
I know you are trying to cut cards, but I have to recommend Coveted Falcon, for the sheer power of how many permanents you can Give to the Poor at once, and the card replacement you get for them as well.
If I had to recommend a cut, I'd say Helm of Possession. The sacrifice cost is a bit steep.
KongMing on Toughness Trilogy, Ep. III: The …
5 days ago
How about Surgical Extraction or Extirpate? Same effect, one can be paid with life, the other has Split Second. A benefit of this effect is that if you choose a nonland card, you can potentially remove up to 3 land cards from its owner's deck deck, making your Mind Funeral effects even more potent. Your choice between these two would probably depend on the amount and types of interaction in your work pod.
Edit: Considering your manabase is mostly focused, Surgical Extraction might be the go-to.
benoodel on big rakdoes
6 days ago
Modifications: Out: Boneyard Parley, Grave Upheaval, Illicit auction In: Hit the Motherload, In Garruk's Wake, call forth the tempest
Balaam__ on The Great Bouncing Kolaghan
6 days ago
I got all teary-eyed reading the intro. It had me longing for the days of good card borders and exceptional artwork. +1, I like what’s going on with this build. There are so many ways to use/abuse “Whenever…” cards like Furious Assault and Impact Tremors, someone should make the ultimate deck and call it “Whenever Subordinating Conjunctions Attack…” ^_^
Felipix on draw-counter-go (cEDH malcolm)
6 days ago
A question: you said on the primer that you only need 3 counters by the time it reaches your turn and malcolm should start with 1 counter because he is flashed in before your 3rd turn, I dont understand, malcolm starts with one counter?
Balaam__ on I AM the Senate
6 days ago
Wow that’s a lot of great ideas slvstrChung. I’m going to maybeboard them here, although I don’t intend on changing this one just yet. I like the straight split, and even though this is certainly on the slower side, it’s surprisingly consistent. What I’d actually like to do is see if I can get either a deck up and running, focusing more on speed like you said. That would be…interesting…
slvstrChung on I AM the Senate
6 days ago
I love this idea. I also love that, having read so many of your decks by now, I was able to predict exactly what I would find simply by reading the title and then looking at the card list. I had no idea there were so many less-than-$1 repeatable Proliferate sources!
My first thought was similar to Lando's: that Green would be helpful. But my main reason was to Rampant Growth our way to the Senate faster. You've got a lot of cards that help after the Elocutors are on the table, but the fact that I have to wait until Turn 6 to start firing off... Well, you've seen my decks and you know I love me my microbudget brews, but I've been able to hit wincon by Turn 4 in a lot of places. Also, while I'm not sure how much Repeatable Proliferate there is in Green, I think this deck is at least plausible in Simic.
My other thought was that I'd want some sort of fetch spell to find the Elocutors, and a lot of those come in Green (Adventure Awaits, Feral Encounter, Commune with Nature, Incubation / Incongruity, Lead the Stampede, Seek the Wilds). Of course, with a full playset, maybe I don't need this spell too often.
Apoptosis on Gear Up!
6 days ago
OMG, another mistake in my deck list Sword of Body and Mind should be Sword of Hearth and Home!!!