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TypicalTimmy on Card creation challenge

3 days ago

So a Golem is a Hebrew entity, usually formed out of dust, clay or loose rock, that serves its creator. Typically their purpose and sole function is to guard a location. They essentially remain silent until acted upon. I could see one lasting eons, having been long forgotten...

It should be noted:

  • Constructs are mechanical, artificial beings that are artifacts
  • Elementals are natural composites of nature with true freedom, life and will
  • Golems are made of natural materials imbued with magic, but are essentially slaves

Yavsila, The Ancient Guardian

Legendary Creature - Elder Golem

Defender, indestructible, ward

Whenever an opponent targets or attacks you or Yavsila, Yavsila loses defender and gains both double strike and vigilance.

Eons passed without so much as a tread in the Tomb of Uranouro. With layers of silt and dust so thick as to blend it back into the walls it was formed from, Yavsila waits to finally serve its purpose...

7/5


Sort of a "Fuck around and find out" style card.

Repeat

BotaNickill on Kroxa Problems

3 days ago

I built a similar deck on Arena for Brawl Historic. It's pretty evil to play against. +1 the list looks fun!

sergiodelrio on Card creation challenge

3 days ago

The Last Sliver

Legendary Creature - Elder Sliver

Players can't cast spells that share a creature type with Slivers you control.

When you cast this spell, search all libraries, hands and graveyards for a non-Brushwagg Creature card with mana value less than the amount of mana spent to cast this spell and exile it.

Sliver Creatures you control have all types and abilities (activated, triggered and static) of the exiled card (in addition to their other types and abilities).

Whenever another Sliver enters, exile this permanent.

6/6


Ok, let's do another round of this

(Make an Elder creature of a creature type that doesn't yet have any elders)

dnthymamai on Toxic Feminism

3 days ago

@ Licecolony

  1. It is a deck about poison counters, the mechanic of which is named "Toxic" by your beloved WotC.

  2. Its Commander is a female in the lore.

  3. Toxic women do exist in real life. And they tend to be the ones occupied with feminism, calling males "toxic" the first chance they get, without exploring facts or sitting down to have a talk with them, not realising that this makes them the toxic ones.

  4. This great female commander who poisons players while playing a Magic game mirrors the above in real life, where Toxic Femininity exists.

There.

Epicurus on Card creation challenge

3 days ago

Nice list, y'all! Since I began this challenge, I suppose I should add an entry.


The Great Spark

Legendary Creature - Elder Elemental

Affinity for Elementals

Flash

Trample, Haste

Whenever ~ attacks, each Elemental you control gets +1/+0 until end of turn for each other attacking Elemental you control

8/1


Keep it going!

Olivekit on Animar's Wildlife Sanctuary

4 days ago

this is so cute!! enjoyed my visit would definitely come back c:

Bookrook on Pioneer Challenger Decks

4 days ago

As a Dimir control player, I think that the Precon is a nice gateway to get people of the Azorius control and do different colors.

SufferFromEDHD on Nekusar EDH

4 days ago

Baleful Mastery > Doom Blade

Balor > Kess, Dissident Mage

Machine God's Effigy > Clone

plakjekaas on The more I think about …

4 days ago

I think it wasn't flavor text where you read it. The only talbot text mentioning linen is Scarab Feast, which is from Amonkhet, but not describing at all what you said...

SufferFromEDHD on Disco Inferno (Burn, Baby, Burn)

4 days ago

Lava Dart serious value.

Needle Drop card draw in a color that struggles.

Searing Touch reusable, potentially abuseable.

Goblin Sharpshooter the greatest pinger to ever ping. Cinder Pyromancer might be better alongside Ojer. One last potential pinger Gibbering Fiend.

Bookrook on Why Did WotC Change the …

4 days ago

Think about nadu. Was it a “good and clever strategy?” Yes. Was in broken and led ridiculously long combo turns? Yes. Did it get banned to prevent this? Yes.

Neotrup on Splash Lasher token has reminder …

4 days ago

Tokens do not have a mana cost unless the effect creating them assigns a mana cost (such as by making it a copy of an object with a mana cost). Any object without a mana cost (including lands and cards like Asmoranomardicadaistinaculdacar) has a mana value of 0. You'll notice Culling Ritual doesn't say anything about the mana cost of permanents, rather the mana value. A mana cost of is different from not having a mana cost, but both give a mana value of 0. Just like a mana cost of is different from a mana cost of , but both would give a mana value of 1. This is also why Culling Ritual specifies nonland, because otherwise it would destroy lands despite not having a mana cost, because the mana value is 0.

202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a transforming double-faced permanent or is a melded permanent.

Regarding nothing not being a mana cost, that is correct. Memnite shares a mana cost with Ornithopter, but Dryad Arbor does not share a mana cost with Asmoranomardicadaistinaculdacar since neither of them have one. I think the only cards that care about this difference are Killer Cosplay and Richard Garfield, Ph.D., neither of which are black boarder legal.

Caerwyn on Making my mono U commander …

4 days ago

I am going to lock this and the other duplicative thread you recently made and direct folks to your thread here.

Caerwyn on Someone have a bruvac 25$ …

4 days ago

Every time you have a new thought, you do not need to post a new thread. All of your posts are just variations on your original “help me make a mono-U deck” thread.

This is the second time you have been warned against duplicative threads. I am going to lock this and the other duplicative thread you recently made and direct folks to your thread here.

Please note, if you continue to aggressively post new threads, instead of commenting on your existing thread, action may be taken temporarily restricting your ability to post.

Ender666666 on How to Lose Friends and …

4 days ago

I have made some changes to this list. Trying to incorporate Outrageous Robbery, a couple of new Gates and just streamline things a bit. Overall I hope this will offer a slightly higher threat level while still staying true to its themes and objectives:

-Be Budget
-Use Child to regulate the Boardstate
-Cast other people's cards as much as possible (Villainous Wealth, Outrageous Robbery)
-Have fun (don't be a dick)
-Win if possible

TypicalTimmy on Splash Lasher token has reminder …

4 days ago

So, followup question.

What becomes the default now?

Do tokens inherently now have a mana cost of unless otherwise stated?

In a pedantic sense, a mana cost of is different from no value. One could make the argument that is a numerical value representing the lack of information contained within a set.

  • If I have 5 apples and 6 oranges, how many bananas do I have? 0. I have no bananas contained within my set of fruit.

Then again, saying it has no cost means that anything which would impact -costs won't be seen. As an example, Culling Ritual hits everything with mana value 2 or less. If some tokens now have values and some do not, how are the ones inherently created without it handle this? Do the tokens created with Krenko, Mob Boss die to it?

Because now you potentially open up this can of worms;

  • Your tokens die, too.
  • No, they don't.
  • Mana value 2 or less. Your tokens have .
  • No, they don't have a mana value.
  • Right, that's zero. Less than one.
  • No, it's undefined. There isn't one.
  • But they are zero!
  • Show me where it says zero on the card!
  • THEY ARE ZERO
  • They don't list themselves as enchantments, do they? Because THEY AREN'T ENCHANTMENTS!
  • We aren't talking about Enchantments!
  • Exactly! We are dealing with part of an identity. My tokens HAVE NO MANA VALUE AS THEIR IDENTITY

Because, realistically speaking...

Undefined =/= Zero

They are not synonymous with each other...

Neotrup on Splash Lasher token has reminder …

4 days ago

The two previous keywords that made token copies (Embalm and Eternalize) had special rules to remove the mana cost from the token, you can see it spelled out in rules text on Vizier of Many Faces as it's clone effect would normally strip the Embalm changes if they weren't included. This was likely done because of the understanding that "tokens don't have mana cost" as a rule, despite exceptions (such as Cackling Counterpart) already existing at the time. Wizards changed their approach with the Offspring mechanic allowing it to maintain mana cost. This change may have been related to Modern Horizons III introducing the ability to make tokens of cards (such as Ral and the Implicit Maze) which already have costs, but also could have been because the ability to create copies of Permanent Spells (which resolve as tokens with mana cost) was added to the game since the previous keywords were made.

ThassaUpYo@ssa on Anthraxa

4 days ago

Thank you very much, Profet93!

NotSean751 on Eldrazi

4 days ago

This deck is meant to get big creatures out as fast as possible for as cheap as possible.

Baron777 on Searching tokens in Alters

4 days ago

So I frequently use tabletop simulator and some of my cards tend to bug out, so I have tried putting in alters for the deck to counteract this.

One of the things that frequently bug out, are Servo tokens, but there does not seem to be a way to search out alters for tokens.

If I am missing a step here, let me know, but otherwise I'll take any advice I can get here.

Goldberserkerdragon on The Great Misdirect

4 days ago

Oh Mr. Cool Stuff listening to poly-synth-Japanese Jazz Cowabunga... Lol righteous. Same, I grew up with music as my father is a guitarist of about 50 years. I discovered drums at 10 and never looked back. I enjoy The Beatles most in life, and the rest metal groups from the mid to late 2000's; BTBAM, ABR, Miss May I, etc... Now that i have aged lol, I enjoy the Weeknd and G-Eazy and other such acts as Falling Up and Red. First Aid Kit is an amazing band if you DON'T like country. But I digress, you have good builds and I'm glad to see a fellow musician representing.

Crow_Umbra on The Great Misdirect

4 days ago

I'm an on/off guitarist Goldberserkerdragon lol. I mostly learned a few Zeppelin songs, and have recently dabbled more so in Khruangbin, and neo-soul/jazz stylings. I love music, and have a pretty wide breadth on stuff I listen to and enjoy.

The Parallax Hypersleep Dialogue EP is a great one. Lunar Wilderness is one of my favorite tracks. I haven't listened to prog/death metal as much as I used to, and have shifted more towards prog rock and Japanese Jazz Fusion in the past few years.

I try to stay informed with newer releases, but mostly focus on buying singles. The Universes Beyond releases are where I get more selective with my attention; I didn't really pay much attention to the Dr.Who or Assassin's Creed stuff, but I know some of my friends loved those.

TypicalTimmy on The more I think about …

4 days ago

I can't remember where I read it before, and it may have been in flavor text on some card, but I'm pretty sure the linen wrappings of The mummy almost calm the zombie down and make it subservient. If I recall there was cards that depicted a mummy with the linen wrapping taking off, and the zombie was more aggressive than usual. I also recall that a linen wrapped mummy essentially was obedient to the vizier that performed the ritual. Something about the vizier bestowed upon the mummy almost an occupation, and the mummy would tirelessly and endlessly work this occupation without fail. However if disturbed, the mummy would become hostile.

In other words, if a mummy was created for the sole purpose of harvesting grapes as an example, and while this mommy was harvesting grapes somebody came up and shoved The mummy, that mommy would very likely attack the person until that person was killed. Whether or not a resumes harvesting grapes, or goes on a rampage, who's to say?

legendofa on The more I think about …

4 days ago

I assume the timeline has to be pretty close to real time, but that comes with a lot of smaller assumptions. The planeswalkers do things and interact with each other in what looks like real time, and time seems to pass for them normally, although none of them really show signs of aging. And there's the assumption that time passes on each plane more or less as it does in reality, and it's not normal to age ten tim s faster or slower. So the time lapse between events is really up to interpretation, I'm just choosing to go with the easiest one.

I'm definitely waiting to see a crowd shot of the Amonkhet race course to see what it looks like.

Goldberserkerdragon on The Great Misdirect

4 days ago

Lol amazing Crow_Umbra! Drummer here and lover of BTBAM as well! I love that album too but for me i think it would have to be The Parallax: Hypersleep Dialogues - EP simply for the build up to Lunar Wilderness is sublime. All of their stuff is perfection though. But oh yea? I seem to have stopped really buying product over the last two years so I'm unfortunatly not aware of all the things Wizards poops out nowadays. I would say if they dropped more morph and or cloak, snag it up brother. More flash enablers like Vedalken Orrery and those few creatures that enable and you're rock'n and rollin.' :)

Crow_Umbra on The Great Misdirect

4 days ago

Goldberserkerdragon, "Close one eye, step to the side."

Yep! The Great Misdirect is one of my favorite BTBAM albums. I have multiple decks that have either a name or primer tribute to a song or artist that I relate to that deck, or that I had on repeat while brewing it.

I half considered reviving this deck with all of the Cloak/Morph stuff that dropped earlier this year in MKM.

Goldberserkerdragon on The Great Misdirect

4 days ago

Deck name a reference to Between the Buried and Me's 2009 album, 'The Great Misdirect'?

Rhadamanthus on Splash Lasher token has reminder …

4 days ago

This isn't a change in the rules. Mana cost is one of the copiable values that get considered by a copy effect, so a token copy of something will have the same mana cost as the original.

A token has the characteristics specifically given to it by the effect that creates it. "Normal" token-creating effects will define the type, color, P/T (if it's a creature), subtypes, name (if different from subtypes), any abilities and anything else you need to know. The design standard for these kinds of effects is that they don't define a mana cost for the tokens. However, effects that create token copies use the game's copy rules to determine the token's characteristics, which does include mana cost, and will only specifically call out any characteristics that aren't being copied (e.g. Offspring defines a different P/T for the token).

In the case of the Spellgorger Weird token from Ral and the Implicit Maze, you're being instructed to create a copy of a specific existing Magic card and the reminder text is giving you all the important information about that in case you aren't able to look it up otherwise.

StarRushford on Selesnya Conclave

4 days ago

Selesnya: Is a token deck. Chorus of the Conclave: Is a counter deck. Chorus of the Conclave seems .

Auvie on Strong, the Brute

4 days ago

Please help me make this deck better by adding suggestions, it will be very appreciated!

Felipix on Someone have a bruvac 25$ …

4 days ago

If you have a Bruvac, the Grandiloquent list on a budget 25~40$ please send me I really want to play this deck

Edit: I just see bruvac price and I'm shocked

plakjekaas on The more I think about …

4 days ago

Oh I'm not saying it's the only reason Amonkhet might have bounced back pretty soon, I just didn't spot it in your previous post. Amonkhet was, by design, a place to rapidly replenish the population. Therefor I believe they'd be uniquely equipped to recover from great losses better than, say, Innistrad would. Ever since HoD there's been no more reason to waste lives in the trials, especially with most of the Gods gone. Old people might have a chance now.

I'm also not sure if the timeline is the same as the real time difference between HoD and MoM as a set, there might have passed a little more time in-plane than just the 6 years difference that we had?

legendofa on The more I think about …

4 days ago

TypicalTimmy I agree with your points about why the mummies should be considered survivors. My issue is that the story pretty much never mentions them except as servant background extras, and the cards don't help. Do they fight? (Maybe, Unconventional Tactics.) Do they just keep working? (Yes, Dutiful Servants and Disposal Mummy.) Do they have any autonomy? (I guess so, loosely hinted at Mummy Paramount and confirmed in Aetherdrift Guide.) What do they do during the Phyrexian Invasion? (No idea.) Do they have any consistent description at all? (Not really.)

So now, they pretty clearly count as survivors. Before the Aetherdrift Guide, there was no real indication they had any more "survivor-ness" than simple machines; they were just another type of mindless zombie. Also, there's absolutely no description of how many mummies were destroyed in either conflict. And that's one of the things that bothers me. The number of survivors, living and mummy, is exactly "enough to make the story happen."

plakjekaas I had thought about that a little bit, but I don't know what the reproductive rates and maturity ages of the equivalent animals are, or if that's a meaningful comparison. Let's dig into this line. There are explicitly no old people in Amonkhet at any point, so nobody dies of old age. And attrition is definitely a thing, especially pre-HoD. So birth rates are presumably high just to meet replacement rate, but time spent in late pregnancy is time spent not training. On the other hand, the city of Naktamun was probably pretty close to resource capacity, even assuming the mummies don't consume any resources, so the living population was close to, if not actually, being maxed out, and HoD would push the resource cap down by a lot. As with other planes, humans seem to be the majority. Khenra are almost always birthed as twins. Humans presumably are usually going to be single birth. So that's a lot of time the human women are going to be reducing their activity (no full-contact sparring in the third trimester), and it's probably similar with the other mammal-based people. Since nagas and aven are not the majority populace of the plane, they either also have 1-2 births at a time or an extremely high mortality rate. Would a minotaur or khenra born between the wars be mature enough to fight the Phyrexians, and would one born after the Phyrexian Invasion be mature enough to help prepare a racetrack? Even if a child has been learning how to fight since they could walk, the Phyrexians were ostensibly fanatical, merciless, versatile, and physically much stronger and tougher, more than a match for an army of six-year-old humans, jackals, and cattle. Or maybe the naga and aven population is currently exploding--high birthrate, rapid maturity, low mortality--and they're going to be the majority in the future, outpopulating the mammals.

TypicalTimmy on The more I think about …

5 days ago

Normally we would never count the dead as survivors. If that was the case, Innistrad would be the most enduring plane in existence, even ahead of Dominaria.

But I believe we can safely count Amonkhet as an exception for three reasons:

1.) The magic that keep mummies "alive" is intrinsic to the plane. There is no necromancy involved here. The magics of the plane do this, and the ceremonial wraps help to contain and reign the dead in. This leads to---

2.) The mummies are indentured servants who legitimately help and do good. They aren't just for stacking blocks of sandstone. They also farm, tend livestock, look after communities, etc. For all purposes, they preform a net positive for their society.

Lastly,

3.) We know that Glistening Oil can and will compleate anything. This includes the dead. So in my opinion, any mummy that didn't become a Phyrexian slave, "survived". No different than any Elemental on Zendikar that wasn't compleated "survived".

So I would safely put both the mummified population and the living population into the same boat, thereby making Amonkhet the exception to the rule.

But ONLY the mummified ones. The poor souls who are beef jerky out in the desert, those are just your typical run-of-the-mill hangry zombies. They don't count, to me.

plakjekaas on The more I think about …

5 days ago

Amonkhet was a breeding pool for warriors when we visited first. What you might miss is the reproduction rate for its citizens. The whole plane was designed to pump out babies barely growing up before they had to prove themselves in the trials before dying young. The Hour of Devastation probably led to a baby boom among the survivors, and minotaurs, jackal- and snakefolk might be able to replenish the legions inbetween wars at a higher rate than you think just humans would. Without the actual trials in place anymore, which sounded as deadly as most wars to me, it would be that plane to bounce back the quickest from massive losses caused by interplanar conflict.

legendofa on The more I think about …

5 days ago

Dragging this back out to obsess about it some more with the release of the Planeswalker's Guide to Aetherdrift, Part 2. The city is being rebuilt with outside help, and it seems like enough living people and mummies survived to facilitate that. That answers two of my questions, but I still have no idea what the population numbers are. Either the city of Naktamun was much bigger than I assumed, the death toll of two wars was much lower than I assumed, or both.


Point 1: What counts as a survivor? Are only living people counted as survivors, or are mummies included? Grisly Survivor, Resolute Survivors, and Survivors' Encampment don’t provide many useful hints. There’s also Disposal Mummy, Dutiful Servants, Mummy Paramount, and Unraveling Mummy as the Amonkheti mummies in the Hour of Devastation set. In the 2017 online stories, there’s almost no mention of the mummies once the Hour of Devastation starts, and they don’t show up in the card art unless they’re the focus, so the number of mummies after the Hours is a complete unknown.

As a side point, there’s no real indication that the mummies of Amonkhet are independent, or even sentient, before the Aetherdrift Guide. In fact, cards like Dutiful Servants carry the implication that they are very much not self-aware, but Unconventional Tactics make that more ambiguous. In the Aetherdrift Guide, though, they suddenly demand independence and partnership, and have opinions and desires. This is the sort of detail I would have loved to see in the Amonkhet stories (and I was reading them as they came out). Even just a couple of paragraphs from a mummy’s point of view would flesh out the world that much more.

The March of the Machine story doesn’t offer anything else. The Amonkhet cards in March of the Machine are Blossoming Sands, Djeru and Hazoret, Injector Crocodile, Invasion of Amonkhet  Flip, Khenra Spellspear  Flip, Ruins Recluse, Sandstalker Moloch, Swamp, and Unseal the Necropolis, none of which offer too much insight.

So the number of mummies helping clear rubble and replant farms and construct a racetrack is a giant question mark. They’re simply there when they need to be and not there when they don’t. Do they count as survivors? I honestly have no idea, and that bugs me.


Point 2: How many survivors are there? The current population of Amonkhet is apparently enough to have "crowds lining the route and packing the grandstands", which to me suggests more than a few hundred, or even a few thousand. I would take this as at least tens of thousands, if not over a hundred thousand, going off typical capacities for major motor sports stadiums. This probably includes mummies as well as living people, but the total is still several orders of magnitude larger than what I would have expected.

Incidentally, I would expect the mummies—who explicitly failed the trials, usually with a major injury—to be the first ones to die. I don’t pretend to know much about invading, but cutting off supply lines seems to be pretty popular, and neither Nicol Bolas or Elesh Norn seem to have thought of that. Nicol Bolas even made sure that the people of Naktamun were entirely reliant on mummy labor, and he doesn't take advantage of that. So much for masterminds and tactical geniuses... Mummies are explicitly said to massively outnumber the living in the Aetherdrift Guide, so either Amonkhet was like 75% mummy for the Hour of Reckoning (not especially borne out by the story or cards), or they had a very low casualty rate across two invasions.

The Aetherdrift Guide includes the sentences "The Phyrexian invasion saw the deaths of tens of thousands of Amonkheti. Newly risen under the Walking Curse, these fresh undead were not eager to submit to the old order of servile mummification." I'm getting two inferences from this. First, the Phyrexians did not process, convert, or utilize tens of thousands of dead Amonkheti for whatever reason--were they immediately coated in lazotep as soon as they died?. Second, the living population of Naktamun after Hour of Devastation was at least in the tens of thousands.

So after the Accounting of Hours, there were enough living people for tens of thousands to die against Phyrexia. After Phyrexia, there were still enough survivors (probably including both living people and mummies) to form crowds of significant size to watch the Aetherdrift rally. So we’re blowing way past the 30,000 population of ancient Memphis, the most populated city in the world at its height and a major inspriastion for Naktamun. I’m not going to fault a city in a fantasy story being unrealistically big, but I would like to at least have an idea on how unrealistically big it is, besides just “big enough to support the story”.


Time to start headcanoning some numbers.

Starting with what I would consider at the upper edge of realistic, put the living and mummy population of Naktamun at 30,000 each, for a total of 60,000. Let's then assume a devastating, plane-threatening 80% mortality rate for each group, each conflict. After the Accounting of Hours, there would be 6,000 living and 6,000 mummies for a total population of 12,000. After the Phyrexian Invasion, there would be 1,200 living people and 1,200 mummies, for a total of 2,400. That could probably serve as a base to rebuild from, but it doesn't capture grandstands full of cheering crowds or Phyrexians killing tens of thousands of people.

Try some different numbers. Now, the initial total population of Naktamun is 3,000,000. Of that, let's say 2,000,000 were mummy servants and 1,000,000 were living soldiers in constant training. (This is still very high, given the apparent technology and appearance of the city.) Let's further say that there was a 50% casualty rate among the living and 25% casualty rate among the mummies for each major conflict. After the Accounting of Hours, there would be 1,500,000 mummies and 500,000 living. After the Phyrexian Invasion, there would be 1,125,000 mummies and 250,000 living. That feels too high for a city struggling to keep itself alive.

Tweaking numbers until I'm happy. 400,000 mummies; 150,000 living; 550,000 total. 60% casualty rate for both groups, each conflict. After HoD, there would be 160,000 mummies and 60,000 living survivors. After Phyrexia, there would be 64,000 mummies and 24,000 living survivors. That feels pretty okay to me. Mummies outnumber the living by about a 3:1 ratio, the Phyrexians could have killed tens of thousands of people, and there's still enough for crowds to fill grandstands and line racetracks, assuming it's mostly mummies.


On other notes from the previous discussion, there’s still no real word on where Crested Sunmare came from, which is interesting, and the “Death Race” set does go through Amonkhet.

Also... (spoilers) Show

SufferFromEDHD on Gerrard Capashen: You and the …

5 days ago

Haha you make a good point. My brain just immediately goes to that old synergy. Resilient Wanderer was a weird old card that I almost played that would be great alongside it.

Turning creatures into instants is always awesome. Rakdos has the least amount of Flash and Bant has so many ETB creatures. Canyon will always hold value. To be honest, I didn't notice that simple combo in design or testing!

Profet93 on Gerrard Capashen: You and the …

5 days ago

Scroll rack would be the great synergy, but it isn't necessary even if you do add it. Land tax is just so useful on it's own.

Feldar Sovereign + Winding canyons = fun times, nice synergy!