Foxigami on Earthquake
1 week ago
Scapeshift, Primeval Titan, Azusa, Lost but Seeking, Explore, Golos, Tireless Pilgrim, Arboreal Grazer, Spelunking, Dryad of the Ilysian Grove would be some cards that are fun.
Springheart Nantuko is such a fun card to build around. there are some many combos i can think of that would be fun with it assuming you trigger the landfall trigger and play for the bestow cost. bestowing it on Arboreal Grazer would make you empty your hand of all lands, bestowing it on Azusa, Lost but Seeking or Dryad of the Ilysian Grove allows you to play an infinite amount of lands, and Golos, Tireless Pilgrim or Primeval Titan as it would allow you to automatically play all the lands in your library... though you would need Spelunking or Amulet of Vigor to make the lands enter untapped. if you really wanna some jank infinite combo, bestow it on Scute Swarm and have Ashaya, Soul of the Wild for infinite scute swarms and landfall triggers. i think the most janky combo i can think of with this card would be Life and Limb, Yavimaya, Cradle of Growth, Valakut, the Molten Pinnacle, and Mind Bend. if valakut and yavimaya are on the battlefield and you mind bend valakut to replace the mountain text with forest. you can bestow any of your lands and have valakut ping an infinite number of times.
anyways, Springheart Nantuko combo tangent aside, i highly recommend adding either Crucible of Worlds, Conduit of Worlds, Ramunap Excavator, Perennial Behemoth, and/or Walk-In Closet / Forgotten Cellar as it would allow you to recast your fetch lands from your graveyard every turn.
haki2022 on Aristocrat-Sisters (need help trimming)
1 week ago
19 lands in 2,72 avg cmc is too low o.0 even in cEDH turbo naus deck min amount of lands is 23-24 and i dont see in your deck any kind of 0 cmc mana ramp like mox diamond, mox opal, chrome mox, lotus petal or mox amber
Land Tax without basic lands ? o.0 Better option is "Tithe" - instant speed and u can cast it in response to cast "Opposition Agent" before it resolved
If u want to play "Exquisite Blood" or "Grave Pact" which i do not recommend u should play "Academy Rector" for tutor and avoid counter spells, with "Master of Dark Rites" u can sac creature and add 3 extra mana to faster cast "Academy Rector" because it's cleric class
I also do not recommend Aetherflux combo because... it's aristocrats u need to loop sacoutlet over and over instead of puting creatures on battlefield for lifegain on other creature etb ?o.0 U dont need life. Instead of putting really "strange" life gain creature just add win-con "Leonin-relic Warder" + "Animate Dead" or "Dance of the Dead" or "Necromancy"
irukandji84 on Atraxa, Praetors' Voice Commander Deck …
1 week ago
Atraxa super friends deck with various methods to proliferate. Various win cons. A splash of cards to add poison counter to all opponents (proliferate to win). Multiple planes walkers with win cons associated with them. Teysa and Shalai added for protection but can be cut for other cards if you want more cards to go for a win con faster. Not play tested yet so expect changes to come.
E2R4 on The Tin Man Special
1 week ago
I guess I’m just cycling for upvotes at the moment. The primary factor keeping me from powering it up further is budget. It plays fairly well, Colorless isn’t super strong for counterspells or protection so its weak to wraths and removal.
The_Buck97 on Planeswalker deck
1 week ago
If anyone sees this, feel free to leave something constructive criticism as this deck doesn't play out too well.
Profet93 on The Tin Man Special
1 week ago
What kind of suggestion r u looking for? Budget per card, combo, meta?
LampeShades on CJ's arena
1 week ago
Some cards with 'Initiative' ability that could be fun to consider:
LampeShades on CJ's arena
1 week ago
I think You Find a Cursed Idol is more of a sideboard card, which could free up 4 slots in the main deck =
+1 Fell or other removal
+2 Stony Strength - this card makes your 5 power creatures into 6 power, to help trigger Intrepid Outlander. Then you could turn 2 Sylvan Shepherd into 2 more Intrepid Outlander.
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Biggest thing that sticks out is there is not much to do on turn 1.
TheVectornaut on Wolf Pack
1 week ago
I have a mono green wolf deck that I might be able to offer some suggestions from. My deck is mostly built around using Silverfur Partisan with multitarget spells like Strength of the Tajuru or Setessan Tactics to get a huge army which can then be leveraged for further value with the likes of Shamanic Revelation and Cryptolith Rite. Since you already have Band Together and some other combat tricks, Partisan could be a pretty good fit here without needing many changes. One mechanic I also like in wolves is kinship on Wolf-Skull Shaman. Not only are a lot of wolf-adjacent cards elves (Wren's Run Packmaster, both Tolsimirs, 5 of your own creatures), but many shamans can also benefit wolf token spam (Essence Warden, Master of the Wild Hunt, Nullmage Shepherd, Ulvenwald Tracker, Wild Beastmaster, etc.) If I was going to cut anything, I'd probably start with the non-Garruk black cards followed by some of the somewhat unneeded ramp and Hydra's Growth which you don't even have a trample target for. You could even consider rotating into Naya to play Voja, Jaws of the Conclave as a bomb.
Goblin_Clockwork on The Rock
1 week ago
Hey, wondering what your thoughts on new cards like Nuclear Fallout and Keen-Eyed Curator are for this deck? Fallout seems kinda comparable to a languish that can scale up for a mana to kill 6/6's, but it will mill you a bit and do a couple damage from the rad counters.
Argy on Boros Puppies
1 week ago
Goldberserkerdragon I agree, and it will return to that.
I actually didn’t want to deckcycle this, but someone made my deck rating average drop, and cycling this was the only way I could think of, to try to get it back to where it was.
I realised that I often give votes due to clever names, and so I am trying to get votes under a different name.
Perhaps you are right, and I should go back to Boros Puppies
LoganPaul on All Archenemy Cards + Duskmourn
2 weeks ago
The Special rarity 40 cards are the Duskmourn cards.
niceguyeddy00 on U40 UR Counterburn
2 weeks ago
2nd Season: -1 Steal Artifact (SB), -1 Meekstone (SB), +1 Power Sink +1 Copy Artifact 3rd Season (next): -1 Copy Artifact, -1 Power Sink, +1 Spell Blast, +1 Disintegrate/Fireball
SufferFromEDHD on Drow of the Overdark
2 weeks ago
Perplex I saw transmute. Fun card.
Undermine funner card.
Deserted Temple filter but mostly to untap Minamo.
Despondency > Baleful Strix
Launch > Nightscape Familiar
SufferFromEDHD on Shisato! Whispering! Hunter!
2 weeks ago
I need to slither a Winter Orb into this list for an additional blinkmoth synergy!
Myth Unbound is currently filling the roll of all your suggestions. Clearly I need to trim a playset of pet cards and add 2 ramp/2 draw. Something as simple as Wild Growth?
This month I did a lot of brainstorming around green legends from Kamigawa. Ayumi and Shisato are definitely in a tie for my favorite green commander. This plays like a control deck!
DemonDragonJ on Waste Not
2 weeks ago
I have replaced Edric, Spymaster of Trest with Golgari Guildmage, which reduced the average converted mana cost of this deck from 3.63 to 3.61, because, as great as Edric was, the guildmage is a better match for the theme of this deck.
Profet93 on Shisato! Whispering! Hunter!
2 weeks ago
I'm gonna slither myself into the comment section SufferFromEDHD +1
Urza's Incubator - Ramp? Although you might be better served with traditional ramp perhaps.
Realmwalker - Might be worth looking into, although I am unsure if you have enough creatures to support it.
Bottled Cloister + Null Brooch is fun. Bottled Cloister + Eon hub makes me fearful. How has bottled cloister been for you?
I have so much respect for the orb + blinkmoth synergy.
How do you feel on draw?
DemonDragonJ on Utopian Prosperity
2 weeks ago
I have replaced Wall of Denial with Zameck Guildmage, which reduced the average converted mana cost of this deck from 3.65 to 3.63, and also helped to improve the deck's color balance, since, as great as the wall was, the guildmage is a better match for the theme of this deck; I had also considered replacing the wall with Shapers of Nature, but they are more expensive than is the guildmage, or Simic Ascendancy, but this deck does not have quite a sufficiently strong emphasis on +1/+1 counters to justify putting that card into it.
TheUndeadReaper on The One Ring
2 weeks ago
if you have any idea on how to improve it while keeping its core theme there i wouldnt mind
TheUndeadReaper on The One Ring
2 weeks ago
the deck was made to be thematic more then good hence the heavy leniency towards the lord of the rings set
sergiodelrio on The Rules Say It Works
2 weeks ago
I think there is a misinterpretation of what "may end the turn" means.
Choosing to end the turn would be some kind of taking action in the sense you're discussing. However, choosing not to is not taking action at all. It does not translate to actively choosing against your question "do you want to end the turn", which you don't even get to ask, really, imho, at least not in a sense that would make it an official game action or part of the resolution or something. Nowhere does the effect state you can pressure an opponent for an explicit answer... it's a may ability, not a "choose" one.
I mean I'm allowed to ask the opponent during their turn if they wanna concede, and if they say no twice, I win?
Still a tough call tbh, I can not back this up with rules, maybe ask the rules manager on Twitter for this one?
I summon Rhadamanthus and Gidgetimer for their rules powers
zelous666 on Play EDH they said, it …
2 weeks ago
Tested one of my draft decks against this one to see how it would handle lockdowns. I now hate this deck. Good job. 10/10
legendofa on The Rules Say It Works
2 weeks ago
king-saproling Okay, let's run with this. In reverse order:
Point 3: It's your turn; you're the active player. I tap Obeka and ask if you want to end your turn. You, reasonably, decline. I untap and retap Obeka, with the same question. You decline again.
When a judge is called, I explain that I expect the loop to last at most two repetitions, and describe the resulting end state as the end of your turn, but the active player is forcing the loop to continue with their decision. Is this argument invalid?
Point 2: My argument here is that the active player is a part of the loop, as without their input the game can't continue in any way. If you don't make a decision on whether to end your turn, then the game locks.
Point 1: What sort of shortcut would you recommend to end this loop?
I'm willing to be proven wrong and leave this deck as a testament to incorrect interpretation, but I think I have a good case for my argument. And this is supposed to be a casual troll deck, nothing I would use in serious play. Are any judges willing to make a formal ruling here? I have one response here (slightly different combo, but the outcome is the same).
king-saproling on The Rules Say It Works
2 weeks ago
I hate to be the bearer of good news for your opponents, but there are issues with your interpretation of the rules. Firstly the rule you reference is within the rules section "Taking Shortcuts", which states "729.1a The rules for taking shortcuts are largely informal. As long as each player in the game understands the intent of each other player, any shortcut system they use is acceptable". Your opponents do not have to agree to this shortcut arrangement, and so are not bound by rule 729.3 regarding fragmented loops.
Secondly I think a case can be made that the other players are not involved in your loop. They are only making a decision during the resolution of a single iteration of Obeka's ability. The rule you referenced suggests that you would need to make a different choice, e.g. not activating Obeka's ability, since you are the only one taking actions to execute the loop.
Thirdly, if you were to hold yourself to the highest rule standards and follow tournament rules, the infraction procedure guide states in 3.3. Tournament Error - Slow Play: "It is also slow play if a player continues to execute a loop without being able to provide an exact number of iterations and the expected resulting game state". This is considered "Unsporting Conduct - Stalling" and the suggested resolution is disqualification. If I were your opponent, I could argue that your stalling results in a game loss for you. These formal rules hold more weight than the informal shortcut rules.
KayneMarco on The Rules Say It Works
2 weeks ago
What an ingenious way to exploit an obscure game rule. This is some next level shit right here. Absolutely brilliant. I couldn’t give this deck enough upvotes even if it allowed us to. It’s creativity like this that keeps the game alive. Thanx for building and sharing with us all.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
2 weeks ago
Aceh: Both of these suggestions are great. I will give up my first-third born so I can petition Ib to put them in!
ZombieLibrarian on Gorex, the Tombshell - Dead …
2 weeks ago
Thank you so much for the suggestion! I will definitely consider it.
Best, your local Zombie Librarian.
milohenry13 on Djeru Done Right.
2 weeks ago
Heyy! Let's compare decks! I see one card from your list that I kinda like. My deck:
Plains Walkers
Commander / EDH
SCORE: 11 | 5 COMMENTS | 1916 VIEWS | IN 7 FOLDERS
Spell_Slam on Hell-Queue Magda
2 weeks ago
Thanks for the good suggestion. My list is feeling mostly optimized, but I'm sure there are still a handful of good lands to include, like the one you suggested. I will be adding it.
I went up against Emry, Lurker of the Loch a few times now, and this matchup has me scratching my head. Their combo is pretty hard to disrupt, as Emry is so easy to recast and I have limited graveyard hate (and they can often play around graveyard hate anyways). Unlicensed Hearse has been good, but often it's still not enough. What are your thoughts on something like Pithing Needle?
CurlyCryFry on Jump Scare
2 weeks ago
Upgraded Ash Barens - Opal Palace Body of Knowledge - Kiora, the Crashing Wave Oversimplify - Twist Reality Zimone's Hypothesis - Zimone, Quandrix Prodigy Temur War Shaman - Wayward Swordtooth Greater Tanuki - Tunnel Tipster Wisperwood Elemental - Zimone, All-Questioning Deathmist Raptor - Oblivious Bookworm Overwhelming Stampede - Druid Class
Argy on Boros Puppies
2 weeks ago
Volrishan I really like the suggestion of Clifftop Retreat
The signets that cost always give me pause for thought. I feel like they are a little slow, and this deck tries to go as fast as it can.
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Icbrgr thanks for explaining, and the +1.
ASDmtgplayer on Yuriko (Optimized) Primer
2 weeks ago
What are you going to replace the banned Mana Crypt with?
starGazer2000 on Budget Approach Of The Second …
2 weeks ago
Hey i really liked this deck. Thinking about trying it out, but before that i'd like your opinion on something.
first, removing Dismal Failure and adding 2 Dovin's Veto and 2 No More Lies.
second, removing one approach to add one Drawn from Dreams.
what do you think?