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DemonDragonJ on Should I Keep These Cards …

1 week ago

At this point, should I presume that no one here has anything to say, on this subject?

DemonDragonJ on Why Did WotC Change the …

1 week ago

Caerwyn, that was a rather obnoxious move by WotC, in my mind, since responding to the triggered ability by tapping the land for mana is an example of good and clever strategy, in my mind.

Caerwyn on Why Did WotC Change the …

1 week ago

When Lotus Vale came out, you were not allowed to respond to triggered abilities. This meant you could not activate Lotus Vale's ability while the trigger was on the stack, getting 3 mana, then sacrificing Lotus Vale but not the other two lands.

When the rules changed, they gave Lotus Vale errata to preserve its original functionality. If they did not make this change, Lotus Vale would effectively become a Black Lotus, as you could get three mana without having to sacrifice the lands. Rules changes that fundamentally alter the underlying card's ability, as happened here, is one of the few times cards might receive functional changes.

DemonDragonJ on Why Did WotC Change the …

1 week ago

Lotus Vale's ability was originally a triggered ability, but it was changed to a replacement effect, as this user points out, so why did WotC change it? They usually avoid making functional changes to cards, so I wonder why they did so, in this situation.

What does everyone else say, about this? Why did WotC change the rules text of Lotus Vale?

DemonDragonJ on Utopian Prosperity

1 week ago

I have replaced Primal Command and Grand Arbiter Augustin IV with Blossoming Bogbeast and Forgotten Ancient, which improved the balance of colors, in this deck, because, as great as were the previous two cards, the two new card better match the theme of this deck; I do not wish for this deck to be a one-trick pony (or, in this case, a two-trick pony), but consistency is very important, so I feel that I am making this deck more consistent, with that change.

moo1234 on Card creation challenge

1 week ago

Lowly pawn

Human - Soldier

lifelink shadow

whenever ~ deals combat damage to a player put an advance counter on Lowly pawn

When the 3rd advance counter is placed on pawn exile it and return it to the battlefield transformed under your control

1/1

"once a lowly pawn became"


Queen

Legendary creature - Human

Whenever queen attacks destroy target creature then if that player controls no creatures they lose the game

9/9

"more powerful than the king"


during amonkhet there was a cycle of 5 cards to Rhonas's Last Stand Bontu's Last Reckoning Kefnet's Last Word Oketra's Last Mercy Hazoret's Undying Fury

these cards have a very cool design style because one of Amonkhet's mechanics was exert where you go all out in one go and if you don't win oops. but it's a calculated risk.

make a new card along the same lines like (Squee's last mistake or something) that might be playable

Unlife on Karlach, Furious Sailor

1 week ago

I like it, I did the same paring for my own Karlach deck, though to make sure I had extra combats, I added in extra ramp and take extra turn spells, so she's always attacking.

She will get targeted a lot, so I'd consider some more protection such as Champion's Helm, Mask of Avacyn, Lavaspur Boots, etc

Xica on Reclamation of Fate

1 week ago

Hmm this is one of the few decks where Remand is better than Counterspell.

Remand can act as a cantripping fog effect on your opponent's turn 2, or be played on back of growth spiral's extra land on t3.

And well the deck's goal is to shrink your library to only Nexus of Fate *list* then win in combat. Which is made possible by tha absurd ramp created with Wilderness Reclamation - with such mana advantage, arguably remand is better.




BUT
In the current meta with over 35% of decks being RWx energy, you need some sort of way to hate on those decks, as they are naturally favoured against this type of deck.
I would recommend playing Sulfur Elemental in that role (for hating on white x/1 tribal), as it not only clears the board:
- it also keeps the board clean
- it doesnt harm your own Ice-Fang Coatls

Yes, i am aware, that you get caught in the flak with Orcish Bowmasters seeing common play thanks to the one ring - so concessions need to be made for that.

CrimsonKing on Bad 5 color commander

1 week ago

@SteelSentry

I love Cromat!! My buddy used to play him back in 2012 when we started playing commander. Time has aged that guy lol

Merk-A-Do on Assassin Assemble

1 week ago

ok, so Chromatic Orrery is good but not needed. I'm adding Urza's Incubater to help reduce the cost for my creatures.

Flarhoon13 on Marton Stromgald, Nigh Unstoppable

1 week ago

Dec 7

Marton Stromgald attacks finally got a win. The table--Kurtis on Commander Mustard, Doug on Krenko, Mob Boss and I--made Darryl the Archenemy to overcome Valgavoth, Terror Eater. Break Through the Line was a key player, allowing me to attack repeatedly with Marton.

Flarhoon13 on Erebos' Totally Devoted to Death

1 week ago

Dec 7

Erebos' Totally Devoted to Death . Lost again. I missed a land drop. Cody's Heliod Heliod, the Radiant Dawn  Flip went off and killed us all pretty quickly. I was setting up for some good plays, played a Phyrexian Obliterator and as I was digging for a land with Erebos and a Nihil Spellbomb, found a Nykthos, Shrine to Nyx but without enough mana to activate it. I never got to as Cody killed us after he untapped.

Flarhoon13 on Saskia keeps hitting

1 week ago

Nov 23

Saskia keeps hitting probably could have avoided a loss and thereby maybe even won, but me being a bit of a prick killed us all in a five player game. Nolan on Yuriko, the Tiger's Shadow was running away with it. I had six saprolings from an Aether Mutation that took out Jared's Soul of New Phyrexia. Those let me convoke to cast City on Fire plus the black Odric, Brutal Hordechief. Untapped and attacked all out on Nolan and using Brutal Hordechief's activation. Unfortunately, my Blade of Selves on Tireless Provisioner meant my 3-2 myriad copy attacking Doug allowed me to kill all of his creatures, with my triple damage. I could have left Doug, on Trostani, Selesnya's Voice, with some blockers, but alas, I killed them all. That meant Nolan was able to cast Yuriko, the Tiger's Shadow plus a Nanogene Conversion, getting through with four attackers for 20 Yuriko, the Tiger's Shadow triggers, which turned out to be exactly enough to kill all of us, me last of all, via Yuriko triggers. The last one killed me. Still dead

Xalor90 on Issues with Competitive Meter Changing

1 week ago

So, I have a modern deck that has been sitting at 98% for quite a while. I was testing out some changes and it went to 98% casual. I changed it back to the original listing, but now it says 95% casual. If the deck is the same as it used to be, why not go back to the 98% competitive rather than 95% casual?

Felipix on Help me to build my …

1 week ago

I'll need to put more lands in this deck, what I can remove?

Taida on I wanna play Yu-Gi-Oh but …

1 week ago

BirdieGirlie I will for sure try it. Rn I am struggling a bit with balancing draw/scry effects to find the pieces and the tap abilities to trigger Kona, but I will for sure try it. I was actually considering Hauntwoods Shrieker as an additional way (not a substitute to Kona), but I will also try Elvish Piper, seems like a fair option, especially as you can activate it at instant speed.

ihatemakingaccountsforthings on Atraxa OP

1 week ago

I love three cards that give you no max hand size and two cards total that even draw cards.

seshiro_of_the_orochi on Card creation challenge

1 week ago

Yolm, the Reshaper

Legendary Creature - Dwarf Artificer

Haste, Ward - Sacrifice a nontoken artifact

Golems you control have haste.

, sacrifice an artifact: Create a number of 3/3 colorless golem artifact creature tokens equal to sacrificed artifacts mana value.

4/5


Wild

TypicalTimmy on Card creation challenge

1 week ago

I found this really awesome artwork for Majovin, but I can't get it to fit the frame on mtg design :(

Majovin

Majovin the Terrible

Foxycide on Dune: He Who Can Destroy …

1 week ago

I am astounded by the effort you put into this deck. The art printings you chose all give Dune aesthetics, especially that basic swamp. I wanted to mention the card Pianna, Nomad Captain, as it reminds me of Dune as well. Not a great card, but it's pretty neat looking.

griffstick on Card creation challenge

1 week ago

Vorinclex, Monstrous Raideraltered That's an alter I did that im very proud of.

Foxycide on Buttercup: Princess Bride

1 week ago

Holy smokes! This deck is amazing. I mean, as in, a unique, interesting, and fun looking deck. Anyway, you wanted a reason to talk about "Mawwage?" You should add Wedding Ring. Sadly, it costs about $6 USD.

OPgoodness on Tasty Blood

1 week ago

a few cards that could help depending on the direction you take the deck in. artifacts; -Ceremonial Knife could be good for blood token production -Glass-Cast Heart nearly free blood token production plus helps make a board or can kill an opponent Sorcerys ; -Bloody Betrayal take an opponents creature -Pointed Discussion good draw plus helps your board state creatures ; -Exsanguinator Cavalry card gets buffed by combat damage -Falkenrath Celebrants slightly higher cost but gives 2 blood tokens on etb really good if you can reanimate it -Falkenrath Forebear not super strong card but at 3 mana with flying plus its effect allowing it to be cast from the graveyard could help -Ivora, Insatiable Heir probably wont help but each discard makes this stronger plus blood token off combat damage -Restless Bloodseeker if your going for life gain at all this will help land ; -Voldaren Estate for obvious reasons

Belfore on Stop Hitting Yourself

1 week ago

No Bringer of the Red Dawn or Geyadrone Dihada? Just a couple of cards off the top of my head.

Xspi on draw-counter-go (cEDH malcolm)

1 week ago

you only need 3 counters by your turn because on attack, the ability adds a counter before checking if you have four counters so you only need 3 counters on attack to be able to cheat something in. typical turn cycle 1. island 2. island --> flash malcolm when it is safest to do so depending on your pod 3. malcolm can attack without having to worry about haste, starting with 1 counter. 4. if you can proliferate twice between T3 and T4, then you can cheat out whatever you want on T4

TypicalTimmy on Card creation challenge

1 week ago

Didn't think Majovin would have been this popular lol


Aggressive Mutation

Enchantment

You may cast creature spells for their mutate cost as though they have flash.


Go ahead and do wild

Gahrzerkire on Primal surge stack interactions.

1 week ago

Neotrup I mentioned the above becuase they all enter at once, and therefore they will all see eachother. The triggers resolve one at a time, but they can see all permentants entering. e.g. it doesnt matter if before playing primal surge you have 1 land in play for field of dead, as long as seven differently named lands are coming in with field, it will create 2/2s for all entering and all current lands including itself.

Gahrzerkire on Primal surge stack interactions.

1 week ago

Neotrup Va1mar ETBS DO NOT RESOLVE OR GO ON THE STACK UNTIL PRIMAL SURGE HAS FINISHED RESOLVING!! Source (Literally wizards): https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=240158

DungeonMimic1993 on Smiles!

1 week ago

Ambitious Dragonborn Animist's Might Bighorner Rancher Challenger Troll Choose Your Weapon Cream of the Crop Death's Presence Doom Weaver Emergent Woodwurm Exponential Growth - just cus Fanatic of Rhonas Mosswort Bridge Final Strike Fungal Sprouting that should give you options for the last few cards you have left. sadly you can't have Callous Sell-Sword in your deck because he has red in him, but all the other cards you added look good, especially One with the Kami and Necrosynthesis

tictacflo on 40 bucks

1 week ago

Kinda looks like it's more than 40 ngl

DankedOutEwok on F*** Chad, he's a c***

1 week ago

Some More: Equipoise, Leonin Arbiter, Curse of Exhaustion, Blind Obedience, Orim's Chant, Aura of Silence, Darksteel Mutation, Myrel Shield of Argive....

BirdieGirlie on I wanna play Yu-Gi-Oh but …

1 week ago

Yo Taida I've been nosing around trying to find some payoffs for you but instead of that I need to tell you that I just found out Elvish Piper exists?? It's kind of like Kona but its ability costs 1 green and it's not phase-dependent. I feel like the tap requirement will make it a removal magnet and replacing Kona with it entirely will make the deck way too slow, but it's really, really good.

DankedOutEwok on F*** Chad, he's a c***

1 week ago

Card Ideas: False Peace, Moat, Phyrexian Vindicator, Mirror Strike, Ghostly Prison, Elesh Norn Mother of Machines, Humility, Approach of the Second Sun, The Tabernacle at Pendrell Vale, Divine Intervention, Farewell, Trinisphere, Avacyn Angel of Hope, Archon of Emeria, Mana Web, Ward of Bones, Kismet,

Idk man, fuck Chad I guess lol

Felipix on A Zombie Deck With No …

1 week ago

don't see the deckklist, but the idea is good up vote (please like my comment so I can come back when I have time)

Polaris on Does Leyline of the Void …

1 week ago

Yes. As stated in the Oracle rulings for Leyline of the Void, "Tokens can still die while Leyline of the Void is on the battlefield." They aren't cards, so the Leyline's replacement effect will never apply.

PuritanPuree on Amalia and Her Loyal Lurrus

1 week ago

capwner Thanks! If you don't mind me picking your brain just a bit more, what sort of things would you consider taking out to make room for the little things Lurrus can abuse?

TheStephenation on Ninety-Four Percent Lands

1 week ago

Since I've had this deck taken apart for a while now, I have no way to confirm for certain which land was in that Flood Plain slot. It certainly wasn't actually a Flood Plain. Ordinarily, I'd guess that it was an autocomplete issue, as I've caught some of my decks on TappedOut using the wrong card name due to my failing to catch instances of autocomplete cropping up, but there's no land that would start with "Flo" that could have been the culprit in this case. I am almost 100% certain that whatever card was in this slot, it wasn't actually Flood Plain, as I piloted the deck enough times that the issue of the wrong fetchland being in the deck would have come up. And of course, even if Flood Plain had been mistakenly slotted into this deck, it really shouldn't have been. I didn't choose to go for those Streets of New Capenna forest-grabbing lands here, but they would probably have been fine.

Took this deck apart before the new MH3 fetches existed, but those would go in an updated version of this list.

The utility value of Ghost Town in this deck is extremely niche. It would have been another basic if I'd felt the need for more of those. Cutting it for one of the new fetchlands would also make sense. Some of the other utility lands are also mostly just there because enough of the slots seemed to be devoted to basics and getting a bit more utility seemed worth the negligible risk. Likewise, there was some silly cornercase reason for running a single Wastes. I can't remember that cornercase off the top of my head. That slot could just as easily be another forest anyway, but like I said, I always seemed to have enough basic forests.

City of Traitors is bonkers-good and would never, ever be cut from this deck. But everything else you said is solid.

StarRushford on Card creation challenge

1 week ago

Flash and the counterspell are blue, Indestructible is white, and the counters are green.

It isn't , but it is , , and .

StarRushford on Card creation challenge

1 week ago

legendofa Majovin is five-color, I'm gonna make a hydra for Majovin's precon :3


Mistbreaker Hydra

Flash

When you cast Mistbreaker Hydra, choose one —

• Target creature with mana value X or less gets indestructible until end of turn.

• Counter target spell with mana value X or less.

When Mistbreaker Hydra enters, put X +1/+1 counters on it and up to one other creature you control.

0/0


Create another Majovin precon card lol

legendofa on Card creation challenge

1 week ago

Balisian Flaregrass

Creature - Plant

Mutate

Whenever this creature mutates, it deals 2 damage to up to one target creature.

If a creature dealt damage by Frostwielder this turn would die, instead exile it and create a 0/1 green Plant creature token.

2/2


This is a mutate creature who makes more creatures to mutate and put counters onto. (I hope the mana costs are appropriate...)

I'm going to break the Majovin streak. Create a Hydra.

StarRushford on Card creation challenge

1 week ago

Will of Majovin

Legendary Enchantment

When a creature you control attacks or fights, put a loyalty or +1/+1 counter on it. If it is both a creature and a planeswalker, put both on it instead.

Prevent all combat or fight damage that would be dealt to creatures during your turn.


Repeat

xraider on Planeswalker Rulez

1 week ago

I’m not sure why I’m helping you with this nasty deck. I would suggest adding more board wipes and counterspells to better protect your planeswalkers, especially in our creature-heavy meta. Cards like Blasphemous Act, Farewell, Supreme Verdict, Counterspell, Mana Drain, Reject Imperfection, and Desynchronization could be great additions.

Here are a few more cards to consider for your deck: Teferi's Talent, All Will Be One, Rowan's Talent, Deification, Sphere of Safety, Take the Bait, and Djeru, With Eyes Open.

Good luck