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Felipix on A Zombie Deck With No …

1 week ago

don't see the deckklist, but the idea is good up vote (please like my comment so I can come back when I have time)

Polaris on Does Leyline of the Void …

1 week ago

Yes. As stated in the Oracle rulings for Leyline of the Void, "Tokens can still die while Leyline of the Void is on the battlefield." They aren't cards, so the Leyline's replacement effect will never apply.

PuritanPuree on Amalia and Her Loyal Lurrus

1 week ago

capwner Thanks! If you don't mind me picking your brain just a bit more, what sort of things would you consider taking out to make room for the little things Lurrus can abuse?

TheStephenation on Ninety-Four Percent Lands

1 week ago

Since I've had this deck taken apart for a while now, I have no way to confirm for certain which land was in that Flood Plain slot. It certainly wasn't actually a Flood Plain. Ordinarily, I'd guess that it was an autocomplete issue, as I've caught some of my decks on TappedOut using the wrong card name due to my failing to catch instances of autocomplete cropping up, but there's no land that would start with "Flo" that could have been the culprit in this case. I am almost 100% certain that whatever card was in this slot, it wasn't actually Flood Plain, as I piloted the deck enough times that the issue of the wrong fetchland being in the deck would have come up. And of course, even if Flood Plain had been mistakenly slotted into this deck, it really shouldn't have been. I didn't choose to go for those Streets of New Capenna forest-grabbing lands here, but they would probably have been fine.

Took this deck apart before the new MH3 fetches existed, but those would go in an updated version of this list.

The utility value of Ghost Town in this deck is extremely niche. It would have been another basic if I'd felt the need for more of those. Cutting it for one of the new fetchlands would also make sense. Some of the other utility lands are also mostly just there because enough of the slots seemed to be devoted to basics and getting a bit more utility seemed worth the negligible risk. Likewise, there was some silly cornercase reason for running a single Wastes. I can't remember that cornercase off the top of my head. That slot could just as easily be another forest anyway, but like I said, I always seemed to have enough basic forests.

City of Traitors is bonkers-good and would never, ever be cut from this deck. But everything else you said is solid.

StarRushford on Card creation challenge

1 week ago

Flash and the counterspell are blue, Indestructible is white, and the counters are green.

It isn't , but it is , , and .

StarRushford on Card creation challenge

1 week ago

legendofa Majovin is five-color, I'm gonna make a hydra for Majovin's precon :3


Mistbreaker Hydra

Flash

When you cast Mistbreaker Hydra, choose one —

• Target creature with mana value X or less gets indestructible until end of turn.

• Counter target spell with mana value X or less.

When Mistbreaker Hydra enters, put X +1/+1 counters on it and up to one other creature you control.

0/0


Create another Majovin precon card lol

legendofa on Card creation challenge

1 week ago

Balisian Flaregrass

Creature - Plant

Mutate

Whenever this creature mutates, it deals 2 damage to up to one target creature.

If a creature dealt damage by Frostwielder this turn would die, instead exile it and create a 0/1 green Plant creature token.

2/2


This is a mutate creature who makes more creatures to mutate and put counters onto. (I hope the mana costs are appropriate...)

I'm going to break the Majovin streak. Create a Hydra.

StarRushford on Card creation challenge

1 week ago

Will of Majovin

Legendary Enchantment

When a creature you control attacks or fights, put a loyalty or +1/+1 counter on it. If it is both a creature and a planeswalker, put both on it instead.

Prevent all combat or fight damage that would be dealt to creatures during your turn.


Repeat

xraider on Planeswalker Rulez

1 week ago

I’m not sure why I’m helping you with this nasty deck. I would suggest adding more board wipes and counterspells to better protect your planeswalkers, especially in our creature-heavy meta. Cards like Blasphemous Act, Farewell, Supreme Verdict, Counterspell, Mana Drain, Reject Imperfection, and Desynchronization could be great additions.

Here are a few more cards to consider for your deck: Teferi's Talent, All Will Be One, Rowan's Talent, Deification, Sphere of Safety, Take the Bait, and Djeru, With Eyes Open.

Good luck

TypicalTimmy on Card creation challenge

1 week ago

Turn 1 put a Hexproof counter and move his loyalty up to 8. Then an indestructible counter for 11. Turn 3 have him fight 10 targets leaving him at 1. From here, compile whatever you want or need. Vigilance so he can block. Trample to start pushing damage through.

Don't ever put a +1/+1 counter on him when +2/+2 counters exist

Oh... I guess even as a creature, it'll still die with 0 loyalty :/

chilln797 on Stop hitting yourself

1 week ago

-1 open the armory +1 heartflame duelist -1 remorseful cleric +1 radiant scrollwielder -1 trouble in pair +1 expedited inheritance

benoodel on Keyword Wheely Dinosaur

1 week ago

Put in: Sire of Seven deaths

hybridv21 on 4 Colour Creation Attempt

1 week ago

I'm assuming Omnath, Locus of Creation is the commander. clearly needs for more lands, I'm assuming the missing cards will be basic lands.

maybe consider a Sakura-Tribe Scout and some more card draw so cards like her can repeatedly put cards from hand onto the field.

other than that its pretty good!

hybridv21 on mono black

1 week ago

Very solid deck, I love how mischievous it is

hybridv21 on Merfolk

1 week ago

More lands, newer cards that are more powerful than the older ones, but the foundations are good!

10 ramp, 10 draw, 10 removal, just so you're playing more consistently too!

hybridv21 on 2nd EDH Attempt

1 week ago

take the banned card out, add a land, and this is pretty darn good!

hybridv21 on Current CMDR Beginner

1 week ago

I get so nostalgic seeing this, such a lovely little deck :-)

hybridv21 on Lifegains and Cursin

1 week ago

little short on lands, but this is pretty cool build!

Crivaro on Little Gruul Riding Hood

1 week ago

That's valid. If you would run it, do it. Have you own spin on the idea to see how it feels! I'll take your suggestion to heart, though, I'll think about it and might test it out. =)

capwner on Little Gruul Riding Hood

1 week ago

Seems like the whole idea is: don't run any low cost cards so you always cascade into bombs. I would think an ultra-flexible card like Archdruid's would feel great to cascade into. Basically, it doesn't seem like there's any good mechanical reason to impose the 4-cost restriction on yourself, because the way you use the cascade benefits off percentages rather than absolutes. So it doesn't seem worth forgoing useful interactive spells. Just my thoughts on this type of build.

RiotRunner789 on Darth Vader

1 week ago

I like it. Might as well include 'lose ward' or 'black and red spells you control that target x player's permanents can't be countered' since he's 7 mana.

Crivaro on Little Gruul Riding Hood

1 week ago

It's really doesn't feel like whiffing to cascade into a free CC 4 spell. Easiest way to understand the concept might be just looking up a very similar build by SalubriousSnail, link: https://www.youtube.com/watch?v=ceILMLrNCGw

capwner on Little Gruul Riding Hood

1 week ago

I see what Monstrous Vortex does but it looks like you can already whiff by hitting a 4 drop ramp spell off of your 5-6 drop creature, so it's unlikely that you'll be chaining off every creature in your deck? What am I missing here :P

capwner on Little Gruul Riding Hood

1 week ago

Hmmm, I'm not sure I understand what this deck is trying to do. I see you are trying to cascade but I don't get what the target is. If you only run 4 drops to maximize value out of your Discover 4 effects for example, running 1-3 drops wouldn't mess up this plan if your curve was still weighted towards 4. I don't see that single 3 drop or 0 drop you are trying to cascade into every time, e.g. I have a deck with no 1-2 drops that hits Restore Balance every time. Might be nice to add more of a description if you have some more complex combo stuff going on in here!

capwner on Amalia and Her Loyal Lurrus

1 week ago

I've played against Amalia she's super strong, basically giving an aristocrats/drain deck a voltron finisher. This list looks well put together for a fairly budget deck, you have all the good lifegain/token cards to make her tick and some good protection. The only thing I can think of is to add more stuff that Lurrus can abuse, cards like Mishra's Bauble, Benevolent Bodyguard, maybe even totem armor cards like Dog Umbra. With the power to regenerate your board with Lurrus, you could maybe run a few more wraths too! White Sun's Twilight seems like a great fit to me.

Crivaro on Little Gruul Riding Hood

1 week ago

Really like the work you put into your comment and passion for it, but sadly (except for Talon Gates I could consider) none of them fit at all. The deck starts it's mana curve at 4, and relies on 4-drops to do very specific things for its gameplan. Nevertheless, thank you! =)

capwner on Little Gruul Riding Hood

1 week ago

Always love some Gruul, my only advice would be to take more advantage of the power of lands with cards like Crop Rotation and Archdruid's Charm + tech lands like Talon Gates of Madara. This gives you lots of interactivity, which can often be tough for these colors. Stuff like Tibalt's Trickery and Chaos Warp are really good too and go in almost any red/non-blue deck I make.

Another less staple-y one that might fit is Druids' Repository, since you have lots of creatures swinging in this could help you snowball!

seshiro_of_the_orochi on Card creation challenge

1 week ago

TypicalTimmy: I adore that static xD


Zirda, the Sparkwaker

Legendary Creature - Fox Elemental

Loyalty abilities of creatures you control cost +1 more to activate.

Whenever you activate an ability, except a mana ability, you may put a +1/+1 counter on target creature you control.

, : Target creature can't block this turn.

3/4


Repeat

SnozberryFarm on An Actual Robin Hood Deck

1 week ago

So if I understand that right, I cast Illusions of Grandeur, gain 20 life, donate it to my opponent, and when it leaves play they lose 20 life? Xtough, that is a pretty awesome suggestion and exactly the kind of thing I am looking for, and a reserve list card to boot, thank you!!

TheForsakenOne on Nicol Bolas Supervillians

1 week ago

6 Mana Teferi is a trap, as tempting as that ultimate is you're just never going to get it unless you're already in a winning position and the abilities are just not worth it. It's too much of a win-more card, if you want that ultimate so badly just replace it with Teferi's Talent. I'd recommend replacing it with Chandra, Legacy of Fire for its Planeswalker synergies. Similarly Ob Nixilis Reignited just draws you a card every turn with a basic kill ability and a meh ultimate, you can do better than that.

I'd say you want more Planeswalkers that protect themselves and your other walkers, It seems too easy right now for you to just crumble when you become the archenemy. Vronos, Masked Inquisitor, Saheeli, Sublime Artificer, Daretti, Ingenious Iconoclast can all make chump blockers or protect your walkers in other ways. Lolth, Spider Queen likes the ammount of stuff that will be dying as you chump block and can make 2 blockers.

I'd cut Don't Make a Sound and Get Out for better counterspells. Counterspell is like a dollar, and Drown in the Loch can double as a kill spell if needed. Alternatively Ripples of Potential can block much more than a single spell threatening your walkers.

Leyline of the Void is unneeded unless you are really facing a lot of reanimator, It'll sit dead in your hand too often and it's unlikely to make you archenemy (More often you'll just piss off one player while the other two are neutral) like you want.

I'm surprised that you don't have any of the Oath cards in here. Oath of Liliana and Oath of Jace seem like they'd be great.

For creatures Jaya's Phoenix seems like a slam dunk. Saruman, the White Hand makes a pretty big creature when you cast planeswalkers, letting you trade with bigger things and immediately replace it.

TypicalTimmy on Card creation challenge

1 week ago

So you know how on Ikoria, monsters mutate constantly to better adapt to new threats and environments?

What if one mutated in just the right way to create a spark, but it's still just a wild animal?


Majovin the Terrifying

Legendary Planeswalker - Majovin

Majovin is an 8/8 Cat Elemental Nightmare Dinosaur Beast creature in addition to its other types in all zones.

+3 Choose one counter of any type in the game and put it on Majovin.

0 You get an emblem with "Spells you control that are being cast for their mutate cost are reduced by ."

-X Majovin fights up to X target creatures and / or Planeswalkers. (Planeswalkers deal damage equal to their loyalty.)

5


Show me a card for Majovin's precon!!

Brinckenberger on Nahiri mono-white

1 week ago

Dropped Mana Crypt (RIP), added Mana Vault.

Brinckenberger on Rith Tokens

1 week ago

Dropped Cathars’ Crusade and Intangible Virtue, added Dollmaker’s shop and Anthem of Champions.

seshiro_of_the_orochi on Card creation challenge

1 week ago

Saskia and Moraug, Unyielding Fury

Legendary Creature - Human Minotaur

Vigilance, Trample, Haste

Whenever one or more creatures you control deal combat damage to a player, you may put a land card from your hand onto the battlefield.

Landfall - Whenever a land you control enters, each player loses 1 life.

6/6


Wild

Brinckenberger on Golgari Elves

1 week ago

Dropped Bojuka Big, added Three Tree City.

Brinckenberger on Muldrotha Value

1 week ago

Dropped Crypt (RIP) and Tainted Wood, added Chrome Mox and Shifting Woodland.

Brinckenberger on Dimir Faeries

1 week ago

Dropped Leyline of Anticipation and Borne Upon a wind, added High Fae Trickster and Force of Will.

Brinckenberger on Atraxa +1/+1

1 week ago

Dropped Hangarback Walker, added Exemplar of Light.

Brinckenberger on Edgar Vamps

1 week ago

Dropped Species Specialist, Exquisite Blood and opal palace, added high society hunter, bloodthirsty conqueror and three tree city.

TypicalTimmy on Card creation challenge

1 week ago

Elspeth, Requiem Archangel

Legendary Planeswalker - Elspeth

Elspeth is a 2/2 Creature Angel with flying and hexproof in addition to her other types. She gets +X/+X where X is her loyalty.

+1 Exile up to three cards from target players graveyard. You gain 2 life for each creature card exiled in this way.

0 Create a 4/4 white Angel creature token with flying. It enters the battlefield tapped.

-8 Destroy all nonland permanents you don't control, then exile each opponents graveyards.

4


Wild

FenIsABasicSwamp on Dune: He Who Can Destroy …

1 week ago

ReticleMouse which one? There are many. If you mean the commander, it’s a real card, but I had it altered to look like Shai Hulud. It was painted by Cereal Alters.

KongMing on Loot em if ya got …

1 week ago

How about Genesis Wave instead of Rishkar's Expertise? The Wave is more beneficial in decks with a lot of permanents like yours, and will trigger a lot of Landfalls.

GeminiSpartanX on Modern Simic Infect 2024

1 week ago

I think adding a 2/2 split of Royal Treatment and either Slip Out the Back, Blossoming Defense, or Snakeskin Veil would help keep your attackers alive better. I'd cut some combination of Distortion Strike, Mutagenic Growth, or Ichorclaw Myr to add them in. Gotta love Infect!

DemonDragonJ on Should I Keep These Cards …

1 week ago

I have copies of Primal Command in several of my EDH decks, as it is an excellent card (in my mind, it is the second-best of the original five commands, after Cryptic Command *list*), but I am contemplating replacing those copies with other cards. First, in my Jenara, Asura of War deck, I am considering replacing Primal Command with Blossoming Bogbeast, since that deck has a strong focus on gaining life; in the other decks in which I have copies of Primal Command, I am considering replacing it with Shared Summons, since the newer card is an instant, rather than a sorcery, and searching for creatures is the mode that I use most frequently, anyway, so I certainly would appreciate any feedback, about that.

Also, I have copies of Grand Arbiter Augustin IV in these three EDH decks, and I shall certainly keep him in my Sen Triplets deck, since that is a dedicated control deck, but I am not certain about my Jenara, Asura of War deck or my Numot, the Devastator deck; I am considering replacing Augustin with Forgotten Ancient in my Jenara deck, since +1/+1 counters are the other major theme of that deck, and, while I do not wish for that deck to be too limited in what it can do, I also wish for it to be consistent and efficient. My Numot deck is essentially a jack-of-all-trades deck, so, perhaps, Augustin is not too unusual for it.

What does everyone else here say about this? Should I keep those cards in those decks, or should I replace them?

builderboy7 on Does Leyline of the Void …

1 week ago

I've come across this rule recently but if I control Prossh, Skyraider of Kher *f-etch* and have created 6 Kobolds of Kher Keep with Blood Artist on the field, if another player casts Leyline of the Void, if I sacrificed my tokens after Leyline of the Void has resolved, I would still get the Blood Artist triggers because they're not cards?